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Changing Luigi's Fireball

Which change would you prefer?


  • Total voters
    34

ItsRainingGravy

Smash Ace
Joined
Jan 2, 2013
Messages
763
Location
Alabama
Switch FC
SW-5960-2538-9300
Don't worry. This will be the last time that I talk about this. I just wish to see opinions on this idea, is all. If this topic gathers enough attention, I will delete my previous posts about it/it is not my intention to spam. My apologies to the mods in advance.


Back on topic:

Luigi is pretty good to use on the ground. His wavedash is iconic to both his Melee and Project Melee incarnations, and his low traction allows for some interesting applications when applied to his grounded attacks. However, despite being a better jumper than his older brother Mario, Luigi suffers much more in the air than his shorter sibling. His low falling speed and low horizontal airspeed leave Luigi extremely vulnerable in the air, and this makes it hard for him to recover in certain instances. More than likely, if you are in the air, you are going to get punished pretty hard for it. However, all of these traits are essential to Luigi's core character. Low traction, fall speed, and aerial horizontal mobility are all an essential part of what makes Luigi "Luigi". A faster falling speed would help Luigi become less vulnerable in the air, but it will not fix his ability to close in on his opponents...nor would it keep his opponents out of the air, so that Luigi can use his extensive wavedash shenanigans against his opponents on the ground. This leaves us with the question: What could be done that could keep Luigi's opponents out of the air, make Luigi less vulnerable in the air, and allow Luigi to exert more pressure upon his opponents so that he could get closer to them...all at the same time?

The answer is simple, at least in my eyes. Changing Luigi's Fireball. This would address all of the problems/questions I have asked in one single swoop, and the change made would be very easy to administer (I think). Not only would this change keep Luigi's core character traits in tact, but it could be used to further expand upon and make his existing tactics more effective and less punishable. What are the changes that I am hoping for? Well, with the introduction out of the way, let's get started. The following categories are a few possibilities that could be used to buff Luigi's Fireballs, and to help achieve the desired goals that I wish to see for the character (retaining his individual character properties but to make them more effective at the same time).


1) Superballs (Super Mario Land Fireballs): Holding/Tapping the B button will shoot a Fireball towards the ground at a diagonal angle. Not holding/tapping the B button would be used to shoot Luigi's fireball normally. Both versions can be done on the ground or in the air.

As some of you might know, Super Mario Land was the Game Boy game where Mario rescued Princess Daisy. And although Luigi wasn't the star of that game, he should have been. Not only that, but the properties currently existing withing Luigi's Fireballs within the entirety of the Smash series is more reminiscent of the Superballs than Mario's Fireballs would ever be. This brings up the question: Why not use these properties to Luigi's advantage within Project Melee? In Super Mario Land, the Superballs shot downwards at a 45 degree angle. The angle at which the Superballs are shot can be disregarded in favor of making an overall more versatile adaptation for Luigi's version of the Superballs. Giving Luigi the ability to shoot his fireballs downward at (ideally) a 25-35 degree angle by changing the way the player mashes the B button would be a great asset to Luigi's approach, anti-air, and gimping options. He could use this to mix up the way he shoots his fireballs on both the air and the ground, meaning that the opponent will have to think much more before approaching Luigi (especially if the opponent lacks the possession of a reflector). Luigi could use this to close in on his opponents from the air by shooting down upon them, or he could use this on the ground to make the fireball ricochet into the air to keep his opponents out of the sky. He could make it harder for his opponents to recover (Mario can already use his fireballs for this purpose), he could use these fireballs to help keep himself safe, and he could use these fireballs to both approach and keep away from his opponents. Overall, this one simple change could potentially buff Luigi in his entirety, WITHOUT changing his other mechanics as a character. Not to mention, the quirkiness of how this new fireball would suit Luigi's personality quite admirably, wouldn't you agree?


2) Anti-Air Fireballs: Holding/Tapping the B button, while on the ground, will shoot a Fireball at (ideally) a 15-25 degree angle into the air. Not holding/tapping the B button would be used to shoot Luigi's fireball normally.

This change would allow Luigi to exert pressure upon airborne opponents, and to try to force them on the ground where Luigi is. The difference between this change and the Superball change is that it is not nearly as drastic of a change from how Luigi currently plays in Project Melee. It would be used in a similar manner to a grounded Superball, but it would lack versatility in all other areas. This is a buff for players who wish for a smaller change to Luigi...at least in comparison with the Superball idea. The Anti-Air Fireballs would be far less useful for gimping opponents (as it aims up instead of down), Luigi would still be vulnerable if he enters the air (this version would only work on the ground), and lastly Luigi would be unable to use this version to exert offensive pressure on his opponents. The purpose of the Anti-Air Fireballs would be nothing more than a defensive measure to keep Luigi's opponents out of the air, and to potentially allow Luigi to force his opponents to fight him on the ground...where Luigi can use his wavedashes and ground attacks. It still could help Luigi out, it still fits within Luigi's character, and it is still an easy enough change that could very well be implemented into the game. Not nearly as crazy as the Superballs, but for people who wish to have a less crazy suggestion: this is for you.


