D
Deleted member
Guest
you can techchase fox on reaction
falco is way tougher
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my way of tech-chasing is see if my opponent reacts erratically or predictably or based on what they see I DO. Once i figure that out pretty simple vs foxes and bad falcos
Some tips:
It is impossible to regrab to death unless your opponent is god awful at DI-ing and doesn't abuse edges to edgecancel them, so I think regrabbing a few times --> going for a read/ side-b coverage is good.
Bad players tend to NOT DI throws at all, making it very simple to tech chase them, better players DI throws down and away
Some players, by the way they DI give off which way they will tech.
Try to keep track of tendencies and see if they adapt or not to your guesses/reads.
Here's a simple staple I use, Up-throw/ D-throw near edge, and run to the edge --> side-b inside. Once people see me do that a few times they may decide to roll towards the edge in response to that, that's when you go for the big stomp/knee but ONLY if your opponent is in your view an intelligent d00d who can actually do tech mix-ups.
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Just establish a solid framework that will **** most n00bs, then make adjustments based on your perception of how good and bad they are and their habits. 99% of players I have played have a fatal, exploitable flaw. Use match 1 to test/learn your opponent, then use match 2/3 to bring it all together
falco is way tougher
==
my way of tech-chasing is see if my opponent reacts erratically or predictably or based on what they see I DO. Once i figure that out pretty simple vs foxes and bad falcos
Some tips:
It is impossible to regrab to death unless your opponent is god awful at DI-ing and doesn't abuse edges to edgecancel them, so I think regrabbing a few times --> going for a read/ side-b coverage is good.
Bad players tend to NOT DI throws at all, making it very simple to tech chase them, better players DI throws down and away
Some players, by the way they DI give off which way they will tech.
Try to keep track of tendencies and see if they adapt or not to your guesses/reads.
Here's a simple staple I use, Up-throw/ D-throw near edge, and run to the edge --> side-b inside. Once people see me do that a few times they may decide to roll towards the edge in response to that, that's when you go for the big stomp/knee but ONLY if your opponent is in your view an intelligent d00d who can actually do tech mix-ups.
==
Just establish a solid framework that will **** most n00bs, then make adjustments based on your perception of how good and bad they are and their habits. 99% of players I have played have a fatal, exploitable flaw. Use match 1 to test/learn your opponent, then use match 2/3 to bring it all together