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Codes Ocarina : if u have code list go ahead and put them right here

Status
Not open for further replies.

Barge

All I want is a custom title
Joined
Aug 9, 2008
Messages
7,542
Location
San Diego
Advertise other sites only in your signature.

Theres already a thread for Ocarina codes
 

Barge

All I want is a custom title
Joined
Aug 9, 2008
Messages
7,542
Location
San Diego
Yeah but we don't need a new one, the old one is professionally made and has a list of all the up to date codes and what they do =/
 

ryanguildford

Smash Cadet
Joined
Sep 27, 2008
Messages
34
so who cares im still making this a new thread for people so like just add codes and check for new ones
 

ryanguildford

Smash Cadet
Joined
Sep 27, 2008
Messages
34
Code:
RSBE01
Super Smash Bros Brawl (US)

info on stage ID'S
01 (1) - BattleField (Battlefield)
02 (2) - Final (Final Destination)
03 (3) - Dolpic (Delfino Plaza)
04 (4) - Mansion (Luigi's Mansion)
05 (5) - MarioPast (Mushroomy Kingdom)
06 (6) - Kart (Mario Circuit)
07 (7) - Donkey (75 m)
08 (8) - Jungle (Rumble Falls)
09 (9) - Pirates (Pirate Ship)
0A (10) - Zelda2 (Bridge of Eldin)
0B (11) - Norfair (Norfair)
0C (12) - Orpheon (Frigate Orpheon)
0D (13) - Crayon (Yoshi's Island)
0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
13 (19) - Starfox (Lylat Cruise)
14 (20) - Stadium (Pokémon Stadium 2)
15 (21) - Tengan (Spear Pillar)
16 (22) - Fzero (Port Town Aero Dive)
17 (23) - Ice (Summit)
18 (24) - Gw (Flat Zone 2)
19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
1C (28) - Madein (WarioWare, Inc.)
1D (29) - Earth (Distant Planet)
1E (30) - Palutena (Skyworld)
1F (31) - Famicom (Mario Bros.)
20 (32) - Newpork (New Pork City)
21 (33) - Village (Smashville)
22 (34) - Metalgear (Shadow Moses Island)
23 (35) - Greenhill (Green Hill Zone)
24 (36) - Pictchat (PictoChat)
25 (37) - Plankton (Hanenbow)
26 (38) - ConfigTest
27 (39) - Viewer
28 (40) - Result
29 (41) - DxShrine (Temple)
2A (42) - DxYorster (Yoshi's Island)
2B (43) - DxGarden (Jungle Japes)
2C (44) - DxOnett (Onett)
2D (45) - DxGreens (Green Greens)
2E (46) - DxPStadium (Pokémon Stadium)
2F (47) - DxRCruise (Rainbow Cruise)
30 (48) - DxCorneria (Corneria)
31 (49) - DxBigBlue (Big Blue)
32 (50) - DxZebes (Brinstar)
33 (51) - Oldin
34 (52) - Homerun (Homerun Contest)
35 (53) - Edit (Stages made using the Stage Builder.)
36 (54) - Heal (All-Star Resting Stage)
37 (55) - OnlineTraining
38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown

Mario has no hat
48000000 80672FB4
DE000000 80009380
58010000 00000148
14000000 01000100
14000004 01000100
E0000000 80008000
no hat where could it be

