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Same here! My two favorite characters are Robin and Joker, I love Joker because of the Up B combos, and I love decimating people with Thoron. Byleth has two VERY similar things in their kit, and that immediately piques my interest in them. Plus I just love Three Houses in general!I'm still going to try to master the character and see what the full potential is
It looks like it was down B. If barley charged up and one shot the shield at roughly 75% I would guess. This will likely be very unsafe, but certainly adds a utility to the move, especially since it can drop through platforms.At around the 29 mins mark of the second video, Byleth smashes the shield with a down air or down b. That could be very useful.
Even if it's unsafe, it's very useful because they might dodge roll instead of shield the aerial attacks, meaning you get that ranged distance. Probably worth throwing out to intimidate.It looks like it was down B. If barley charged up and one shot the shield at roughly 75% I would guess. This will likely be very unsafe, but certainly adds a utility to the move, especially since it can drop through platforms.
Basically can only hope they're decent 2 weeks to find out a lot more .I’m not super optimistic about his viability. But he reminds me of Smash 4 Corrin, who was an incredibly strong character at the time (who I also happen to main).
At any rate, I’ll certainly be picking him up. I’ve played Ike, Corrin, and Shulk across the games - so he’ll likely fit my playstyle well. Hope he’s viable as most DLC are pretty strong or buffed to be strong in each game.
That was a down airIt looks like it was down B. If barley charged up and one shot the shield at roughly 75% I would guess. This will likely be very unsafe, but certainly adds a utility to the move, especially since it can drop through platforms.
It was definitely Dair, and I don't think we could tell if it dealt any extra shield damage - the CPU Marth had held its shield for quite a long time, and Dair deals 19 damage as we saw when they showed it off, so it seems likely it simply broke the shield through raw damage.It looks like it was down B. If barley charged up and one shot the shield at roughly 75% I would guess. This will likely be very unsafe, but certainly adds a utility to the move, especially since it can drop through platforms.
Look at the shield's size, that was some big shield damage. It came out relatively quick so I'm tempted to say it was down air as well, but if you look at the motion the swing seems more like down b. In any case, gotta look into it and see what we can do with itIt was definitely Dair, and I don't think we could tell if it dealt any extra shield damage - the CPU Marth had held its shield for quite a long time, and Dair deals 19 damage as we saw when they showed it off, so it seems likely it simply broke the shield through raw damage.
It appeared like down special is a full commitment when used from its comparison to Falcon Punch with about a full second of startup, and I feel like they would have pointed out if it had any utility as a shield buster, so I would not expect to see much utility from it besides calling out and armoring through certain incredibly-telegraphed moves.
Just my opinion, based on the footage and what we know, I think that the character would be mid-tier 'at best', unless they speed up some of the frame data by release. That said, it's possible some of the big moves can be combo'ed into, which would make the character quite good, especially with range. Imagine being able to reach someone quite far and ko with a move. Forward smash tipper ko's mad early, and I was wondering if a ranged down-tilt could maybe combo into one, but that's just a thought.Based on what I’ve read and seen I’m a little worried about Byleth’s long term viability. If his mobility is slow, that tends to be a big weakness in competitive play.
But it’ll also depend a lot on his frame data and how quick his moves come out, or how strong his combo game/kill confirms are. Anyone have any ideas based on the limited footage we’ve seen?
Thanks for your feedback. I agree a lot with your thoughts! I have a lot of experience playing Ike and Corrin, and to me Byleth reminds me of Sm4sh Corrin. The issue is that a character like that might not excel with Ultimate’s mechanics. But you’re right, it depends a lot on his potential combo game.Just my opinion, based on the footage and what we know, I think that the character would be mid-tier 'at best', unless they speed up some of the frame data by release. That said, it's possible some of the big moves can be combo'ed into, which would make the character quite good, especially with range. Imagine being able to reach someone quite far and ko with a move. Forward smash tipper ko's mad early, and I was wondering if a ranged down-tilt could maybe combo into one, but that's just a thought.
I think a player will have to be good at reading the opponent, forcing air dodges and other things with range and intimidation. As well as getting them off stage and doing the same thing, with possibly really good meteors. If the character can be good, it'll be a different playstyle, and a lot will depend on having good timing.
Edit: Also, being able to cancel arrows could be good to intimidate and force options as well, including when they're off stage.
I think this could be a potential weakpoint for Byleth, but there might actually be some decent kill moves.I have to wonder how he'll set up for kills, though. As a low mobility fighter there probably won't be anything too wild in the kill combo department. Side special and side smash seem to both have more than 20 frames of startup and we can't tell how safe they are when spaced, but I can't see them giving his tilts kill power given his focus on spacing. Perhaps poking at opponents with Fair and Bair will be the key.
That is some pretty weak frame data, though keep in mind that the arrow has a short travel time and goes full screen. So that shaves off quite a few frames depending on where you use it. It's still a pretty dubious move, but I cannot imagine anything with that kind of range being useless.Actually, scratch that - the normal shot has ~45 frames startup and the full shot has ~112 frames of startup. That's atrocious. You're going to need a trap just to land that normal shot and I can't imagine the kind of opponent who would let the full shot land in a 1v1.
I don't mean to veer too off discussion but speaking of Corrin, with the character's current state, I feel Byleth's inclusion further pushes Corrin into irrelevancy.Thanks for your feedback. I agree a lot with your thoughts! I have a lot of experience playing Ike and Corrin, and to me Byleth reminds me of Sm4sh Corrin. The issue is that a character like that might not excel with Ultimate’s mechanics. But you’re right, it depends a lot on his potential combo game.
Corrin isn't bad, I just think he's underdeveloped. I used to think that even in Smash 4, as an ex-Corrin main. Corrin isn't even slow. Run speed changes drastically when he runs in foxthrot/initial dashes. Hardly a problem. And it's not like he ever lacked in frame data. He also has like 3-4 aerials safe on shield, such as Fair, Nair , Uair and Bair (not entirely sure). He has probably the best juggling game among swordsmen, you literally just spam Nair and Uair most of the time and it'll hit.I don't mean to veer too off discussion but speaking of Corrin, with the character's current state, I feel Byleth's inclusion further pushes Corrin into irrelevancy.
People made those points with the base roster of sword characters but this is the first time I think a character is more directly stepping into Corrin's territory of expertise and playstyle. I hope the balance team has this in mind and plans to further buff Corrin to make them worth playing as a result of this. Much like when Ryu and Ken were buffed right around the time Terry was coming.
More specifically my concerns are that Byleth will have some juggle and combo tools with their great power while Corrin will also have combos/juggles but vastly lack power in comparison. Its fine, and even ideal, if they focus more on differing traits but if one is overall better in all these traits it becomes quite lopsided.
My main overall change would be to make Corrin do noticeably more shield damage on some moves like tippers. As another example, you use to be able to break shields consistently with a double fully charged Neutral-Special but after the projectile shield damage nerfs that was changed but this could be reverted back. With these changes the character's pressure would be scarier without making the overwhelming change of increasing their overall speed. After all, if the gameplay footage we saw of Byleth stays consistent, the character looks like they have major shield pressure which makes sense for Corrin to match.
Thoughts?