Luigi player
Smash Master
Here you have a survival ranking of the characters. Vertically and horizontally. It incorporates DI and other survival techniques doublejump, aerials, specials...[hurtbox shifting]), so you can see who really lives longer than others (the game weight rankings don't show this 100 % accurately, because of fallspeed influencing vertical survival and even the characters postures when getting sent flying).
As you'll see there will be characters with the same rank/KO-%. This doesn't mean they are completely the same. With weaker moves there could likely be a small difference over time.
The % might also not be 100 % accurate for all characters. I might not DI perfectly 0/180° all the time. This means the % could be +-1 (it shouldn't be too much of a difference if I maybe messed up).
The horizontal ranking also seems to change over time a little (depending on %, or even the angle of moves, it's a mystery...). Bowser and DK KO Jigglypuff sooner than they would Mewtwo with their fsmashes without DI, but at higher % Mewtwo seems to die earlier.
Because of this I show 2 rankings. One for Mewtwos backthrow and one for Luigis.
For the ranking I'm also not counting the momentumcancel action, I'm not sure if I should.
But you can see how you could survive longer with some characters (there might be a few moves I'm not using for some, because I don't know about their momentumcancelling / hurtbox shifting property). "(-)" means I always died at the same % no matter what I tried (some can even doublejump or do other moves, but don't stop enough momentum with them, while some are still in hitstun). For the horizontal ranking the DI method is likely not perfect for survival, but it comes close.
Note: sometimes when characters are thrown they enter a spinning animation, which makes it so their posture is different and they can die earlier or survive longer because of it. This "spinning" seems to occur more often the higher the % of the hit character are(?). In my tests I never used the spinning as the % and always tried again to have the normal flying-away animation for more accurate results. Just keep in mind that the spinning can change the outcome a tiny bit.
The rankings have their "cuts" every 10 % (0-9 is one section, 10-19 is the next one, etc.).
Miis are not included (because of different sizes).
And without further ado, here they are:
Vertical Ranking:
Horizontal Ranking:
Old Mewtwo backthrow ranking:
As you'll see there will be characters with the same rank/KO-%. This doesn't mean they are completely the same. With weaker moves there could likely be a small difference over time.
The % might also not be 100 % accurate for all characters. I might not DI perfectly 0/180° all the time. This means the % could be +-1 (it shouldn't be too much of a difference if I maybe messed up).
The horizontal ranking also seems to change over time a little (depending on %, or even the angle of moves, it's a mystery...). Bowser and DK KO Jigglypuff sooner than they would Mewtwo with their fsmashes without DI, but at higher % Mewtwo seems to die earlier.
Because of this I show 2 rankings. One for Mewtwos backthrow and one for Luigis.
For the ranking I'm also not counting the momentumcancel action, I'm not sure if I should.
But you can see how you could survive longer with some characters (there might be a few moves I'm not using for some, because I don't know about their momentumcancelling / hurtbox shifting property). "(-)" means I always died at the same % no matter what I tried (some can even doublejump or do other moves, but don't stop enough momentum with them, while some are still in hitstun). For the horizontal ranking the DI method is likely not perfect for survival, but it comes close.
Note: sometimes when characters are thrown they enter a spinning animation, which makes it so their posture is different and they can die earlier or survive longer because of it. This "spinning" seems to occur more often the higher the % of the hit character are(?). In my tests I never used the spinning as the % and always tried again to have the normal flying-away animation for more accurate results. Just keep in mind that the spinning can change the outcome a tiny bit.
The rankings have their "cuts" every 10 % (0-9 is one section, 10-19 is the next one, etc.).
Miis are not included (because of different sizes).
And without further ado, here they are:
Vertical Ranking:
Tested:
KO-% of the characters, if Mewtwo Uthrows them (on Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (0°/180°, to survive as long as possible)!
Dedede
1. Dedede: 166 %
DK
2. DK: 156 %
3. Bowser: 150 % (since 1.1.5; previously it was 149 %)
Very Heavy
4. Captain Falcon: 148 %
4. Ganondorf: 148 % (since 1.1.4; previously it was 147 %)
6. Ike: 147 %
7. Megaman: 145 %
7. Bowser Jr.: 145 %
9. Lucario: 144 % (since 1.1.3; previously it was 141 %)
10. Cloud: 143 % (147 % with fully charged limit)
11. Link: 142 %
12. Wario: 140 %
12. Shulk: 140 %
12. ROB: 140 %
Heavy-Middle
15. Samus: 139 %
15. Charizard: 139 %
15. Roy: 139 %
15. Ryu: 139 %
15. Corrin 139 %
20. Duck Hunt: 137 %
21. Diddy: 136 %
22. Mario: 135 %
22. Dr.Mario: 135 %
22. Pit: 135 %
22. Dark Pit: 135 %
26. Yoshi: 134 %
26. Marth: 134 %
26. Lucina: 134 %
26. Robin: 134 %
26. Little Mac: 134 %
31. Sonic: 131 % (since 1.1.4; previously it was 132 %)
31. Villager: 131 %
31. Bayonetta: 131 %
Middle-Light
34. Pacman: 129 %
34. Luigi: 129 %
36. Ness: 128 %
36. WiiFitTrainer: 128 %
38. Lucas: 127 %
39. ZSS: 126 % (since 1.1.4; previously it was 127 %)
39. Toon Link: 126 %
39. Falco: 126 %
39. Greninja: 126 %
43. Palutena: 125 %
44. Zelda: 124 %
45. Peach: 123 %
46. Sheik: 122 % (since 1.1.4; previously it was 123 %)
46. Fox: 122 %
48. MetaKnight: 121 %
49. Olimar: 120 %
Lightweights
50. Pikachu: 119 %
51. Kirby: 118 % (since 1.1.4; previously it was 117 %)
52. Mewtwo: 117 % ---------> 1.1.5 -> 119 %
53. Rosalina: 116 % (since 1.1.4; previously it was 117 %)
54. GaW: 111 %
Jigglypuff
55. Jigglypuff: 107 %
Highest: 166
Lowest: 107
Average: 133
KO-% of the characters, if Mewtwo Uthrows them (on Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (0°/180°, to survive as long as possible)!
Dedede
1. Dedede: 166 %
DK
2. DK: 156 %
3. Bowser: 150 % (since 1.1.5; previously it was 149 %)
Very Heavy
4. Captain Falcon: 148 %
4. Ganondorf: 148 % (since 1.1.4; previously it was 147 %)
6. Ike: 147 %
7. Megaman: 145 %
7. Bowser Jr.: 145 %
9. Lucario: 144 % (since 1.1.3; previously it was 141 %)
10. Cloud: 143 % (147 % with fully charged limit)
11. Link: 142 %
12. Wario: 140 %
12. Shulk: 140 %
12. ROB: 140 %
Heavy-Middle
15. Samus: 139 %
15. Charizard: 139 %
15. Roy: 139 %
15. Ryu: 139 %
15. Corrin 139 %
20. Duck Hunt: 137 %
21. Diddy: 136 %
22. Mario: 135 %
22. Dr.Mario: 135 %
22. Pit: 135 %
22. Dark Pit: 135 %
26. Yoshi: 134 %
26. Marth: 134 %
26. Lucina: 134 %
26. Robin: 134 %
26. Little Mac: 134 %
31. Sonic: 131 % (since 1.1.4; previously it was 132 %)
31. Villager: 131 %
31. Bayonetta: 131 %
Middle-Light
34. Pacman: 129 %
34. Luigi: 129 %
36. Ness: 128 %
36. WiiFitTrainer: 128 %
38. Lucas: 127 %
39. ZSS: 126 % (since 1.1.4; previously it was 127 %)
39. Toon Link: 126 %
39. Falco: 126 %
39. Greninja: 126 %
43. Palutena: 125 %
44. Zelda: 124 %
45. Peach: 123 %
46. Sheik: 122 % (since 1.1.4; previously it was 123 %)
46. Fox: 122 %
48. MetaKnight: 121 %
49. Olimar: 120 %
Lightweights
50. Pikachu: 119 %
51. Kirby: 118 % (since 1.1.4; previously it was 117 %)
52. Mewtwo: 117 % ---------> 1.1.5 -> 119 %
53. Rosalina: 116 % (since 1.1.4; previously it was 117 %)
54. GaW: 111 %
Jigglypuff
55. Jigglypuff: 107 %
Highest: 166
Lowest: 107
Average: 133
Horizontal Ranking:
Tested:
KO-% of the characters, if Mewtwo Bthrows them (on the left edge of Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (180°, to survive longer)!
Super Heavy
1. DK: 142 % (-) [uair doesn't help | he gets KO'd at 141 with doublejump or upB]
2. Bowser: 141 % (doublejump 146 %)
Very Heavy
3. Dedede: 137 % (dair 139 %)
4. ROB: 133 % (-)
5. Charizard: 131 % (fair 134 %, doublejump 136 %)
5. Yoshi: 131 % (-)
Heavy-Middle
7. Ganondorf: 129 % (doublejump 134 %)
7. Samus: 129 % (doublejump or uair 131 %, downB 132 %)
7. Wario: 129 % (doublejump 130 %, fair 131 %)
10. Bowser Jr.: 128 % (doublejump 131 %)
10. Ike: 128 % (doublejump 130 %)
12. C.Falcon: 126 % (doublejump 130 %)
12. Link: 126 % (doublejump 130 %)
12. Megaman: 126 % (doublejump 129 %)
15. Mario: 125 % (doublejump 127 %)
Middle-Light
16. Shulk: 124 % (doublejump 127 %)
16. Dr.Mario: 124 % (doublejump 126 %) [fair doesn't help]
16. Luigi: 124 % (doublejump or fair 125 %)
16. Cloud: 124 % (doublejump 125 %) [limit doesn't help]
20. Ryu: 123 % (doublejump 129 %, sideB 130 %)
20. Lucario: 123 % (fair 125 %, doublejump 127 %)
22. Pacman: 122 % (doublejump 124 %, fair 127 %)
22. Robin: 122 % (doublejump 126 %)
22. Corrin: 122 % (uair 124 %, doublejump 125 %)
22. Villager: 122 % (doublejump or sideB 124 %)
26. WiiFitTrainer: 121 % (doublejump 124 %)
26. Pit: 121 % (doublejump or fair 124 %)
26. Dark Pit: 121 % (doublejump or fair 124 %)
29. Roy: 120 % (upB 122 %, doublejump 124 %)
29. Lucas: 120 % (doublejump 123 %)
29. Ness: 120 % (fair 121 %, doublejump 122 %)
29. Toon Link: 120 % (doublejump 121 %)
29. Greninja: 120 % (-)
Lightweights
34. Sonic: 119 % (doublejump 121 %, fair 122 %)
34. Marth: 119 % (upB 121 %, doublejump or fair 122 %)
34. Lucina: 119 % (doublejump, fair or upB 121 %)
37. Duck Hunt: 118 % (doublejump 121 %, fair 122 %)
37. Palutena: 118 % (fair 119 %, doublejump 120 %)
37. Diddy: 118 % (doublejump 119 %)
40. Peach: 117 % (doublejump or fair 119 %)
41. Bayonetta: 114 % (doublejump 116 %)
41. Kirby: 114 % (-)
43. Sheik: 113 % (fair 116 %, downB 117 %) (since 1.1.4; previously it was '114 % (fair or downB 117 %)')
43. ZSS: 113 % (doublejump 114 %, downB 115 %) (since 1.1.4; previously it was '113 % (doublejump 114 %, downB 116 %)')
43. Zelda: 113 % (fair 114 %, doublejump 116 %)
43. Falco: 113 % (doublejump 114 %)
47. Pikachu: 112 % (-)
48. Little Mac: 111 % (doublejump or sideB 115 %)
48. MetaKnight: 111 % (doublejump 113 %) [uair doesn't help]
50. Rosalina: 110 % (doublejump 112 %, fair 112 %) (since 1.1.4; previously it was '111 % (doublejump 112 %, fair 113 %)')
50. Olimar: 110 % (fair 112 %)
50. Fox: 110 % (fair 111 %)
50. GaW: 110 % (-)
Super Light
54. Mewtwo: 106 % (doublejump 109 %, fair or sideB 110 %) --------> 1.1.5 -> 107 (dj 110, fair/sideB 111)
55. Jigglypuff: 105 % (-)
Highest: 142 (146)
Lowest: 105
Average: 120 (123)
KO-% of the characters, if Mewtwo Bthrows them (on the left edge of Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (180°, to survive longer)!
Super Heavy
1. DK: 142 % (-) [uair doesn't help | he gets KO'd at 141 with doublejump or upB]
2. Bowser: 141 % (doublejump 146 %)
Very Heavy
3. Dedede: 137 % (dair 139 %)
4. ROB: 133 % (-)
5. Charizard: 131 % (fair 134 %, doublejump 136 %)
5. Yoshi: 131 % (-)
Heavy-Middle
7. Ganondorf: 129 % (doublejump 134 %)
7. Samus: 129 % (doublejump or uair 131 %, downB 132 %)
7. Wario: 129 % (doublejump 130 %, fair 131 %)
10. Bowser Jr.: 128 % (doublejump 131 %)
10. Ike: 128 % (doublejump 130 %)
12. C.Falcon: 126 % (doublejump 130 %)
12. Link: 126 % (doublejump 130 %)
12. Megaman: 126 % (doublejump 129 %)
15. Mario: 125 % (doublejump 127 %)
Middle-Light
16. Shulk: 124 % (doublejump 127 %)
16. Dr.Mario: 124 % (doublejump 126 %) [fair doesn't help]
16. Luigi: 124 % (doublejump or fair 125 %)
16. Cloud: 124 % (doublejump 125 %) [limit doesn't help]
20. Ryu: 123 % (doublejump 129 %, sideB 130 %)
20. Lucario: 123 % (fair 125 %, doublejump 127 %)
22. Pacman: 122 % (doublejump 124 %, fair 127 %)
22. Robin: 122 % (doublejump 126 %)
22. Corrin: 122 % (uair 124 %, doublejump 125 %)
22. Villager: 122 % (doublejump or sideB 124 %)
26. WiiFitTrainer: 121 % (doublejump 124 %)
26. Pit: 121 % (doublejump or fair 124 %)
26. Dark Pit: 121 % (doublejump or fair 124 %)
29. Roy: 120 % (upB 122 %, doublejump 124 %)
29. Lucas: 120 % (doublejump 123 %)
29. Ness: 120 % (fair 121 %, doublejump 122 %)
29. Toon Link: 120 % (doublejump 121 %)
29. Greninja: 120 % (-)
Lightweights
34. Sonic: 119 % (doublejump 121 %, fair 122 %)
34. Marth: 119 % (upB 121 %, doublejump or fair 122 %)
34. Lucina: 119 % (doublejump, fair or upB 121 %)
37. Duck Hunt: 118 % (doublejump 121 %, fair 122 %)
37. Palutena: 118 % (fair 119 %, doublejump 120 %)
37. Diddy: 118 % (doublejump 119 %)
40. Peach: 117 % (doublejump or fair 119 %)
41. Bayonetta: 114 % (doublejump 116 %)
41. Kirby: 114 % (-)
43. Sheik: 113 % (fair 116 %, downB 117 %) (since 1.1.4; previously it was '114 % (fair or downB 117 %)')
43. ZSS: 113 % (doublejump 114 %, downB 115 %) (since 1.1.4; previously it was '113 % (doublejump 114 %, downB 116 %)')
43. Zelda: 113 % (fair 114 %, doublejump 116 %)
43. Falco: 113 % (doublejump 114 %)
47. Pikachu: 112 % (-)
48. Little Mac: 111 % (doublejump or sideB 115 %)
48. MetaKnight: 111 % (doublejump 113 %) [uair doesn't help]
50. Rosalina: 110 % (doublejump 112 %, fair 112 %) (since 1.1.4; previously it was '111 % (doublejump 112 %, fair 113 %)')
50. Olimar: 110 % (fair 112 %)
50. Fox: 110 % (fair 111 %)
50. GaW: 110 % (-)
Super Light
54. Mewtwo: 106 % (doublejump 109 %, fair or sideB 110 %) --------> 1.1.5 -> 107 (dj 110, fair/sideB 111)
55. Jigglypuff: 105 % (-)
Highest: 142 (146)
Lowest: 105
Average: 120 (123)
Tested:
KO-% of the characters, if Luigi bthrows them (on the left edge of Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (0°, to survive longer)!
