ChrisTheCom
Smash Cadet
- Joined
- Sep 16, 2008
- Messages
- 31
Completely agree. The scale worked for the different tiers is definitely suitable, although a more refined method of alotting points for advantages/disadvantages, ie, rather than 2 for large difference, 1 for small, have a more spread range, eg 5 points for 100-0 (not that there are any), 4 for 90-10...... until 1 for 60-40.Because Metaknight has very good matchups, he will be seen a lot in competitive circles. Hence, it is more valuable for a character to have a good matchup with Metaknight than it is for them to **** a character with generally bad matchups, because nobody would use that character anyway.
Even though D3 has better matchups overall, he is still considered worse than Snake, because Snake has better matchups with the characters that matter most (Falco, MK, G-Dub)
An even more detailed scale that includes 55-45 matchups would make the final results even more accurate. I think that the idea of negatives for disadvantages also works, as it shows more clearly who is generally good/bad/god against the cast.
The reversiblilty of each matchup also needs to be considered for the tiers. eg MK vs Captain Falcon. Because of Captain Falcon's disadvantage against a top tier he would have a two times multiplier against a negative point score, whilt MK would have a one times multiplier for a positive result.
Perhaps consider a 0.5x multipler for the really, really low characters, just to correlate with the tier list and place less emphasis on these matchups.