HeroXL
Smash Journeyman
Anyone think it weird that NO ONE has used it in any of the videos yet? If anyone has seen this elusive attack being used, please share.
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amen..exactly what i've been trying to say this whole time i love itIt's very useful.
It's on par with a forward smash, but the rock smash is quicker.
It act's as a disjointed hitbox (I blocked projectiles and stuff with timing it).
It looks awesome (important).
Good edgeguarding.
Gives you a decent disjointed wall when recovering to avoid getting knocked further out.
i really don't think you've found the good use for it yet. it has its place just keep looking. it has its positive regards too it just seems like you're ignoring it. my support is just to repeat what Chaotic was saying. There are a lot of attacks like that- you plan ahead and know when to use it.the reason they aren't using it is because it's not good... the only utility I've dound for it thus far is using it in the air and hitting when I land... and even then... almost never...
really his Fsmash and his Fair are so much better... there's just no reason to use it... it's a nearly worthless move
oh no.. I didn't igroe i, but after I fiound out his Fsnash came out quicker and hit harder, I deemede rocksmash unecessary... it breaks stages quickly thoughi really don't think you've found the good use for it yet. it has its place just keep looking. it has its positive regards too it just seems like you're ignoring it. my support is just to repeat what Chaotic was saying. There are a lot of attacks like that- you plan ahead and know when to use it.
are u sure it hits harder? either way what rocksmash does is that it has lasting damage so if you attack someone with their shield up it'll most likely break through it and still knock them away if they're shielding. Theres also a possibility of dropping guard early but i've seen both happen. its just another hard hitting attack with its own positives and negatives. it definitely has a place in a brawl tho.oh no.. I didn't igroe i, but after I fiound out his Fsnash came out quicker and hit harder, I deemede rocksmash unecessary... it breaks stages quickly though
totally agreed fsmash seemed slower and less mindgamesy in general. they both have their spots...keep for creative play i think ruling out one move for another isn't a good way of looking at it...I find the fsmash much slower than the rock smash. I use rock smash to get back on to the field now off the ledge, very useful attack.
AGREED this is what i've been trying to convey this whole time props to you my friend...its just you have to think ahead with it...like how you play with a lot of the heavy weight characters. its a good move- i love itit has great knockback. It was my kill move for a while. The thing is, the hit+knockback come at the end of the move. The rock shows up, he hits it, it explodes, and THEN come the dmg. I don't know how it compares to Fsmash in dmg+knock, but you can do it coming down out of the air, lining up the rock with your enemy- i.e. it has an advantage over Fsmash in that you can start the attack in midair instead of being a sitting duck.
Are you sure? Have you tested this thoroughly? It sure seemed to be blocking things when we tried it. I would go in with air attacks and projectiles and they would not hit charizard, just hit the rock he had in front of him instead. Maybe it doesn't offer complete protection (low attacks would probably get past the rock), but it does make it very difficult to hit him from the front while the rock is out.<_< the rock most definitely will not block things.
however, I've decided that I like the attack, it's a nice way to put a free 35% damage on your enemy at the begining of the match
nope.. I've definitely eaten projectile fire to the face through the rock.Are you sure? Have you tested this thoroughly? It sure seemed to be blocking things when we tried it. I would go in with air attacks and projectiles and they would not hit charizard, just hit the rock he had in front of him instead. Maybe it doesn't offer complete protection (low attacks would probably get past the rock), but it does make it very difficult to hit him from the front while the rock is out.
Perhaps he is also unflinching during the rock attack? If so, that may also have contributed to our difficulty with stopping him from spamming the rock attack over and over without being knocked out of it by our attacks. This was one guy against 2 others doing nothing but trying to stop him, he finished us off just spamming that one attack the first time he decided to test it out. Now he doesn't spam it but anytime someone starts to dash or short hop toward him, he does the rock attack and always hits them without them being able to hit him. The FSmash is not anywhere near as effective at stopping people from rushing him.