kupo15
Smash Hero
This has been a hot topic lately, some people are for it and others think the idea is ridiculous. Reading through Lajin's thread got me thinking objectively and critically about the way we handle stages in Melee and I think it has more to offer than ppl think. This thread's goal is NOT the same as Lajin's thread but is similar. Please hear me out.
THE GOAL: By examining the impact stage selection has on a match in relation to how tourney matches are formatted, we will make tourney matches more fair and competitive thus it will improve the competitive diversity of the cast. The main focus of this thread is on the neutral state of the first match, or lack thereof.
I will be analyzing how by overlooking the importance of stage selection our expectations of a fair match are not being met, the flaws of the current stage striking system and the relevance of banning stages during CPs. Lastly, while it’s not the main focus, I will explain how we are limiting our stage diversity unnecessarily.
Melee as a fighting game is in a unique situation compared to Traditional fighting games (TFG). TFGs are stuck with the tier balance given to them and the game's competitiveness stems solely from char's strengths and weakness. Melee has this as well however it has a core aspect that significantly affects its competitive qualities that TFGs do not: the stages.
Because Smash is fundamentally different, every char's strengths/weaknesses are enhanced depending on the stage. Some chars play better on:
------------Main focus of thread--------------
The main problem with the current format of tourney matches is:
THE STARTER MATCHES ARE NOT ALWAYS NEUTRAL
We all can agree that what makes a game competitive is by a fair set of rules that starts off equal yet rewards the better player. We can also agree that in Smash, the first match of a set should be the fairest and most neutral match of a set. This is because giving one player a distinct advantage right from the beginning for no reason goes against the spirit of good competition. If this wasn't the general consensus of the Smash Community then there wouldn't be a stage strike system in place to try and help players reach a fair agreement for the starter and the stage choices for the starter wouldn't be separated from the CP stages either. The problem is that the first match isn't always as neutral as people expect and think it should be and this especially applies when the MU is between two different tiers. Cactuar confirms this by summarizing the intention of what a fair match should consist of:
Using Cactuar’s logic, if you have a 70:30 MU playing on an alleged 50:50 stage, the MU is STILL 70:30 which is unfair and goes against the intent of the first match. This is why if we truly want sets to start off equally and neutrally, we need to rethink how we decide what map gets picked for the first match. This means that if the MU is 70:30, the stage for the first match should favor the player with the worse odds so that the set starts out as close to even as possible.
--------------------------end main focus ----------------------------------
STAGE STRIKING DOESN'T WORK (for starters)
If this is your counter to why the current ruleset works, think again. Remember that every character has their own stage layout preferences that work best for them so the Stage Strike feature doesn't address the core issues but instead attempts to Band-Aid it. For example, if your character needs a small stage to level the playing field with your opponent, of the 5 starters we have, only 2 of them are small (and I'm stretching that number by including BF). With the Stage strike system, your opponent can strike the two small stages and your first match won't be as even as it should. This is the inherent flaw of the current ruleset using stage striking.
BANNING "BANNING" (for CPs)
Through discussions in Lajin's thread, it is clear that banning stages during CP's goes against the point of a CP. The point of a CP is to pick a stage that will give the player who lost an advantage in the next round. Because the point of a CP is to give the losing player an advantage, why is the winning player allowed to limit their stage options? Doh articulates this very well:
Our stage list has become quite limited because previously legal stages such as KJ64, RC, Brinstar and Mute City are banned. Furthermore, we CAN afford to reintroduce some of the more radical stages that are banned without sacrificing the competitive integrity of the game. This quote from the anti-unban side clearly shows the wrong thinking our tourney’s have been subjected to.
So to summarize, if the characters in the MU can’t exploit any broken tactic on a level, then the competitive integrity of the game is not compromised!
This is what I'm talking about when I say that we have been limiting our stages unnecessarily
Note: Clearly banned stages will stay banned. While it’s true that Fox is the main reason for stages being banned it isn't the only reason. Just because Fox isn't involved in a particular match doesn't mean Temple should be unbanned because it has other problems like the cave of life and excessive camping...things that ALL characters can exploit.
THE GOAL: By examining the impact stage selection has on a match in relation to how tourney matches are formatted, we will make tourney matches more fair and competitive thus it will improve the competitive diversity of the cast. The main focus of this thread is on the neutral state of the first match, or lack thereof.
I will be analyzing how by overlooking the importance of stage selection our expectations of a fair match are not being met, the flaws of the current stage striking system and the relevance of banning stages during CPs. Lastly, while it’s not the main focus, I will explain how we are limiting our stage diversity unnecessarily.
Melee as a fighting game is in a unique situation compared to Traditional fighting games (TFG). TFGs are stuck with the tier balance given to them and the game's competitiveness stems solely from char's strengths and weakness. Melee has this as well however it has a core aspect that significantly affects its competitive qualities that TFGs do not: the stages.
