GimR
GimR, Co-Founder of VGBootCamp
Pikachu's Perfect Planking:
So Pikachu's invincibility on planking ain't that great
3 frames vulnerable
Marth's Perfect Planking
5 frames vulnerable
I set it this way so Marth is really far away from the ledge when he starts his up-B so someone would actually have to come off the ledge to hit him during his 5 frames of vulnerability
If it looks like someone is trying to grab the ledge or attack you you can do the following:
23 frames vulnerable
This good because it keeps your opponent back, keeps you far from the ledge yet still lets you auto snap it
DK's Perfect planking:
6 frames vulnerable.
I purposely made it so he's pretty far below the ledge. You can't grab the ledge cause his hit boxes will hit you. since he's low it's hard to hit him but you can still do it if spaced correctly. If you some how grab the ledge he can autocancel his up-b lag by landing on the stage.
Code:
Frame 1: grab ledge
Frame 14: press back
Frame 15: Press up-B or Side B
Frame 16-40: Hold towards the stage if you're up-bing
Frame 41: you're not invincible any more
Frame 43: Let go of control stick
Frame 44: Pikachu grabs the ledge
So Pikachu's invincibility on planking ain't that great
3 frames vulnerable
Marth's Perfect Planking
Code:
Frame 1: Grab Ledge
Frame 26: Press and Hold Back
Frame 32: Let Go of Back
Frame 46: Hold Back
Frame 47: Double Jump(Keep Back Held)
Frame 52-55: Up-B(Invincible)
Frame 56: Grab Ledge
I set it this way so Marth is really far away from the ledge when he starts his up-B so someone would actually have to come off the ledge to hit him during his 5 frames of vulnerability
If it looks like someone is trying to grab the ledge or attack you you can do the following:
Code:
Frame 1: Grab Ledge
Frame 26: Press Back
Frame 27: Forward-B
Frame 30: forwardB hit box is out(It's larger then f-air)
Frame 47: Hittable
Frame 55: Press and Hold Back
Frame 56: Jump
Frame 61: Let go of Back
Frame 70: Up-B(Invincible)
Frame 71: Grab the ledge
23 frames vulnerable
This good because it keeps your opponent back, keeps you far from the ledge yet still lets you auto snap it
DK's Perfect planking:
Code:
Frame 1: Grab Ledge
Frame 26: Press Back
Frame 42: Double Jump
Frame 44: Up-B
Frames 47-49: extra invincibility from up-B(Other wise he would've been hittable) + ultra priority hit boxes
Frame 50: Hittable + hitboxes are gone.
Frame 56: Grabs Ledge.
6 frames vulnerable.
I purposely made it so he's pretty far below the ledge. You can't grab the ledge cause his hit boxes will hit you. since he's low it's hard to hit him but you can still do it if spaced correctly. If you some how grab the ledge he can autocancel his up-b lag by landing on the stage.