SuSa
Banned via Administration
That has to deal with his arguments about the stages.... why?
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Should the fact that Albert Einstein failed math be taken into account when reviewing his theories?Should the fact that the OP has never attended a single tournament and has no offline experience be taken into account?
SV and BF do provide fairly even matchups in many matchups. They're not perfect by any means, but they're still good. PS2 is, almost without any doubt, the best starter in the game. I'm not kidding.sv is rated so high because between it (and arguably bf) allows for the most neutral matchups
apparently ps2 does this also, but im no SUPER expert on the stage so w/e
Stop whining and go and play fox vs fox, no items, FD by yourself in a corner.the future of brawl is gone
I've heard it plenty of times up until now, but I'll finally agree and just say it
The brawl community sucks
wrong game broStop whining and go and play fox vs fox, no items, FD by yourself in a corner.
i definitely agree that the starters need to be relooked at and your list is pretty good, but i disagree with ps2 being a starter, there are way too many things that are bad for the player as well as the character: the ice, you cant pivot at all, you slide so far, no other stages have this on them. for characters that use pivoting techniques to hit many of their moves (or players that like to do them) this can completely screw their game up.
Also the wind transformation is very, very bad for characters that get juggled easily and have poor aerial game. if they get popped up there are very few ways for them to get back down if being juggled, (an airdodge won't get you anywhere if you are still in the hitbox of the attack when the invincibility frames where off)
but this is a good thread, i definitely agree with the fact that the current starter list is very imbalanced.
I basically say this....BPC why are you not a Brawl Backroom Member?
I support this.
Simple question though. Lets say you go with the 9 starter stage list. The other 6 become Counter-Picks? If you are daring enough to go with the 15 Starters will there be Counter-Pick stages?
If we're to base the entire tier list for a single stage, that stage should be Smashville - out of the current neutrals it is the least polarized amongst the cast. If you want a stage that conducts the fairest test for how a character does in different scenarios and enviroments, PS2 would be the fairest stage.Honestly based on how well a character does on FD alone + an overall matchup chart should determine the tier list. Imagine if Smash was like other fighting games where only plain stages existed.
This is probably why other fighting game communities don't respect us, too much goofy elements in our game (Smaah was intended to be a party game).
Reread the OP, I put it very cleanly in extra large lettering that elements of a stage do not matter. The only factor that matters when deciding a stage as a starter or not is the factor of polarization/how good it is for every character.also I disagree with you on saying PS2 is the best starter, among other reasons I mentioned for me thinking it's not the most competitive stage, why should a stage with elements found nowhere else in the stagelist be the absolute best starter stage? I thought the starter was in some way reflective of the match-up (you seem to not like polarizing stages as starters because of this). if so, PS2 definitely wouldn't be the best.
Yeah, I know. We're full of idiotic kiddies who just know they're right, won't listen to reason, and refuse to play the ****ing game. Sucks ***.the future of brawl is gone
I've heard it plenty of times up until now, but I'll finally agree and just say it
The brawl community sucks
See what I said to AP.i definitely agree that the starters need to be relooked at and your list is pretty good, but i disagree with ps2 being a starter, there are way too many things that are bad for the player as well as the character: the ice, you cant pivot at all, you slide so far, no other stages have this on them. for characters that use pivoting techniques to hit many of their moves (or players that like to do them) this can completely screw their game up.
Also the wind transformation is very, very bad for characters that get juggled easily and have poor aerial game. if they get popped up there are very few ways for them to get back down if being juggled, (an airdodge won't get you anywhere if you are still in the hitbox of the attack when the invincibility frames where off)
Why don't some people go play street fighter? Brawl, as a game, is built with stages. It's built so that characters are made to interact with stages. Forcing stages like FD onlyWhy don't some people understand that a lot of people want to face just their opponent, not an opponent and the stage?
This point has been refuted so many ****ing times it's not even funny. You're arbitrarily redefining "competition". It's like saying "I want blue food", then someone gives you a plate of my grandma's mashed potatoes and you say "that's not blue food" (it is). The point of competition is to determine who is the better Super Smash Bros player. This cannot be acheived by simply 1v1, FD only. Doesn't work.If anything we need to lose stages like RC and Brinstar. While it's fun to play on these goofy stages (I love places like Japes, LM, Brinstar), the point of competition is to see who is better verus another human, not who is better verus another human while dealing with stage elements.
Yes, but it's our fault for encouraging the mindset that that should be rewarded.FD is neutral, nothing happens on it. It's not FD's fault some characters like Diddy and Icies have movesets that are really amazing on such a plain stage.