Tru Item Mod
4A000000 8098D528
D2000000 00000003
2C0600XX 40820008
38C000XX 60000000
90DD08C0 00000000
XX= Item Used to be
YY= Item is replaced by
00 Assist Trophy
01 Franklin Badge
02 Banana Peel
03 Barrel
04 Beam Sword
05 Dollar Bill from coin matches
06 Bob-Omb
07 Crate
08 Bumper
09 Capsule
0A Rolling Crate
0B CD
0C Sticky Bomb
0D Cracker Launcher
0E Cracker Launcher Shot
0F Coin
10 Superspicy Curry
11 Superspice Curry Shot
12 Deku Nut
13 Mr. Saturn
14 Dragoon Parts
15 Dragoon Set
16 Dragoon Sight
17 Trophy (sometimes a dud)
18 Fire Flower
19 Fire Flower Shot
1A Freezie
1B Golden Hammer
1C Green Shell
1D Hammer
1E Hammer Head
1F Fan
20 Heart Container
21 Homerun Bat
22 Party Ball
23 Manaphy Heart
24 Maxim Tomato
25 Poison Mushroom
26 Super Mushroom
27 Metal Box
28 Hot Head
29 Pitfall
2A Pokeball
2B Explosive Box
2C Ray Gun
2D Ray Gun Shot
2E Lipstick
2F Lipstick Flower
30 Lipstick Shot (Dust/Powder)
31 Sandbag
32 Screw Attack
33 Sticker
34 Motion-Sensor Bomb
35 Timer
36 Smart Bomb
37 Smash Ball
38 Smoke Screen
39 Spring
3A Star Rod
3B Star Rod Shot
3C Soccer Ball
3D Superscope
3E Superscope shot
3F Star
40 Food
41 Team Healer
42 Lightning
43 Unira
44 Bunny Hood
45 Warpstar
NON-STANDARD ITEMS (must be loaded by respective
character/stage)
46 Adventure Trophy
47 Key
48 Smash Plate
49 Stock Item
4A Apple
4B Sidestepper
4C Shellcreeper
4D Pellet (Distant Planet)
4E vegetable
4F Sandbag (HRC)
50 Aroaros
51 Koopa
52 Koopa (g)
53 Snake's Box
54 Diddy's Peanut
55 Link's Bomb
56 Peach's Turnup
57 R.O.B.'s Gyro
58 Diddy's Nut
59 Snake's Grenade
5A Samus' Armor piece
5B Toon Link's Bomb
5C Wario's Bike
5D Wario's Bike Part A
5E Wario's Bike Part B
5F Wario's Bike Part C
60 Wario's Bike Part D
61 Wario's Bike Part E
POKEMON
62 Torchic
63 Cerebi
64 Chickorita
65 Chickorita's Shot
66 Entei
67 Moltres
68 Munchlax
69 Deoxys
6A Groudon
6B Gulpin
6C Staryu
6D Staryu's Shot
6E Ho-oh
6F Ho-oh's Shot
70 Jirachi
71 Snorlax
72 Bellossom
73 Kyogre
74 Kyogre's Shot
75 Latias/Latios
76 Lugia
77 Lugia's Shot
78 Manaphy
79 Weavile
7A Electrode
7B Metagross
7C Mew
7D Meowth
7E Meowth's Shot
7F Piplup
80 Togepi
81 Goldeen
82 Gardevoir
83 Wobuffet
84 Suicune
85 Bonsly
ASSIST TROPHIES
86 Andross
87 Andross Shot
88 Barbara
89 Gray Fox
8A Ray MKII (Custom Robo)
8B Ray MKII Bomb
8C Ray MKII Gun Shot
8D Samurai Goroh
8E Devil
8F Excitebike
90 Jeff Andonuts
91 Jeff Pencil Bullet
92 Jeff Pencil Rocket
93 Lakitu
94 Knuckle Joe
95 Knuckle Joe Shot
96 Hammer Bro.
97 Hammer Bro. Hammer
98 Helirin
99 Kat & Ana
9A Ana
9B Jill & Drill Dozer
9C Lyn
9D Little Mac
9E Metroid
9F Nintendog
A0 NintendogFull
A1 Mr. Resetti
A2 Isaac
A3 Isaac Shot
A4 Saki Amamiya
A5 Saki Shot 1
A6 Saki Shot 2
A7 Shadow the Hedgehog
A8 Infantry
A9 Infantry Shot
AA Stafy
AB Tank (+Infantry)
AC Tank Shot
AD Tingle
AE Spiny
AF Waluigi
B0 Dr. Wright
B1 Wright Buildings

Char Mod (P1)

Red Alloy
4A000000 90180F20
10000098 0000002E
E0000000 80008000

blue menu
4A000000 90180F20
10000098 0000002F
E0000000 80008000

Yellow
4A000000 90180F20
10000098 00000030
E0000000 80008000

Green
4A000000 90180F20
10000098 00000031
E0000000 80008000

Char Mod (P2)

red
4A000000 90180F7C
10000098 0000002E
E0000000 80008000

Blue
4A000000 90180F7C
10000098 0000002F
E0000000 80008000

yellow
4A000000 90180F7C
10000098 00000030
E0000000 80008000

Green
4A000000 90180F7C
10000098 00000031
E0000000 80008000

Char Mod (P3)

- - - Red Alloy (P3)
4A000000 90180FD8
10000098 0000002E
E0000000 80008000

- - - Blue Alloy (P3)
4A000000 90180FD8
10000098 0000002F
E0000000 80008000

- - - Yellow Alloy (P3)
4A000000 90180FD8
10000098 00000030
E0000000 80008000

- - - Green Alloy (P3)
4A000000 90180FD8
10000098 00000031
E0000000 80008000

Char Mod (P4)

- - - - Red Alloy (P4)
4A000000 90181034
10000098 0000002E
E0000000 80008000

- - - - Blue Alloy (P4)
4A000000 90181034
10000098 0000002F
E0000000 80008000

- - - - Yellow Alloy (P4)
4A000000 90181034
10000098 00000030
E0000000 80008000

- - - - Green Alloy (P4)
4A000000 90181034
10000098 00000031
E0000000 80008000

Player 1 modifiers

Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers

Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers

Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers

Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info
Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Control enablers:

[Must be ON](Y.S.)
4A000000 810F1F3C
D2000000 00000002
901F058C 5400843E
90020070 00000000
C277F780 00000010
7CDFF050 2C06414C
4082006C 2C1C0002
40810064 39820074
809E0038 A0EC0000
7C043800 41810050
A0EC0002 7C1C3800
41820044 3CC0804E
A0C6E4C0 A8EC0004
2C070000 41820030
A8EC0004 7C063800
4082000C A38C0006
4800001C 2C07FFFF
4082000C AB8C0006
4800000C 398C0004
4BFFFFD8 939E0038
60000000 00000000
4A000000 805A9320
14000078 00000000
E0000000 80008000
-These codes do NOT change player characters into Bosses
-Use Gamecube controller in the 3rd port [D-Pad and other buttons]
-Some moves are not enabled in order to prevent freezing
-Press START to self-destruct

Petey Piranha
4A000000 805A9320
30000070 00005C00
16000074 0000001C
00840001 10800001
01840006 01880007
0181000B 0182000C
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A>]
[A<]
[A^]
[Av]

Rayquaza
4A000000 805A9320
30000070 00005C01
16000074 00000038
0008001E 1080001E
0180000B 0184000C
0182000D 0181000D
01880010 02880013
02840014 02800017
0282001A 0281001A
0480001D FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A]
[B ]
[B^]
[Bv]
[B]
[X]

Duon
4A000000 805A9320
30000070 00005C06
16000074 0000003C
00090001 10800001
0180000B 0181000F
0182000F 02800010
02810011 02820012
02840013 02880014
00A00015 00C00015
01840016 01880017
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[R] or [L]

Galleom
4A000000 805A9320
30000070 00005C04
66000001 00000000
30000071 00005C03
16000074 00000040
0013002D 1080002D
01800014 01810015
01820015 02810016
02820016 02800017
0288001A 00A0001E
00C00023 01840027
01880028 02840029
0480002C FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A]
[B ]
[B^]
[Bv]
[B]
[R] or [L]
[RL]
[X]

Master Hand
4A000000 805A9320
30000070 00005A01
16000074 00000038
000A0034 10800034
0288000B 0188000E
01840011 02800014
01810019 0281001A
0481001B 0488001D
01820020 02820024
01800026 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]

Crazy Hand
4A000000 805A9320
30000070 00005A02
16000074 00000040
00090032 10800032
0288000B 0188000E
01840011 02800014
02840015 01820016
02820017 04840018
04800019 0488001A
0181001D 02810020
01800023 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[Bv]
[B<]
[B>]
[X]
[X^]
[Xv]

Ridley
4A000000 805A9320
30000070 00005C05
16000074 00000034
000B001B 1080001B
02800009 01800009
0182000B 0181000B
0282000B 0281000B
0184000E 0284000F
01880011 02880012
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A>] or [A<]
[B ]
[B^]
[Bv]
[B>] or [B<]

Meta Ridley
4A000000 805A9320
30000070 00005C07
16000074 00000020
000A001B 1080001B
0182000B 0180000F
01800010 0184000F
01810016 FFFFFFFF
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]

Porky
4A000000 805A9320
30000070 00005C02
16000074 00000028
00080001 10800001
00820013 00810013
01800017 0188001A
0288001E 02840022
02800023 FFFFFFFF
E0000000 80008000
Available commands:
[>] or [<]
[A]
[A^]
[B ]
[B^]
[Bv]

Tabuu
4A000000 805A9320
30000070 00005C08
16000074 00000048
00100027 10800027
01840011 01800012
00A00013 01810016
01820018 01880019
0480001D 0284001E
0288001F 02810020
02820023 00C00024
02800026 10800027
FFFFFFFF 00000000
E0000000 80008000
Available commands:
[A]
[A^]
[Av]
[A<]
[A>]
[B ]
[B^]
[B<]
[B>]
[Bv]
[X]
[R]
[L]

texture

Texture Uploader(Updated as of Oct.3)
4A000000 800C7348
D2000000 00000005
83A40008 92440008
3E408000 3A522F00
93B20000 82440008
93A40008 83A40004
60000000 00000000
80000002 80000000
80000003 80000000
4A000000 80002F00
30000000 00000000
6600002B 00000000
E2000001 00000000
92210000 00000000
4A001000 00000000
30000000 FADEF00D
80000001 93573000
60000000 00000000
4A001001 00000000
32000000 FADEF00D
66000012 00000000
E2000001 00000000
80000002 0000000E
88000002 00000000
80000003 0000000E
88000003 00000001
A0000000 23000000
80000002 0000000A
88000002 00000000
80000003 0000000A
88000003 00000001
A0000000 23000000
66000016 00000000
E2000002 00000000
92210002 00000004
86100002 00000020
86000002 00000010
88000001 00000002
64000000 00000000
4A001000 00000000
92210002 00000004
92210003 00000004
86100003 00000020
88000003 00000001
26001814 935E0000
8A001001 00000000
86000000 00000010
86000001 00000010
60000000 00000001
8A002001 00000000
86000000 00000020
86000001 00000020
86000002 FFFFFFFF
22001810 00000000
64000000 00000001
E0000000 80008000
04002F00 00000000

Texture Setter
80000001 93573000
8000000A 80000000
8000000B 80000000
60000000 00000001
4A001001 00000000
30000000 FADEF00D
66100031 00000000
92110002 00000006
92010003 0000000A
86100003 00000104
92010004 0000000E
92010005 0000000F
80000008 80494EEC
80000009 90180FB8
60000006 00000000
4A001009 00000000
92010006 00000000
92010007 00000005
8000000A 8000181A
8000000B 80001822
A0000000 AB000000
8000000A 8000181E
8000000B 80001826
A0000000 AB000000
4A001008 00000000
30000000 00000001
58010000 00000008
DE000000 80009380
58010000 0000014C
4A101003 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
4A001001 00000010
8221000C 00001848
60000000 00000000
9C0020F0 00000000
86000000 00000020
4A100000 00000020
86000002 FFFFFFFF
22001810 00000000
64000000 00000000
E2000001 00000000
8421000C 00001848
E0000002 00000000
80100008 00000068
80100009 0000005C
62000000 00000000
4A001001 00000000
92110002 00000006
86100002 00000020
86000002 00000010
88000001 00000002
64000000 00000001
---------------------------------------------------------------------------------------------------------
Many thanks goes to PizzaBoy for the code for reading snapshot files. None of this can work without it.

