SilverSpark
Smash Journeyman
This is a general list of Pikachu's combos and pseudo-combos. Pretty self-explanatory.
If you have any to add, feel free to post them.
2) D-tilt > F-smash
3) U-tilt > D-smash
4) U-tilt >U-tilt D-smash
5) U-tilt > U-tilt > U-smash > Thunder
6) U-tilt > U-tilt > Jump > U-air > Fast Fall > Jump > U-air > Double Jump > N-air
7) Short Hop > Auto-canceled N-air > Grab > anything
8) Fast-fall > F-air > U-tilt > U-air > U-air/N-air/F-air
9) Fast-fall > F-air > U-tilt > U-air > U-air
10) FF > F-air > U-smash
11) FF> F-air > D-smash
12) FF > F-air > Grab
13) FF > F-air > D-tilt
14) U-smash > Thunder
15) Full hop Thunderjolt toward opponent > QA once/twice in front of TJ to hit them
16) U-smash > U-smash
17) U-air > N-air
18) Ground-canceled D-air > Grab or any attack
19) Double/Triple Thunderjolt: When recovering from a high point of the stage, fire some jolts. The first one may trip them, so the next two will hit them easily.
20) Thunder > N-air (Thunair)
21) Thunder (when pika gets hit by the lightning) > D-air or A (you should get at least one hit in)
22) D-throw > F-tilt > Reverse anything (Good for reversing a chaingrab at low percents)
23) D-air > Skull bash (used when edgeguarding at mid-low percents)
2) Grab > B-throw > Skull Bash
3) Grab > D-throw > Short Hop > D-air
4) Grab > D-throw > U-tilt > U-smash
5) Grab > U-throw > Double Jump > F-air > N-air[/COLOR]
6) Grab > U-throw > Jump > B-air > Double Jump > U-air
7) Grab > U-throw > Thunder
8) Grab > U-throw > U-smash > Thunder
9) Grab > D-throw > D-smash
10) Grab > D-throw > U-tilt > U-air > U-air (if they air-dodge, then Nair)
11) Grab > D-throw > Auto-canceled Dair > Grab (follow DI)
12) Grab > D-throw > DAC boostgrab (on heavies/fast fallers)
13) Grab > D-throw > Shield (if they attack) > Grab
13) Grab > B-throw > QAC to anything (on heavies/fast fallers)
14) Grab Release (when your opponent is near the edge) > Chase them off of the stage + Falling Aerial
15) Grab > F-throw > QAC > Nair (or any aerial)
16) Grab > F-throw > QAC > Grounded Dair
17) Grab > U-throw > U-air > U-air
2) QA through opponent -> QA back
3) QAC > Nair
4) QAC > Uair > Nair
5) QAC > Bair
6) QAC > Charged/Uncharged Skull Bash
7) QAC > Grounded/Full-hopped Thunder jolt
8) QAC > QAC (keep going through them)
If you have any to add, feel free to post them.
The Basic Combos
1) D-tilt > F-tilt2) D-tilt > F-smash
3) U-tilt > D-smash
4) U-tilt >U-tilt D-smash
5) U-tilt > U-tilt > U-smash > Thunder
6) U-tilt > U-tilt > Jump > U-air > Fast Fall > Jump > U-air > Double Jump > N-air
7) Short Hop > Auto-canceled N-air > Grab > anything
8) Fast-fall > F-air > U-tilt > U-air > U-air/N-air/F-air
9) Fast-fall > F-air > U-tilt > U-air > U-air
10) FF > F-air > U-smash
11) FF> F-air > D-smash
12) FF > F-air > Grab
13) FF > F-air > D-tilt
14) U-smash > Thunder
15) Full hop Thunderjolt toward opponent > QA once/twice in front of TJ to hit them
16) U-smash > U-smash
17) U-air > N-air
18) Ground-canceled D-air > Grab or any attack
19) Double/Triple Thunderjolt: When recovering from a high point of the stage, fire some jolts. The first one may trip them, so the next two will hit them easily.
20) Thunder > N-air (Thunair)
21) Thunder (when pika gets hit by the lightning) > D-air or A (you should get at least one hit in)
22) D-throw > F-tilt > Reverse anything (Good for reversing a chaingrab at low percents)
23) D-air > Skull bash (used when edgeguarding at mid-low percents)
Grab Combos
1) Grab > F-throw > Dashing Cancel U-smash2) Grab > B-throw > Skull Bash
3) Grab > D-throw > Short Hop > D-air
4) Grab > D-throw > U-tilt > U-smash
5) Grab > U-throw > Double Jump > F-air > N-air[/COLOR]
6) Grab > U-throw > Jump > B-air > Double Jump > U-air
7) Grab > U-throw > Thunder
8) Grab > U-throw > U-smash > Thunder
9) Grab > D-throw > D-smash
10) Grab > D-throw > U-tilt > U-air > U-air (if they air-dodge, then Nair)
11) Grab > D-throw > Auto-canceled Dair > Grab (follow DI)
12) Grab > D-throw > DAC boostgrab (on heavies/fast fallers)
13) Grab > D-throw > Shield (if they attack) > Grab
13) Grab > B-throw > QAC to anything (on heavies/fast fallers)
14) Grab Release (when your opponent is near the edge) > Chase them off of the stage + Falling Aerial
15) Grab > F-throw > QAC > Nair (or any aerial)
16) Grab > F-throw > QAC > Grounded Dair
17) Grab > U-throw > U-air > U-air
Quick Attack and QAC Combos
1) QA to the ground > D-air (you should do an immediate D-air on the ground)2) QA through opponent -> QA back
3) QAC > Nair
4) QAC > Uair > Nair
5) QAC > Bair
6) QAC > Charged/Uncharged Skull Bash
7) QAC > Grounded/Full-hopped Thunder jolt
8) QAC > QAC (keep going through them)