It would be dull and boring, with a far less deep metagame and far less to the actual game itself. This is bad and you should feed bad.Honestly based on how well a character does on FD alone + an overall matchup chart should determine the tier list. Imagine if Smash was like other fighting games where only plain stages existed.
Or, you know, the fact that we don't respect the rules of "ban only what needs to be banned", the fact that we basically reconstruct the entire game, and the fact that half of the things banned are banned simply because someone doesn't like them. That could be it too; I'd see that as enough to scorn a fighting game community.This is probably why other fighting game communities don't respect us, too much goofy elements in our game (Smaah was intended to be a party game).
You usually disagree with me? This is news.BPC, I usually disagree with a lot of the **** that comes from your mouth. But the above post is poetic ****.
Brawl is designed to make the player fight the stage as much as the enemy character. Can you name any other fighting games where your goal isn't to kill the person, but to get a ring out?I swear if someone says Soul Caliber.....
I sure as hell can't.... then again, most other games work with some form of life bar and rounds. (See: Blazblue, Street Fighter, Marvel vs Capcom....) Brawl works with stocks/lives as well as rounds.
It gets you argued against, not shot. The problem with your side is that you can't bring up any valid reasoning for your points, beyond things like "we want to play it this way", which simply do not hold up when talking about competitive gaming; we, on the other hand, have slowly amassed a HUGE bulk of reasoning as to why the game should respect PvS. Because it's a critical, intentionally added part of the game, and completely removing it would not only be foolhardy, but impossible.Stating your opinion and viewpoint gets you shot. Wish my side had more shooters. :/
What problems are you talking about? And who said anything about fun mattering? We don't have problems with fun elements that we haven't removed. Brinstar has no problems. RC has no problems. Japes has no problems. The only problems with these stages are players who refuse to adapt to simple, predictable movement and hazards, an intrinsical part of the game. In short, bad players.Just saying what other fighting games do, they seem to be doing fine yet we have numerous problems due to how much other "fun" elements Smash Bros. has.
Well, you're right here... It being boring is a poor argument. You know what's worse? Removing half of the game for completely bull**** arbitrary reasons.The argument that having only FD as a stage would be boring is just ridiculous in my eyes. If you all want fun then put on those goofy stages, items, and a two minute timer. You want a serious and competitive game then play with stocks, no items, and no goofy stages.
*sigh* here we go again...Unfortunately Nintendo won't update the game to balance the characters in competitive play, the competitive community gets ignored. We can't ever hope for balance, but adding goofy stages, in my opinion, does not help at all. And unfortunately communities attempts to recreate the game with hacks gets ignored as well. You can't argue that FD itself isn't one of the simplest stages in the game, it's certain character's moveset which make the stage "unfair".
This divide only exists because some people simply aren't smart enough to get it. I'm sorry, but that's what it comes down to. Open your eyes, and you'll realize that we're right.So in the end this topic, like all other suggestions and ideas will have people like all you and people like me disagreeing and arguing with each other. The split will never see this happen.
http://www.youtube.com/watch?v=Ai6lt-_xkCQ#t=5m15sThat has to deal with his arguments about the stages.... why?
you went to one tournament (was it even for money). youve been posting on smashboards somewhat. you are arguing vs people who have potentially been playing this game competitively since melee, have been to countless amounts of tournaments and have put just as much theory craft into this as you have probably.Ad hominem is already a debate fallacy, don't add blatant lies to it as well (I have been to a tournament, and I'm going to two more this month).
ex: you couldve reworded that and saidbpc said:SV and BF do provide fairly even matchups in many matchups. They're not perfect by any means, but they're still good. PS2 is, almost without any doubt, the best starter in the game. I'm not kidding.
you would get a better overall response from the community that way imo (hint bbr LMAO)bpc said:BF and SV are obviously great starter stages, however PS2 is severly underlooked and i feel that in terms of neutral matchups, it is the most balanced stage in the game. despite this, its still banned? maybe we can move this to counter first, and after subsequent tournament data has been found on the stage and recorded, maybe we can make it a nuetral
tl;dr
The starter stages shouldn't be focused on being static and basic, and rather be focused on not favoring characters (if it is avoidable).
Mmmkay. Well then, yeah. I agree.A decent TL;DR is pretty hard because it simply has so much info. I will try to compile one later though.
Also, this has nothing to do with the competitive validity of any stage. That's an entirely different discussion. This merely has to do with how the stagelist works. (I do, however, totally love Norfair )
EDIT: God dammit GT.