3) Less endlag on fireballs (Ala Mario's new 2.6 change): This is for those of you who do not wish to see a new variation of Luigi's Fireball, but still wish for it to be buffed.

There's not really much for me to explain here. Less englag means that not only would Luigi be less vulnerable after shooting a fireball, but it also means that Luigi can both approach and keep away from his opponents more effectively. Luigi would still be vulnerable if he uses this in the air, due to his low fall speed and poor horizontal aerial movement, but he would be much less vulnerable than he is now (Plus he can waveland after an aerial Fireball). This is not an extravagant change, but it is far less controversial than my two previous ideas. Effective, simple, and familiar-yet-better: this is a change for those who don't want anything new at all for Luigi, but still wish for him to have smaller tweaks to his current arsenal in order to make them more effective.


Anyways, those are all of my ideas. Anti-Air Fireballs would only have applications for defense while the Superballs and Less Englag Fireballs would see MANY more uses for both offensive and defensive purposes. In closing: Which of the three ideas would you prefer to see? Leave your comments, suggestions, and ideas in the topic; and be sure to check an option on the poll above. Thank you for your time, and for reading my topic.
 

leelue

Smash Lord
Joined
Aug 3, 2004
Messages
1,926
Location
All up in your personal space, NY
I think luigi's fireballs are fine. I like living in a world where not every move is amazing, and where not every projectile is what a dozen matchups revolve around. I wish more moves were as "bad" as his fireballs.
 
Joined
Jul 26, 2013
Messages
31
I'm fully in support for less ending lag on the fireballs. It was a great addition to Mario, and while Luigi has a hard time hindering opponents on their recovery to the stage, it could definitely help in making it difficult to get off the ledge. Plus if they sped up his fastfall a bit it would be fun to (if not completely practical) pseudo-SHFFL fireballs.
 

jayeldeee

Smash Journeyman
Joined
Apr 18, 2013
Messages
292
I apologize--I meant just with fireballs, not with his other moves
Mmm, not from what I've seen. His fireballs can still punish in surprising ways. And for fireball SHFFLing, that's something I have yet to see. Unless I missed it somewhere. But it's something worth trying.
 

deadjames

Smash Lord
Joined
Aug 16, 2013
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Mmm, not from what I've seen. His fireballs can still punish in surprising ways. And for fireball SHFFLing, that's something I have yet to see. Unless I missed it somewhere. But it's something worth trying.
I'd have to agree with this, I get fireball gimps all the time with Luigi, I wouldn't be opposed to a buff, but I think they're fine the way they are. Of course they could always make them more faithful to the actual games, the only game where Luigi's fireballs are actually different than Mario's is the GBA version of Mario World and on that his fireballs are actually bouncier than Mario's
 

SmashAmass

Smash Journeyman
Joined
Jul 24, 2013
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I agree with the ending lag buff, I feel it's necessary to help luigi prevent spacing issues mid-air and improve his gimping chances. I think a mid-air fireball angle would be incredible! It's not a bad move in anyway, it just needs a bit more of a kick to help luigi fair better in comparison to his brother's projectile.
 

RPGsFTW

Smash Ace
Joined
Nov 8, 2007
Messages
754
To put my response simply, I really love the idea of the superballs that are angled downwards and bounce, more like Mario's, but I'd understand if the pmbr doesn't like that change. But, at the least, I definitely feel like an ending lag reduction would be very helpful. I mean, fastfalling an air fireball doesn't really gain Luigi any momentum, which he definitely needs to get in, since that is one of his biggest issues.
 

Burnsy

Smash Lord
Joined
Nov 4, 2012
Messages
1,167
Location
Phoenix, AZ
I've always wanted fireballs with less endlag, for purposes of approaching behind it. I'm not sure where that would leave Luigi in terms of MUs or the balance of his overall design, but it certainly would make the character feel smoother to me.
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
I think luigi's fireballs are fine. I like living in a world where not every move is amazing, and where not every projectile is what a dozen matchups revolve around. I wish more moves were as "bad" as his fireballs.
That's a good take on things. Not every character's every move should be foolproof. I do however think that Luigi's fireballs can either come out a bit faster, have less endlag, or both. I simply never use the things while recovering, pressuring, or edgeguarding as Luigi. He just has faster options on the stage, and a mistimed fireball off the stage can end up hurting you, or setting poor Weegee up to be spiked or meteor'd.
 

GamerGuy09

Smash Master
Joined
Apr 4, 2012
Messages
3,090
Location
Iowa
Switch FC
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I would like the Diagonal fireballs just for the fact it makes Luigi even more different than Mario. I think Mario's fireballs are really powerful because they cover so much area and are hard to dodge because of their pattern. Luigi's are pretty easy to dodger since they always go in a straight line and disappear if they hit anything. Diagonal fireballs will be awesome for edge guarding and will make have great ledge game.
 
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