Ingulit
Ing-u-lit
I've become obsessed with finding combos and techniques involving Bananas for anyone but Diddy, and I did this on accident when I was playing another Diddy from school. I used to main Wolf, so I thought "Why not?" Then this came about, and I absolutely love doing it. It's fun
The combo is a chain involving two Banana trips leading finally into a somewhat charged F-Smash. It works at any percent as far as I can tell, so this might be useful for killing Diddy near the ledge at a lower percent (because you get to charge the F-Smash a little). I'll have a video up shortly so that you can see what I'm about to describe; I think it'll make a lot more sense that way. Wolf has to have a Banana in hand, but it's easier for him to get Bananas under his control then most (<3 reflector).
The combo is:
Short Hop over Diddy so that you'll land behind him > Throw the Banana down so it hits him in the "front" > The Banana will push him backwards as he trips > Land behind him and use Down-B > Diddy will be pushed back the other direction and will trip on the Banana again > Start charging an F-Smash and let 'er rip
I've gotten 26% as a pretty consistent max damage in training mode without the Stale Moves hack on (I really should have used that to test how much damage this really does... oh well). I was testing it on a computer set to "Walk" because they'll escape combos/trips at the earliest possible frame. I did it against my friend a few times (he's not very good, admittedly), and I am fairly sure it works at all percents (at least to a very high max damage cap). Plus it's fun
Here's the video:
http://www.youtube.com/watch?v=EDBik39ITko
The combo is a chain involving two Banana trips leading finally into a somewhat charged F-Smash. It works at any percent as far as I can tell, so this might be useful for killing Diddy near the ledge at a lower percent (because you get to charge the F-Smash a little). I'll have a video up shortly so that you can see what I'm about to describe; I think it'll make a lot more sense that way. Wolf has to have a Banana in hand, but it's easier for him to get Bananas under his control then most (<3 reflector).
The combo is:
Short Hop over Diddy so that you'll land behind him > Throw the Banana down so it hits him in the "front" > The Banana will push him backwards as he trips > Land behind him and use Down-B > Diddy will be pushed back the other direction and will trip on the Banana again > Start charging an F-Smash and let 'er rip
I've gotten 26% as a pretty consistent max damage in training mode without the Stale Moves hack on (I really should have used that to test how much damage this really does... oh well). I was testing it on a computer set to "Walk" because they'll escape combos/trips at the earliest possible frame. I did it against my friend a few times (he's not very good, admittedly), and I am fairly sure it works at all percents (at least to a very high max damage cap). Plus it's fun
Here's the video:
http://www.youtube.com/watch?v=EDBik39ITko