See that's the beauty of this game. We can set the norm. Know what the actual intentional norm is? Two minute timed matches, items on, team attack off, all stages legal. So yes, we have the options to make the norm a 3 stock, no item, 8 minute PvP match with little/no stage interference. It's what the majority of the competitive community wants.Look, bro.
The stages are part of the game. You seem to believe that because it is a fighting game between two players, that the "norm" is PvP no interruptions.
NO.
If you don't like getting laser camped by Falco on Japes, play a different game. This is Brawl, Falco is a legal character and Japes is a legal stage. Dealing with the stage is as much a part of the game as dealing with the characters is.
We don't ban stages because you find them dull to play on, we ban them if they adversely affect competitive play (either through skill marginalization or tactic over-centralization).
I also fail to see how Pokemon Stadium 2 possess ANY of those qualities you hate so much.
Don't bring PTAD into this, that's a different thread altogether. But it belongs to a long line of stages banned due to interactive gameplay elements that are misunderstood, overestimated, and generally assumed incorrectly. There are stages like this, believe me.Alright, I see the problem. You stated it clearly, I'd quote you but I'm using an iPod Touch. You think the sole reason we ban stages is because people don't know how to deal with stage elements. While that is usually part of the reason, it isn't always the case unless the stage elements add a huge negative part in gameplay (like PTAD).
It just so happens that Falco has an amazing stage, a very strong counterpick for his character. Our system is built to deal with that. Stage bans, you getting your counterpick if you lose on his, etc.Want to know why people really don't like Japes? Because of Falco using sideb and lasers to have amazing stage control.
Err... this is faulty info from like 2008, please don't bring it up. Tornado is really punishable in Luigi's Mansion. Far moreseo than on, say, Battlefield. Just get better at teching.Want to know why people hate Luigi's Mansion? MK, DK, Lucario. How can you say Luigi's Mansion is a fair stage when all Metaknight can do is land a tornado inside the house and **** you?
You know, I'm willing to bet I can **** people who aren't that great at spacing on FD with marth... Seriously, arguing for those who are bad at a critical gameplay facet is bad and you should feel bad.Or DK can use downb and **** people who aren't that great at teching.
It doesn't; planking on norfair is actually weaker than on most other stages in the game. Nice try though.We don't ban Norfair because of lava, we ban it because it promotes heavy planking.
Probably not, refer to what I said about Falco and Japes.I'll take you to Brinstar with Ness, you'll be pro-ban for that stage right after the match.
And HERE WE GO AGAIN.In FD's case, FD does literally nothing. FD doesn't aid anybody, FD doesn't make Falco's lasers faster or hit harder. It's the character's fault why FD gives them an advantage, unlike say Luigi's Mansion where the mansion's ceiling makes it so that somebody caught in Metaknight's tornado comes bouncing back down into another tornado (or they can tech it and still be caught in the top of the tornado). Norfair has SIX ledges, it's pretty much inviting you to plank.
Do I have to repeat myself constantly?*sigh* here we go again...
You are making a very, very hefty assumption here. One I have refuted time and time again. This is the assumption that 1v1 on FD is the natural, normal way to play the game. This is a brutally false assumption, based on...? What's it based on? Why would you assume that a stage with no random elements (7/41?), no moving elements (3/41), and no interactive/damaging elements (too lazy to get a figure) is the DEFAULT? This is the only stage in the game with no moving parts and no platforms beyond the base one. And it's the default in your eyes why? Non-random, non-moving stages are an obscene minority in brawl. You cannot view characters in a static mindset, because that's simply not how the game works. You have to view them relative to stages.
Most of the community is wrong, and will never get what they want. They don't understand that what pure PvP entails is creating a stage without a way out (with stage builder, just a flat floor, 2 walls, and a ceiling) and playing stamina mode. With that, you completely eliminate the stage factor. You wanna play brawl that way? Be my guest. However, it's simply not how the game is built to work. PvP(vP(vP))(vI)vS. If it's in brackets, you can feasibly remove it. There is no way to remove PvS influence, and there is no reason to minimize it at all.I'm not going to list why every stage is banned, just trust me that it's not simply because "I hate lava, it stinks. Ban Norfair and Brinstar." Although I admit that most of the community would rather the game be person vs. person, not person vs. person vs. the stage.
The "norm" is "we set it up how we want". Settings you can **** around with. How the hell do you set up your stage selection in-game? Well, there's random.........See that's the beauty of this game. We can set the norm. Know what the actual intentional norm is? Two minute timed matches with team attack off.
Yep. And guess what? The majority of the community are anticompetitive scrubs. I've described quite extensively why more stages is better. Why interaction leads to more competition. Why allowing stages that make you think/work differently is a good thing. I'll reference if you want me to.So yes, we have the options to make the norm a 3 stock, 8 minute PvP match with little/no stage interference. It's what the majority of the competitive community wants.