Very Heavy
1. Bowser: 149 % (doublejump 155 %)
2. Dedede: 148 % (dair 149 %)
3. DK: 144 % (uair 145 %) [with doublejump or upB he gets KO'd at 142!]
4. Yoshi: 143 % (-)
5. Wario: 142 % (doublejump 143 %, fair 145 %)
6. Charizard: 140 % (doublejump or fair 145 %)
Heavy-Middle
7. ROB: 139 % (-)
8. Bowser Jr.: 135 % (doublejump 138 %)
8. Megaman: 135 % (doublejump 137 %)
10. Mario: 134 % (doublejump 137 %)
11. Dr.Mario: 133 % (fair 134 %, doublejump 137 %)
11. Villager: 133 % (doublejump or sideB 136 %)
11. Lucas: 133 % (doublejump 135 %)
11. Ness: 133 % (doublejump 134 %)
15. Luigi: 132 % (doublejump or fair 133 %)
16. Pacman: 131 % (doublejump 134 %, fair 136 %)
17. Link: 130 % (doublejump 134 %)
17. Toon Link: 130 % (doublejump 133 %)
Middle
19. Ganondorf: 129 % (doublejump 134 %)
19. Lucario: 129 % (fair 132 %, doublejump 133 %)
19. Ike: 129 % (doublejump 132 %)
22. Shulk: 128 % (doublejump 131 %)
22. Samus: 128 % (doublejump or uair 130 %, downB 131 %)
22. Cloud: 128 % (limit or doublejump 129 %)
25. Ryu: 127 % (doublejump 134 %, sideB 135 %)
25. Diddy: 127 % (doublejump 129 %)
27. Sonic: 126 % (doublejump 130 %, fair 131 %)
27. C.Falcon: 126 % (doublejump 130 %)
27. Robin: 126 % (doublejump 129 %)
30. Duck Hunt: 125 % (doublejump 128 %, fair 130 %)
30. Corrin: 125 % (uair 128 %, doublejump 129 %)
30. WiiFitTrainer: 125 % (doublejump 129 %)
30. Pit: 125 % (doublejump or fair 127 %)
30. Dark Pit: 125 % (doublejump or fair 127 %)
30. Greninja: 125 % (doublejump 126 %)
Middle-Light
36. Kirby: 124 % (-)
37. Lucina: 123 % (fair, upB or doublejump 127 %)
37. Olimar: 123 % (fair 124 %)
37. Palutena: 123 % (doublejump or fair 124 %)
40. Marth: 122 % (fair or upB 126 %, doublejump 127 %)
40. Roy: 122 % (upB 125 %, doublejump 127 %)
40. Peach: 122 % (doublejump or fair 123 %)
40. Pikachu: 122 % (-)
44. MetaKnight: 121 % (uair 122 %)
44. GaW: 121 % (-)
Lightweights
46. Falco: 119 % (doublejump 120 %)
47. Zelda: 117 % (doublejump or fair 119 %)
48. Little Mac: 116 % (doublejump or sideB 121 %)
49. Sheik: 115 % (fair 119 %, downB 120 %) (since 1.1.4; previously it was '117 % (fair 120 %, downB 121 %)')
49. ZSS: 115 % (doublejump 118 %, downB 119 %) (since 1.1.4; previously it was '116 % (doublejump 118 %, downB 120 %)')
49. Fox: 115 % (fair 116 %)
49. Jigglypuff: 115 % (-)
53. Rosalina: 113 % (fair 115 %) (since 1.1.4; previously it was '114 % (fair 117 %)')
54. Bayonetta: 113 % (doublejump 115 %)
Mewtwo
55. Mewtwo: 108 % (doublejump 112 %, sideB 113 %, fair 115 %) -------> 1.1.5 -> 111 (dj/sideB 115, fair 117)
for 1.1.4:
Highest: 149 (155)
Lowest: 108 (115)
Average: 127 (129)
KO-% of the characters, if Luigi bthrows them (on the left edge of Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (0°, to survive longer)!
