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Can pound can sweetspot?! [Disproven!]

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
Sheik's is obnoxiously difficult to do consistently, though. Still quite good, and Sheik was the exact character I had in mind to use this against.
 

DJ Kat

Smash Apprentice
Joined
May 30, 2008
Messages
131
Location
Texas!~
...Just a question: What are the K.O. percents on those people?

...So Far, I've only come up with these:

Lucario:
~~~~~
Pound - 120% (Could be less)

Mario:
~~~~
Pound - 129%

Jigglypuff:
~~~~~~
Pound - 90%
Rest -30%
Rollout - 50%

Yoshi:
~~~~
Pound - 135% (Somehwhere around that... I can't remember ~_~)
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
The thing is, from all the Sheiks I've seen (including my own) it's rarely a move used to approach with, it's used as a combo finisher. It's seems hard to hit, but perhaps with a bair out of hitstun* into Pound it's possible. Pound has a bit too much start up lag for me to have any faith in this maneuver, though.

*quick aerials allow you to regain control even faster than airdodging, to anyone who didn't already know. It also lets you survive longer. Keep that in mind, and keep your Jiggs alive!
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
The thing is, from all the Sheiks I've seen (including my own) it's rarely a move used to approach with, it's used as a combo finisher. It's seems hard to hit, but perhaps with a bair out of hitstun* into Pound it's possible. Pound has a bit too much start up lag for me to have any faith in this maneuver, though.

*quick aerials allow you to regain control even faster than airdodging, to anyone who didn't already know. It also lets you survive longer. Keep that in mind, and keep your Jiggs alive!
I've seen it used as an approach after I SH at high percentages. It really leaves me the option air-dodge or die.
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
....And I have NO way of doing that.. I doubt my little brother could do that, and I can't depend on him for that type of timing. If it does work aginst C-Stick smashes, then we've got quite a unique counter, huh?
I don't mean try it on a c-stick smash... I just mean use the c-stick and the A button together to charge the smash. This removes the chance of DI making it into your results
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
Ok, I made it home, and I'm starting some tests. It looks like we have a genuine bug/glitch here.

Characters clearly fly further when they are hit while charging a smash.
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
Is it Jiggs specific? That'd be nice.
Nope...


Here are some tests I did. I picked different moves and different characters to see what effect if any there was.

Code:
Char.	Move	%	Charge	Normal	%Change
Ike 	Fsmash	23%	4213	3510	20.02849003
		323%	24793	20661	19.99903199
Samus	Charge	26%	2629	2182	20.48579285
		326%	15600	12991	20.08313448
Ganon	A	9%	2145	1769	21.2549463
		309%	12003	9993	20.11407986
Ike 	Utilt	12%	3784	3153	20.01268633
		312%	14558	12132	19.99670293
It appears that when you hit someone who is charging their move, the knockback increases by almost exactly 20%. (Subject to small variations)
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
Since DJ Kat discovered it, they should be the one to post it. I just confirmed that it was not character/move specific
 

DJ Kat

Smash Apprentice
Joined
May 30, 2008
Messages
131
Location
Texas!~
Meh, I honestly don't FEEL like posting it on the tactical discussion, so someone else do it.

...Also, this won't work if someone tries to use charged Smash Attacks with the C-Stick. I guess you're right.. it IS bad DI... but they come pretty ****ed close to dying.
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
Ok, I'll post it, because it is interesting, and I have never heard of it before. I will references this topic, and I may borrow your vids as a demonstration
 
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