Aposl
Smash Ace
- Joined
- May 5, 2008
- Messages
- 834
In my humble opinion this character has a few kinks that could change him from fun to viable.
1.) Basic weakness is bad horizontal momentum. His best move to help buff this weakness is his glide attack, however this move can be punished on shield, and if you cancel the glide instead of using glide attack you have to hope your opponent does not have good reaction time in order for that mix up to work. Either Charizard needs to be able to do aerials out of glide, a faster cancel animation or the ability to l-cancel this move if it hits the ground in order to mix up the opponent legitimately.
2.) Lastly in a minor note, his grounded down b, although very cool looking, is very impractical, almost useless as a tool altogether.
Any thoughts in order to help make Charizard more viable? Am I just wrong? not sure let me hear what you think.
1.) Basic weakness is bad horizontal momentum. His best move to help buff this weakness is his glide attack, however this move can be punished on shield, and if you cancel the glide instead of using glide attack you have to hope your opponent does not have good reaction time in order for that mix up to work. Either Charizard needs to be able to do aerials out of glide, a faster cancel animation or the ability to l-cancel this move if it hits the ground in order to mix up the opponent legitimately.
2.) Lastly in a minor note, his grounded down b, although very cool looking, is very impractical, almost useless as a tool altogether.
Any thoughts in order to help make Charizard more viable? Am I just wrong? not sure let me hear what you think.