Texture Finder:
4A000000 XXXXXXXX
30000000 00000001
58010000 00000008
DE000000 80009380
6610001A 00000000
58010000 0000014C
80000000 000000YY
86100000 00000104
4A101000 00000010
92210000 00000000
86300000 00FFFFFF
86100000 00000020
86000000 80000000
80000001 00000000
88000001 00000000
6000FFFF 00000000
86000001 00000020
4A000000 00000000
48101001 00000030
48101001 00000034
48101001 00000038
48101001 0000003C
90010002 00000000
80000003 00000000
80000004 80001810
80000005 80001814
A0000000 45000000
80000004 80001812
A0000000 45000000
66000002 00000000
E2000002 00000000
62000000 00000000
80000004 00000000
80000005 00000000
E0000000 80008000
---------------------------------------------------------------------------------------------------------
XXXXXXXX Player
YY Texture File # to find
Texture File Location is stored at 80001808
Texture File End is stored at 8000180C

Character Texture Swap
48000000 XXXXXXXX
DE000000 80009380
50010000 0000014C
48000000 YYYYYYYY
DE000000 80009380
54010000 0000014C
E0000000 80008000
Texture Swap Info
This code will replace one character's texture with that of another character that is in the match.
XXXXXXXX = Character Texture used
YYYYYYYY = Character whose texture is replaced
80672FA8 - Character 1
80672FB4 - Character 2
80672FC0 - Character 3
80672FCC - Character 4

XXXXXXXX
80494EEC P1
80494F54 P2
80494FBC P3
80495024 P4
etc.

The use-able texture files will be in the form of Brawl Snapshots, you must make sure to access the album they are stored in before starting any battles. Or the files wont be loaded.
The use-able texture files will be in the form of Brawl Snapshots,
you must make sure to access the album they are stored in before
starting any battles. Or the files wont be loaded.

To anyone who wishes to find texture files, here's a code for for locating texture files.(for USB Gecko users only)
To anyone who wishes to find texture files, here's a code for for
locating texture files.(for USB Gecko users
only)--------------------------------------------------------------------------
-------------------------------
Code:

Extreme Codes by Phantom Wings

Extreme Yoshi:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0500
4A001001 00000000
92210002 0026A4C4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0026A4C4
92210002 0026A4C0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0026A4C0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme ToonLink:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2800
4A001001 00000000
92210002 00272354
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00272354
92210002 00272350
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00272350
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Olimar:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1A00
4A001001 00000000
92210002 0026C5B4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0026C5B4
92210002 0026C5B0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0026C5B0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Kirby:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
92210002 00270460
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00270460
92210002 0027045C
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0027045C
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Zelda/Sheik:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0E00
4A001001 00000000
92210002 00274074
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00274074
92210002 00252FB4
88900002 00000003
94210002 00252FB4
92210002 00274070
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00274070
92210002 00252FB0
88900002 00000003
94210002 00252FB0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*must choose Zelda in the character select screen.

