Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Notes:
Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif
This makes Cloud's upair especially good when falling since it will cover area slightly above it too. And that lingering dair...
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check.
I can get grabs, but I am unsure on the correctness, so I'm omitting them for now.
I don't know where to find the limit break data, so the specials here are the regular. (do the limit break have different hitbox positions?)
Yes, the inside of his cape is made of hair.
Green boxes are which bones are intangible.
Not the projectile.
I don't have the coming down part yet, sorry.
edit note: The giant extended hitbox at the end is a windbox
Thank you
Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif
This makes Cloud's upair especially good when falling since it will cover area slightly above it too. And that lingering dair...
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check.
I can get grabs, but I am unsure on the correctness, so I'm omitting them for now.
I don't know where to find the limit break data, so the specials here are the regular. (do the limit break have different hitbox positions?)
Yes, the inside of his cape is made of hair.
Not the projectile.
Thank you
Last edited: