Okay first off, I wanted to say that you do three things extremely well: You really have Falcon's fluidity down, you consistently doublejump to sweet spot, and you don't make the same mistake twice. I really like watching your Falcon, and you definitely keep moving which is good. How you're moving is something we'll touch on. I also really like how you sweet spot that edge on your double jump, and don't go over it. And also, I like how at 1:46 in the second match you did a get up knee [not even nair would have hit, btw] but you didn't do it twice in a row so good job man :]
But unfortunately we're here to talk about the things you did wrong, not right :/ But I just wanted to point out you're doing extremely well so far, and don't feel bad about getting outmatched! IVP looks really good from these videos. But on to the critique.
1) You really need to work on your low% game. When fox is -20%, you should NOT be attacking. He will crouch cancel everything into a shine and combo you from there, as you saw in these two videos. Some examples are
this, this, and
this. You need to space bairs [like you did
here], do knees->grab [practice it if you can't get it yet] or do grabs. But do NOT do Nairs, Dairs, or jabs [even gentleman] at this percent. Dairs after 20% are fine, he can't CC that. But if you engage Fox at low percents with moves, Fox will win that battle every time.
2) Be more involved in your edgeguarding. It's something that's so so important, and a lot of people don't really realize how important.
Here, you really just sat back and let him recover. So either A) get out there, drop and Bair [scary as hell, but awesome if you get it] or B) stand there and utilt him. I saw you did utilt a few times, but that's more a discussion for a different time. But in this specific situation, utilt would have covered all of his options if you were standing right next to the ledge. Just remember this when fighting Fox: he has a 60 frame start up time. That's a whole second. So get out there and hit him!
3) Take control of the match! You really let Fox run all over you, and you were doing what I told Mike Haggard not to do yesterday: Don't fight Fox blow for blow. You can't win a one on one brawl, you have to grab him to death. You really didn't do a lot of grabs in these matches, and if you really start DDing->grab you'll enjoy a lot more success in this match up. You have to keep up the DD, keep your opponent guessing, keep him off balance. You did that pretty well, but you have to add the grabs to throw him off. The second he gets his footing it's over for Falcon, and we don't want that.
4) Option Select. This is something that I'm working on with my friends at ASU, Option Select is a really simple concept of picking the best option for the situation. This is usually pretty easy, but when there are two conflicting options, one of which is better usually but not here, it can get a bit muddy. For example,
here, you did a utilt. While most of the time, utilt absolutely wrecks Fox's recovery, against an illusion, a dtilt would have been a lot better. So let me give you some general guidelines. 1) A Fox tries to illusion sweet spot the edge. A- dtilt->knee/uair. 2) A Fox illusions at your face. A- Grab->tech chase->knee / dropzone->knee. 3) A Fox uses Firefox A) Get out there and hit him!/utilt/knee [not advised]/grab the ledge [depending how far down he is].
Now you used utilt
here, but timed it wrong. Be sure to work with that utilt and get it's timing. I remember by counting "1, 2," then do the move. You have to wait until about halfway through the charge to hit it. But where he was, you could have just as easily ran out and uaired/kneed him! So remember that as well :]
5) Punish him for habits.
here, and
here, he uses his shine to change his recovery time. Now I don't really think that it's a good idea to go down and attack him, as Fox would most likely **** you, but try to think of a way to punish him for that. Maybe a falldown->bair, but idk about that. But also, he really likes to tech away when you dthrow him.
here, and
here are examples, and you caught those, so good job. But be sure to absolutely wreck him any time he does a mistake. That is extremely important.
6) Spacing. This is one of the hardest things to work on, as it just becomes natural. But
Here, you overshot the spacing and got hit by the fire of the FF. If you hadn't gone as far, that Bair would have wrecked him.
Here, if you had jumped straight up, he would have misspaced and you could have got him with that. Like I said, it's really hard to keep track of all of that, and it'll come naturally, but be sure to work on that if you can.
Also, you just kind of throw out moves, and that actually leaves you vulnerable when you land, even with L cancelling. We don't want any kind of weakness showing, so try to cut down on that a bit. For example,
here, there really wasn't a reason for a Nair. So try to cut down on that extra fluff that could potentially get you hit.
Alright, I think that's about it, if I think of anything else I'll be sure to add it. I hope you learned a lot from this and continue to work on that Falcon! When you come back and beat him, be sure to link me that video so I can watch it and laugh along with you.