So, I've been getting stuck into online with our super tough pink puff. Well actually, I use the yellow skin, but still. Anyway, Kirby still has a bunch of good combo tools. F-throw is still good, leading into f-air at early%'s, possibly d-air (I haven't tried that so much though) and at least Final Cutter at mid%'s (which is good on the Battlefields since he now lands on platforms after the throw, and as
TimG57867
says above, you can get it out before he hits the platform). D-air is still pretty strong as a move, and if the foe isn't expecting it, it can lead into any smash (d-smash is the one I seem to commonly use though) at any% (if the opponent techs if you hit them in the air, you can easily get a d-smash hit). N-air is real good landing with, 7 frames is like nothing, and is still an all around good move. Final Cutter and Stone feel better, but then again, that may be inexperience on the parts of the opponents. I do still think that his biggest drawbacks are range and speed however, although his new-old dash attack and sped up initial dash help with that. Speaking of, dash attack is far, FAR better the Smash 4 version. Being single-hit, a shield-crossup, a surprisingly long-lasting hitbox (I've caught a lot of people out with it), and can also kill is so much better than whatever Break Spin did in Smash 4. B-air is even better than before due to the landing lag reduction, while still being a potent move and kill move overall. F-air is also pretty strong due to the landing lag reduction, also managing to combo into f-tilt if you land with either of the first two hits.