Because Smash is fundamentally different, every char's strengths/weaknesses are enhanced depending on the stage. Some chars play better on:
- flatter stages
- platforms
- dual platforms
- tri-plat
- small stages
- big stages
- ledge stages
- no ledge stages
------------Main focus of thread--------------
The main problem with the current format of tourney matches is:
THE STARTER MATCHES ARE NOT ALWAYS NEUTRAL
We all can agree that what makes a game competitive is by a fair set of rules that starts off equal yet rewards the better player. We can also agree that in Smash, the first match of a set should be the fairest and most neutral match of a set. This is because giving one player a distinct advantage right from the beginning for no reason goes against the spirit of good competition. If this wasn't the general consensus of the Smash Community then there wouldn't be a stage strike system in place to try and help players reach a fair agreement for the starter and the stage choices for the starter wouldn't be separated from the CP stages either. The problem is that the first match isn't always as neutral as people expect and think it should be and this especially applies when the MU is between two different tiers. Cactuar confirms this by summarizing the intention of what a fair match should consist of:
This is the current format of a set where the first match is played with an “even” stage and the loser can take their opponent to stage that will benefit them in the subsequent matches. I want to focus on the first match and explain why the first match isn’t fair all the time and how depending on the MU the first match can actually act like a CP instead.Cactuar said:Allowing stages that provide significant advantage for one player directly increases the importance of the first match of a set. This brings up the topic of individual match weighting. The majority of sets are played best of three. Given that the first set will be played on a stage that is struck to, we assume that the stage chosen for R1 is 50:50 (even if the matchup is a 70:30 matchup, this is still considered the 50:50 stage). R2, if the player who lost is able to take the opponent to a stage that changes it from a 50:50 to a 80:20 in his favor, the winner of R1 should be able to do the same in reverse for R2
Using Cactuar’s logic, if you have a 70:30 MU playing on an alleged 50:50 stage, the MU is STILL 70:30 which is unfair and goes against the intent of the first match. This is why if we truly want sets to start off equally and neutrally, we need to rethink how we decide what map gets picked for the first match. This means that if the MU is 70:30, the stage for the first match should favor the player with the worse odds so that the set starts out as close to even as possible.
--------------------------end main focus ----------------------------------
STAGE STRIKING DOESN'T WORK (for starters)
If this is your counter to why the current ruleset works, think again. Remember that every character has their own stage layout preferences that work best for them so the Stage Strike feature doesn't address the core issues but instead attempts to Band-Aid it. For example, if your character needs a small stage to level the playing field with your opponent, of the 5 starters we have, only 2 of them are small (and I'm stretching that number by including BF). With the Stage strike system, your opponent can strike the two small stages and your first match won't be as even as it should. This is the inherent flaw of the current ruleset using stage striking.
BANNING "BANNING" (for CPs)
Through discussions in Lajin's thread, it is clear that banning stages during CP's goes against the point of a CP. The point of a CP is to pick a stage that will give the player who lost an advantage in the next round. Because the point of a CP is to give the losing player an advantage, why is the winning player allowed to limit their stage options? Doh articulates this very well:
FREEING UNBANNED STAGESDoh said:My beef with the counterpicks is that with stage bans, the list becomes incredibly limited. In my set with PewPewU, I won game one on FD, and banned Yoshis. He CPs to stadium and wins and bans Dreamland. Now my only choices are to go back to his counterpick, or a tri-platform stage that gives his character an advantage. If the starter stages are as neutral and as winnable as they are articulated, then you shouldn't be able to ban them.
Our stage list has become quite limited because previously legal stages such as KJ64, RC, Brinstar and Mute City are banned. Furthermore, we CAN afford to reintroduce some of the more radical stages that are banned without sacrificing the competitive integrity of the game. This quote from the anti-unban side clearly shows the wrong thinking our tourney’s have been subjected to.
Mahie states that most stages are banned because of Fox so increasing the number of legal stages will destroy the game’s competitive integrity. Well, if Fox is NOT a character picked...then why can't Yoshi's island be played? All of the reasons against Yoshi's being legal are moot since Fox is no longer in the picture. Furthermore, small boundaries are NOT a reason to ban it either. If the MU is against two weak characters like M2 vs Pika as an example, why can't Yoshi's be legal since neither character can exploit the boundaries since they are both weak??Mahie said:The reason most stages are banned is Fox actually.
A shine on brinstar's depth is much more cruel than on the other stages. That and the ridiculously low ceiling when you're on the upper part.
Speaking of which, Yoshi's Island is not only about waveshine people around. The boundaries are really small, and Fox is definitely the one who takes advantage of that the most in that layout.
More stages = Less balance guys, that's just the way it is.
So to summarize, if the characters in the MU can’t exploit any broken tactic on a level, then the competitive integrity of the game is not compromised!
This is what I'm talking about when I say that we have been limiting our stages unnecessarily
Note: Clearly banned stages will stay banned. While it’s true that Fox is the main reason for stages being banned it isn't the only reason. Just because Fox isn't involved in a particular match doesn't mean Temple should be unbanned because it has other problems like the cave of life and excessive camping...things that ALL characters can exploit.