Very Heavy
1. Bowser: 149 % (doublejump 155 %)
2. Dedede: 148 % (dair 149 %)
3. DK: 144 % (uair 145 %) [with doublejump or upB he gets KO'd at 142!]
4. Yoshi: 143 % (-)
5. Wario: 142 % (doublejump 143 %, fair 145 %)
6. Charizard: 140 % (doublejump or fair 145 %)
Heavy-Middle
7. ROB: 139 % (-)
8. Bowser Jr.: 135 % (doublejump 138 %)
8. Megaman: 135 % (doublejump 137 %)
10. Mario: 134 % (doublejump 137 %)
11. Dr.Mario: 133 % (fair 134 %, doublejump 137 %)
11. Villager: 133 % (doublejump or sideB 136 %)
11. Lucas: 133 % (doublejump 135 %)
11. Ness: 133 % (doublejump 134 %)
15. Luigi: 132 % (doublejump or fair 133 %)
16. Pacman: 131 % (doublejump 134 %, fair 136 %)
17. Link: 130 % (doublejump 134 %)
17. Toon Link: 130 % (doublejump 133 %)
Middle
19. Ganondorf: 129 % (doublejump 134 %)
19. Lucario: 129 % (fair 132 %, doublejump 133 %)
19. Ike: 129 % (doublejump 132 %)
22. Shulk: 128 % (doublejump 131 %)
22. Samus: 128 % (doublejump or uair 130 %, downB 131 %)
22. Cloud: 128 % (limit or doublejump 129 %)
25. Ryu: 127 % (doublejump 134 %, sideB 135 %)
25. Diddy: 127 % (doublejump 129 %)
27. Sonic: 126 % (doublejump 130 %, fair 131 %)
27. C.Falcon: 126 % (doublejump 130 %)
27. Robin: 126 % (doublejump 129 %)
30. Duck Hunt: 125 % (doublejump 128 %, fair 130 %)
30. Corrin: 125 % (uair 128 %, doublejump 129 %)
30. WiiFitTrainer: 125 % (doublejump 129 %)
30. Pit: 125 % (doublejump or fair 127 %)
30. Dark Pit: 125 % (doublejump or fair 127 %)
30. Greninja: 125 % (doublejump 126 %)
Middle-Light
36. Kirby: 124 % (-)
37. Lucina: 123 % (fair, upB or doublejump 127 %)
37. Olimar: 123 % (fair 124 %)
37. Palutena: 123 % (doublejump or fair 124 %)
40. Marth: 122 % (fair or upB 126 %, doublejump 127 %)
40. Roy: 122 % (upB 125 %, doublejump 127 %)
40. Peach: 122 % (doublejump or fair 123 %)
40. Pikachu: 122 % (-)
44. MetaKnight: 121 % (uair 122 %)
44. GaW: 121 % (-)
Lightweights
46. Falco: 119 % (doublejump 120 %)
47. Zelda: 117 % (doublejump or fair 119 %)
48. Little Mac: 116 % (doublejump or sideB 121 %)
49. Sheik: 115 % (fair 119 %, downB 120 %) (since 1.1.4; previously it was '117 % (fair 120 %, downB 121 %)')
49. ZSS: 115 % (doublejump 118 %, downB 119 %) (since 1.1.4; previously it was '116 % (doublejump 118 %, downB 120 %)')
49. Fox: 115 % (fair 116 %)
49. Jigglypuff: 115 % (-)
53. Rosalina: 113 % (fair 115 %) (since 1.1.4; previously it was '114 % (fair 117 %)')
54. Bayonetta: 113 % (doublejump 115 %)
Mewtwo
55. Mewtwo: 108 % (doublejump 112 %, sideB 113 %, fair 115 %) -------> 1.1.5 -> 111 (dj/sideB 115, fair 117)
for 1.1.4:
Highest: 149 (155)
Lowest: 108 (115)
Average: 127 (129)
Old Mewtwo backthrow ranking:
[ NOTE: as of the probably 1.1.2 patch Mewtwos bthrow got stronger (unconfirmed, but is the only thing that makes sense), so the numbers are incorrect now (though it shouldn't make a difference for the ranking (except for new characters (= Cloud)), you could just assume a weaker throw was tested). I'll correct them later. ]
Tested:
KO-% of the characters, if Mewtwo Bthrows them (on the edge of Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (0°/180°, to survive as long as possible)!
DK
1. DK: 151 % (-)
Very Heavy
2. Bowser: 149 % (with doublejump 156 %) | New: 141 % (with doublejump ?? %)
3. Dedede: 147 % (-)
4. Charizard: 141 % (with doublejump 145 %)
4. ROB: 141 % (-)
6. Samus: 140 % (-)
Heavy-Middle
7. Yoshi: 138 % (with doublejump 140 %)
8. Ganondorf: 137 % (with doublejump 142 %)
8. Bowser Jr.: 137 % (with doublejump 140 %)
8. Wario: 137 % (with doublejump 139 %)
11. Ike: 136 % (with doublejump 140 %)
12. C.Falcon: 135 % (with doublejump 138 %)
13. Link: 134 % (with doublejump 138 %)
13. Megaman: 134 % (with doublejump 137 %)
15. Shulk: 133 % (with doublejump 136 %)
15. Mario: 133 % (with doublejump 136 %)
17. Luigi: 132 % (-)
18. Ryu: 131 % (with doublejump 138 %)
18. Dr.Mario: 131 % (with doublejump 134 %)
20. Lucario: 130 % (with doublejump 135 %) [ New: 123 % (with doublejump ?? %) ]
20. WiiFitTrainer: 130 % (with doublejump 133 %)
20. Villager: 130 % (with doublejump or sideB 133 %)
20. Pit: 130 % (with doublejump 133 %)
20. Dark Pit: 130 % (with doublejump 133 %)
20. Pacman: 130 % (with doublejump 132 %)
Middle-Light
26. Robin: 129 % (with doublejump 134 %)
27. Roy: 128 % (with doublejump 131 %)
27. Lucas: 128 % (with doublejump 131 %)
27. Ness: 128 % (with doublejump 130 %)
27. Toon Link: 128 % (with doublejump 130 %)
27. Greninja: 128 % (with doublejump 129 %)
32. Sonic: 127 % (with doublejump 129 %)
33. Marth: 126 % (with doublejump 130 %)
33. Lucina: 126 % (with doublejump 130 %)
33. Duck Hunt: 126 % (with doublejump 129 %)
33. Diddy: 126 % (with doublejump 129 %)
33. Palutena: 126 % (with doublejump 128 %)
38. Peach: 125 % (with doublejump 127 %)
[ --. Cloud: 123 % (??) ]
39. Sheik: 121 % (with doublejump 122 %, with downB 125 %)
39. ZSS: 121 % (with doublejump 122 %, with downB 124 %)
39. Zelda: 121 % (with doublejump 123 %)
42. Falco: 120 % (with doublejump 121 %)
42. Pikachu: 120 % (-)
42. Kirby: 120 % (-)
Lightweights
45. Olimar: 119 % (-)
46. Rosalina: 118 % (with doublejump 120 %)
46. Little Mac: 118 % (with doublejump 122 %)
46. MetaKnight: 118 % (with doublejump 120 %)
46. GaW: 118 % (-)
46. Fox: 118 % (-)
51. Jigglypuff: 111 % (with doublejump 112 %)
52. Mewtwo: 110 % (with doublejump or sideB 116 %)
Tested:
KO-% of the characters, if Mewtwo Bthrows them (on the edge of Battlefields Omega Stage (Wii U)).