Extreme Pikachu:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0800
4A001001 00000000
92210002 00261894
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00261894
92210002 00261890
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00261890
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Dedede:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2300
4A001001 00000000
92210002 00244F74
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00244F74
92210002 00244F70
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00244F70
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Ness:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0B00
4A001001 00000000
92210002 002418B4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 002418B4
92210002 002418B0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 002418B0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Link:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0200
4A001001 00000000
92210002 00272394
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00272394
92210002 00272390
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00272390
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Ganondorf:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1600
4A001001 00000000
92210002 0027FD34
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0027FD34
92210002 0027FD30
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0027FD30
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Lucario
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2400
4A001001 00000000
92210002 0027C194
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0027C194
92210002 0027C190
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0027C190
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Wolf:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2900
4A001001 00000000
92210002 0026FA7C
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0026FA7C
92210002 0026FA78
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0026FA78
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Charizard(and others)
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF1D00
4A001001 00000000
92210002 0027475C
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0027475C
92210002 00252774
88900002 00000003
94210002 00252774
92210002 0023F1B4
88900002 00000003
94210002 0023F1B4
92210002 00274758
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00274758
92210002 00252770
88900002 00000003
94210002 00252770
92210002 0023F1B0
88900002 00000003
94210002 0023F1B0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*choose Charizard from the PT icon in the character select screen.

Extreme Snake:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF2A00
4A001001 00000000
92210002 0025F6B4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0025F6B4
92210002 0025F6B0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0025F6B0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Luigi:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
92210002 0027E570
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0027E570
92210002 0027E56C
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0027E56C
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Ike:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
92210002 00281B74
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00281B74
92210002 00281B70
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00281B70
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Samus:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0300
4A001001 00000000
92210002 00266B10
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00266B10
92210002 00249814
88900002 00000003
94210002 00249814
92210002 00266B0C
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00266B0C
92210002 00249810
88900002 00000003
94210002 00249810
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Captain Falcon:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0A00
4A001001 00000000
92210002 00280114
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 00280114
92210002 00280110
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 00280110
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Fox:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0700
4A001001 00000000
92210002 0026F9BC
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0026F9BC
92210002 0026F9B8
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0026F9B8
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Extreme Mario:
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
92210002 0025EAF4
92210003 0028BD14
86A00003 40800000
88900002 00000003
94210002 0025EAF4
92210002 0025EAF0
92210003 0028BD10
86A00003 40800000
88900002 00000003
94210002 0025EAF0
E2000001 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

other

Can start match with only 1 player [spunit262]
0468D420 2c060001

The Greates Either
284F7880 00000000
4A000000 8077F780
14000000 939E0038
E2000001 80008000
284F7880 00002000
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800124 2C1C00F9
40820008 3B8000F8
939E0038 00000000
E2000001 80008000
284F7880 00000400
4A000000 8077F780
D2000000 00000004
2C1C0125 40820008
3B800116 2C1C00F9
40820008 3B8000F8
939E0038 00000000
While Performing Great Aether use the following commands:
Hold Z to do Bring them down to the ground.
Hold B to knock them into the air.
Release all buttons to end the combo.

Note: The Greatest Aether codes won't work (any of them) if the
one for the Nunchuck is used at the same time as the ones for the
Wired GC or Wavebird...

If you're wondering "shadowofchaos" and "shadowofchaos725"
are me.... It's just that I think the name without the number was
taken on the forum when I registered....

Stage Modifier
4A000000 90180F08
10000033 00000038
10000034 00000050
E0000000 80008000

Grafix mod
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
1000000Y 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
80672FA8 1
80672FB4 2
80672FC0 3
80672FCC 4
80672FD8 5
80672FE4 6
80672FF0 7
80672FFC 8
Y = Part Affected
Z = State
0 = Off
1+ = On
Part's List:
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick

Allow Overlapping
4A000000 81000000
30653264 01010101
10521D58 00000001
E2000001 80008000
Allows putting one object above each other
Note - If you place a large object that completely covers a smaller object, you will not be able to ever delete the smaller object.

