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It works normally around 50%-60% or so. At lower percents they won't get thrown high enough for fair to connect. It may work at higher percents too, but the main point of the fair combo is if uair won't kill yet and you don't want to stale it.The Cargo up Throw -> Jump -> Fair is a combo? I tried on the training mode but is does not count as a combo. I don't know if i'm doing something wrong -.-
If you have too much rage it will only work at a lower percent and that is all there is to it. You cant connect it after a high enough percent with rage.I think my problem with ding dong is rage and I don't know what to do if I have too much.
You can find the %;s for that in the second post of this thread http://smashboards.com/threads/dk-community-guide-now-with-cargo-ko-combos.411978/.Anyone know if a chart for all char with their Cargo KO% exist? I poked around the other threads but wasn't able to find it.
I know DKwill labs these percentages a lot, although i dont know if hes made it public knowledge somewhere.
Since Big O's post only shows the ding dong kill percents without rage I think it would be good to know at which percentage DK can kill with maximum rage so that it's easier to guess kill percents during a match.If you have too much rage it will only work at a lower percent and that is all there is to it. You cant connect it after a high enough percent with rage.
All I know is that I once killed a Falcon at like 56% when I had max rage. Falcon normally starts dying to ding dong in the 80s, if that's any indication of the rage scaling.Since Big O's post only shows the ding dong kill percents without rage I think it would be good to know at which percentage DK can kill with maximum rage so that it's easier to guess kill percents during a match.
If I am not mistaken rage starts at 35% and maxes out at 150%, right? That means DK is at half rage at 93% (or roughly 100%) which would be another interesting value for kill percents (as a help for the guessing game). However this is a ton of work, especially because it would have to be tested in versus mode. I just haven't thought of a very good way to lab this other than 2 player versus with handicap and items to vary percents.
Has anyone ever done something like that? Do you think this would be helpful?
That's just what I meant! After some quick testing I managed to kill Cpt. Falcon reliably at 58% with max rage on DK. For some reason I could not connect the Uair when CF had 56-57%. Maximum kill% was 79 (reliably) to 84 (rather by chance, since it depends on which limb is tumbling towards DK's head). As expected the damage window for ding dong kills shrinks the more enraged DK is.All I know is that I once killed a Falcon at like 56% when I had max rage. Falcon normally starts dying to ding dong in the 80s, if that's any indication of the rage scaling.
As DKwill always puts it: you need to execute the ACUT in one smooth motion.I just can't land a ding dong once they are at kill percents I seemingly throw them to high to follow with a jump :S