No Rage (Training Mode). Opponent DIs (0°/180°, to survive as long as possible)!
DK
1. DK: 151 % (-)
Very Heavy
2. Bowser: 149 % (with doublejump 156 %) | New: 141 % (with doublejump ?? %)
3. Dedede: 147 % (-)
4. Charizard: 141 % (with doublejump 145 %)
4. ROB: 141 % (-)
6. Samus: 140 % (-)
Heavy-Middle
7. Yoshi: 138 % (with doublejump 140 %)
8. Ganondorf: 137 % (with doublejump 142 %)
8. Bowser Jr.: 137 % (with doublejump 140 %)
8. Wario: 137 % (with doublejump 139 %)
11. Ike: 136 % (with doublejump 140 %)
12. C.Falcon: 135 % (with doublejump 138 %)
13. Link: 134 % (with doublejump 138 %)
13. Megaman: 134 % (with doublejump 137 %)
15. Shulk: 133 % (with doublejump 136 %)
15. Mario: 133 % (with doublejump 136 %)
17. Luigi: 132 % (-)
18. Ryu: 131 % (with doublejump 138 %)
18. Dr.Mario: 131 % (with doublejump 134 %)
20. Lucario: 130 % (with doublejump 135 %) [ New: 123 % (with doublejump ?? %) ]
20. WiiFitTrainer: 130 % (with doublejump 133 %)
20. Villager: 130 % (with doublejump or sideB 133 %)
20. Pit: 130 % (with doublejump 133 %)
20. Dark Pit: 130 % (with doublejump 133 %)
20. Pacman: 130 % (with doublejump 132 %)
Middle-Light
26. Robin: 129 % (with doublejump 134 %)
27. Roy: 128 % (with doublejump 131 %)
27. Lucas: 128 % (with doublejump 131 %)
27. Ness: 128 % (with doublejump 130 %)
27. Toon Link: 128 % (with doublejump 130 %)
27. Greninja: 128 % (with doublejump 129 %)
32. Sonic: 127 % (with doublejump 129 %)
33. Marth: 126 % (with doublejump 130 %)
33. Lucina: 126 % (with doublejump 130 %)
33. Duck Hunt: 126 % (with doublejump 129 %)
33. Diddy: 126 % (with doublejump 129 %)
33. Palutena: 126 % (with doublejump 128 %)
38. Peach: 125 % (with doublejump 127 %)
[ --. Cloud: 123 % (??) ]
39. Sheik: 121 % (with doublejump 122 %, with downB 125 %)
39. ZSS: 121 % (with doublejump 122 %, with downB 124 %)
39. Zelda: 121 % (with doublejump 123 %)
42. Falco: 120 % (with doublejump 121 %)
42. Pikachu: 120 % (-)
42. Kirby: 120 % (-)
Lightweights
45. Olimar: 119 % (-)
46. Rosalina: 118 % (with doublejump 120 %)
46. Little Mac: 118 % (with doublejump 122 %)
46. MetaKnight: 118 % (with doublejump 120 %)
46. GaW: 118 % (-)
46. Fox: 118 % (-)
51. Jigglypuff: 111 % (with doublejump 112 %)
52. Mewtwo: 110 % (with doublejump or sideB 116 %)
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