Kresent
Smash Cadet
I searched for "chaingrabbing DeDeDe Pirate Ship", and I found nothing on the subject.
When on Pirate ship, the ship will eventually crash into a rock. Once it has stopped moving, you can chaingrab them against the front of the ship until it starts to move again. But once it starts moving again, the ship hits whoever is in front of it. If you chaingrab at this part, it can kill the enemy. I have yielded 5 different results so far. However, in all but one of them, the opponent died.
Anyway, here's the video.
http://s282.photobucket.com/albums/kk252/SF_Kresent/?action=view¤t=CIMG1450.flv
Pit - Both DeDeDe and Pit died at the same time and we went into sudden death.
Snake - Snake died and DeDeDe lived.
Ganondorf - DeDeDe went flying upward off screen, but Ganondorf still died first.
Samus (Not taped) - Both DeDeDe and Samus died downwards, but Samus died first.
Ike (Not taped ) - DeDeDe died downwards and Ike lived.
It seems to be based more on what motion DeDeDe is in than what character you're playing against. Also, we were not being serious in the videos. We were just being stupid until the ship crashed.
I'm presenting this more as something that I would like someone to test more than something that I think is right.
It could also make Pirate Ship a good counterpick while using DeDeDe if it could be controllable.
Results: If you hold the opponent right before the ship leaves the rock (The moment before the front will hit and do damage), then you can head butt them until the ship hits them. This is the second safest time to do it, but the only way that is really easy to set up. If you have the same amount of lives, the opponent should die first. If anyone finds any proof against this, please give me video evidence so I can look into it and see if I can find a reason.
Thanks for reading this everyone.
When on Pirate ship, the ship will eventually crash into a rock. Once it has stopped moving, you can chaingrab them against the front of the ship until it starts to move again. But once it starts moving again, the ship hits whoever is in front of it. If you chaingrab at this part, it can kill the enemy. I have yielded 5 different results so far. However, in all but one of them, the opponent died.
Anyway, here's the video.
http://s282.photobucket.com/albums/kk252/SF_Kresent/?action=view¤t=CIMG1450.flv
Pit - Both DeDeDe and Pit died at the same time and we went into sudden death.
Snake - Snake died and DeDeDe lived.
Ganondorf - DeDeDe went flying upward off screen, but Ganondorf still died first.
Samus (Not taped) - Both DeDeDe and Samus died downwards, but Samus died first.
Ike (Not taped ) - DeDeDe died downwards and Ike lived.
It seems to be based more on what motion DeDeDe is in than what character you're playing against. Also, we were not being serious in the videos. We were just being stupid until the ship crashed.
I'm presenting this more as something that I would like someone to test more than something that I think is right.
It could also make Pirate Ship a good counterpick while using DeDeDe if it could be controllable.
Results: If you hold the opponent right before the ship leaves the rock (The moment before the front will hit and do damage), then you can head butt them until the ship hits them. This is the second safest time to do it, but the only way that is really easy to set up. If you have the same amount of lives, the opponent should die first. If anyone finds any proof against this, please give me video evidence so I can look into it and see if I can find a reason.
Thanks for reading this everyone.