Team Giza
Smash Lord
I feel a bit strange making a topic like this especially since its not me actually taking requests to do something. However, I have some code requests that are fairly specific and am trying to get anyone to do them (even if its not for a long while). I suppose we could use this thread to throw out any code requests some of us may have.
As of now the code I want have nothing to do with brawl+ and many of them are fairly awkward. Some of them could probably be used for other projects people have but some of them might not be interesting for anyone but me.
1) Character Specific Friction: This has already been discussed and I think is pretty self explanatory. I heard it mentioned that it could be added to the gravity/jump power code which would be amazing.
2) Grab break: There could be different varieties for this. But I am just gonna post the version I need the most. *this is also the most important to me right now*
During shieldstun, if the player is to activate the button that would usually cause a grab it would activate 2 frame windows. The first one would only last a few frames, maybe 4 or 5, that would make it so if you were grabbed while that window was up it would cause the grab to be broken. The second window would be much longer and would simply disable the ability to reopen the other frame window.
3) Armor Modifier: This one might be a bit tough. Basically I want it to be possible to put different kinds of armor on any action (or change the type armor). This would include invincibility frames, super armor frames, projectile reflecting, no armor, and various other strengths of armor. I'm not entirely sure how all the armor works in this game so I'm guessing it would be fairly hard to do.
I am supposing the set up for the Data portion of it would have to be something like this;
AABBBBCC DDDEEEFF
AA= Character ID
BBBB= Action ID/Animation id
CC= Type of Armor
DDD=Frame to start armor change
EEE=Frame to end armor change
FF= Strength of armor (may not be possible, I just don't know exactly how this game handles armor)
4)Throw knockback mod: A code that allows you to change the knockback and trajectory of specific throws.
5)Airdodge landing animation: If you hit the ground while during airdodge animation it would cause you to go into either the action Land 1 (016) or Land 2 (017). I don't know which one of these two animations are used less often but it would be good to use the one that isn't often seen.
6) Shield tilting during shieldstun: Allowing the player the ability to continue to tilt their shield around even when stuck in shieldstun.
As of now the code I want have nothing to do with brawl+ and many of them are fairly awkward. Some of them could probably be used for other projects people have but some of them might not be interesting for anyone but me.
1) Character Specific Friction: This has already been discussed and I think is pretty self explanatory. I heard it mentioned that it could be added to the gravity/jump power code which would be amazing.
2) Grab break: There could be different varieties for this. But I am just gonna post the version I need the most. *this is also the most important to me right now*
During shieldstun, if the player is to activate the button that would usually cause a grab it would activate 2 frame windows. The first one would only last a few frames, maybe 4 or 5, that would make it so if you were grabbed while that window was up it would cause the grab to be broken. The second window would be much longer and would simply disable the ability to reopen the other frame window.
3) Armor Modifier: This one might be a bit tough. Basically I want it to be possible to put different kinds of armor on any action (or change the type armor). This would include invincibility frames, super armor frames, projectile reflecting, no armor, and various other strengths of armor. I'm not entirely sure how all the armor works in this game so I'm guessing it would be fairly hard to do.
I am supposing the set up for the Data portion of it would have to be something like this;
AABBBBCC DDDEEEFF
AA= Character ID
BBBB= Action ID/Animation id
CC= Type of Armor
DDD=Frame to start armor change
EEE=Frame to end armor change
FF= Strength of armor (may not be possible, I just don't know exactly how this game handles armor)
4)Throw knockback mod: A code that allows you to change the knockback and trajectory of specific throws.
5)Airdodge landing animation: If you hit the ground while during airdodge animation it would cause you to go into either the action Land 1 (016) or Land 2 (017). I don't know which one of these two animations are used less often but it would be good to use the one that isn't often seen.
6) Shield tilting during shieldstun: Allowing the player the ability to continue to tilt their shield around even when stuck in shieldstun.