Well, your example of Ook vs. Diddy reminded me of... well, Olimar vs. MK. Obviously, if you take a character's best stage, put them in a matchup where there opponent is too dumb to switch to a decent counter character, and let them loose on it, they're going to lose. Why didn't the Diddy go Falco? Or DDD? Or some other char that does well against DK there? Why didn't Brood switch to G&W, Wario, or MK when M2K CP'd him to RC? He could've.Deal with the stage? Did you even read my last post? Japes ain't banned because it's a dull stage. A good example is Ook playing as DK cp'd a Diddy Kong to Japes and two stocked him because he lived to 300% each stock. How is Diddy's lack of vertical KO power going to help him adapt to the a stage with a ridiclously high ceiling? How is anybody just going to deal with Falco's amazing stage control there?
1. It isn't,While I don't personally know why PS2 is banned, I'm sure it's for good reason. Nobody is going to ban it just because they don't like the treadmills or low gravity. There are probably ******** exploitable strategies that invole the stage mechanics.
BOOM! They are superior to others when zero stage elements are involved? Heh, what a coincidence. There are only a tiny subset of stages in the game that provide these conditions! This must mean something, right?FD "favors" characters because their movesets are simply superior to others when zero stage elements are involved.
Yes, and it's just a coincidence that FD is the only stage where there are no platforms. And no hazards. And no changes.Don't hate on FD because your character finds it hard to get through IC desynch blizzards with no platforms.
The lips are perfect. I.e. they're the only thing that makes the stage any challenge at all in PvS. And furthermore, FD is not and should not be the norm. AS I KEEP ON SAYING.Besides the lips on FD, the stage is pretty much the epitome of the norm the competitive community would want in a stage.
True. It won't. It will, however, show these movesets off in a different light. MK is going to be ******** no matter what stages you use. Let's take a better example-Mr. Game and Watch.And to be honest, a stage producing lava or having a platform isn't going to change the fact that Metaknight has lightning fast attacks, infinite priority on his attacks, and an insane recovery. It also won't change the fact that Ganondorf is way too slow, his recovery is abismal, and he suffers from a ton of coding errors which negatively effect his gameplay.
You're still not getting it. Characters don't show their true colors on FD. They show their FD colors on FD. They don't show their true colors on stage X, they show their stage X colors on stage X. There IS no normal stage. There is no stage which should be hoisted onto a pedestal for any reason beyond "all other stages directly harm competition". You have one level where your banned stages are, the ones that make competition trivial or impossible due to overcentralizing tactics or excessive randomness. Then you have another level, where you have all the stages that aren't in that last group. FD is not on a pedestal for any reason-in fact, it's a fairly bad competitive stage, as shown in a thread a little ways down the listings for the stages forum about what stage is the most competitive (look around the first page, it's there).What our current stages with minimal stage interference did was show the true colors of characters, what every character's potential really is.
You're right. It will, however:Little stage interference allows us to focus on important things like developing our characters' metagames, not developing how our character can dodge stage hazards. Adding goofy stages won't suddenly slow down Metaknight's attack speed, lower his priority, and nerf his moveset.
Nothing to do with who orion is, just how he puts it.It's not ad hominem, doubting your expertise is definitely not a fallacy.
Edit:
I just saw Orion's post, it's amazing how OP admits his failure when an authority like Orion says he's wrong.
word? can i have hanenbow back then? idk theres no hazards there and it wasnt really tested , it doesnt matter if its boring and like every match that goes there lasts to the timer, its still legit LMAO.We don't ban stages because you find them dull to play on
i seriously doubt this for some reason LMAO.You know, I'm willing to bet I can **** people who aren't that great at spacing on FD with marth...
^ this x100While that logic normally works, BPC, not so much in this case.
You made several statements in the OP that are purely experience-based (such as the balance of PS2, you didn't provide facts for why it was balanced, just: It's been tested and it is).
In cases like these, where your experience affects your argument, it can be called into question.
Not that I disagree with you, just sayin'.
Where did I reference my experience in the OP or subsequent arguments? Pointing to PS2 being fair is not based on my own experience, but rather the very extensive playtesting by pretty much the entire region of Nova Scotia.While that logic normally works, BPC, not so much in this case.
You made several statements in the OP that are purely experience-based (such as the balance of PS2, you didn't provide facts for why it was balanced, just: It's been tested and it is).
In cases like these, where your experience affects your argument, it can be called into question.
Not that I disagree with you, just sayin'.