- - - - Infinite Smash Balls
4A000000 80000000
1462C3A0 00000000

- - - - Infinite Pokeballs
4A000000 80000000
1462C4CA 00000000

- - - - Infinite Bomb-obs
4A000000 80000000
1462C36E 00000000

- - - - Infinite Party Balls
4A000000 80000000
1462C38A 00000000

- - - - Infinite Smart Bombs
4A000000 80000000
1462C39E 00000000

- - - - Infinite Gooey Bombs
4A000000 80000000
1462C374 00000000

- - - - Hold L for Target Test
284DE4B0 000000C0
4A000000 81000000
145E25D8 00000038
E2000002 80008000
Hold the specified button down on the stage selection screem while loading.

- - - - Hold Y for Result Stage
284DE4B0 00000880
4A000000 81000000
145E25D8 00000028
E2000002 80008000
Hold the specified button down on the stage selection screem while loading.

- - - - Hold X for Home Run Contest
284DE4B0 00000480
4A000000 81000000
145E25D8 00000034
E2000002 80008000
Hold the specified button down on the stage selection screem while loading.

Unlimited objects
4A000000 81000000
30653264 01010101
14529E5C 00000000
E2000001 80008000
Removes the limitations how many objects you may place!

Stage Modifier (The Stages with a Star work)
4A000000 90180F08
10000033 000000XX
10000034 00000000
E0000000 80008000
Stage List
The Stages with a Star work
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 (8) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown

Assist Trophy Switcher [Heinermann]
4A000000 90180F08
14000054 XXXXXXXX
E0000000 80008000
Assist Trophy List
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff

Pokemon Switches (Offline ONLY) [Heinermann]
4A000000 90180F08
14000050 XXXXXXXX
E0000000 80008000
Pokemon List
These codes work Offline ONLY
01000000=Togepi
02000000=Goldeen
04000000=Gardevoir
08000000=Wobbuffet
10000000=Suicune
20000000=Bonsly
00010000=Lugia
00020000=Manaphy
00040000=Weavile
00080000=Electrode
00100000=Metagross
00200000=No Pokemon
00400000=Meowth
00800000=Piplup
00000100=Gulpin
00000200=Staryu
00000400=Ho-oh
00000800=No Pokeball
000001000=Snorlax
000002000=Bellossom
000004000=Kyogre
000008000=Latios & Latias
00000001=Torchic
00000002=No Pokeball
00000004=Chikorita
00000008=Entei
00000010=Moltres
00000020=Munchlax
00000040=Deoxys
00000080=Groudon

Aggressive AT's and Pokeballs: (Phantom Wings)
4A000000 8077F780
D2000000 00000008
2C000002 40820030
2C120000 40820010
2C1C0003 40820008
3B800005 60000000
2C12002A 40820010
2C1C0003 40820008
3B800005 60000000
939E0038 00000000
E0000000 80008000
Makes all Assist Trophies and Pokeballs activate upon hitting the ground and attack anyone nearby.

Control Loser on Victory Screen
4A000000 8077F908
D2000000 00000003
2C1e0110 40820008
3BC0010E 60000000
93DD0038 00000000
Let's you control the Loser(s) on the Victory Screen, the background will be loaded because the Winner does his Victory Pose.
The Camera will stay in place, and you can only play as the Winner if he gets hit.

World X (BETA)
4A000000 8072E8A4
14000000 60000000
14000004 60000000
D2000008 0000000E
3CA08000 91C52F10
91E52F14 92052F18
92252F1C 81C40000
81E40004 82040008
3E204360 7C0E8800
41800008 3DC0C35F
3E20C360 7C0E8800
41800014 3A20FFFF
7C0E8800 41810008
3DC0435F 60000000
91C3000C 91E30010
92030014 81C52F10
81E52F14 82052F18
82252F1C 00000000
try this

Can start match with only 1 player [spunit262]
0468D420 2c060001

Kirby's new move! [Power Marshall]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0600
4A001001 00000000
302745C8 00000026
302702DC 40000000
142702DC 42000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
Just keep pressing  side-A each step!

Allow Replays Longer Than Three Minutes [brkirch]
040EB804 60000000

All players can be on the same team [spunit262]
0468D534 38600000
 
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