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COMPETITIVE Brawl+: Code Agenda

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
almas, I put the merger in the beta section for the moment because its not up to date and the new codes section is kinda crowded
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Hack Constans
065A9300 00000020
SHORTHOP DASHDASH
FASTFALL 4F000000
LEDGGRAB STARJUMP
THORWSPD BF266666
Don't touch the ones that aren't labeled.

Slight typo fix.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
@Kupo
OK, I see the new code. Spunit does need to make his old code work without the lagless ledges, that ALR code was the ****.

Someone post the 1 frame buffer code plox, I don't know how to adjust the value on it since it wasn't really explained in the OP.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Testing spunit

@Kupo
OK, I see the new code. Spunit does need to make his old code work without the lagless ledges, that ALR code was the ****.

Someone post the 1 frame buffer code plox, I don't know how to adjust the value on it since it wasn't really explained in the OP.
I didn't think it needed to be. When there are 4 x's, you don't use the converter. Whatever number you want in hex is the number so 0001 is 1. 000F is 16.

0485B784 38600001

That is 1 buffer
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
I am still getting vortex, I don't know what Kupo did to fix that. Dash canceling is working properly for me as well.

I LOVE the slide from the ALR code though. I'm messing with Samus at 1.7 short hops and she lands her fairs into a semi-waveland. It's ****in great. I honestly think it's an amazing happy accident.
Sounds cool. Don't you mean .7 SH?
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
@spunit
The short hop part of the code still isn't working for me, and the new version of the Constants code makes Samus slide so much and so fast as she hits the ground from an aerial that it teleports her to the other side of FD.
 

jmlee337

Smash Journeyman
Joined
May 8, 2008
Messages
303
Slippi.gg
LEE#337
@spunit
The short hop part of the code still isn't working for me, and the new version of the Constants code makes Samus slide so much and so fast as she hits the ground from an aerial that it teleports her to the other side of FD.
lol, Super wavedash for Brawl+!
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
@spunit
The short hop part of the code still isn't working for me, and the new version of the Constants code makes Samus slide so much and so fast as she hits the ground from an aerial that it teleports her to the other side of FD.
I haven't given that one a try...


Spunit your amazing in every sense of the word. Not only is your No ASL ledges code shorter but it works much better. I can no longer abuse the AS with TL anymore!!!
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
what's the point of no autosweetspot ledges? Doesn't it just make edgeguarding much easier?
Uh, yeah. That's the whole point. No edgeguarding due to autosweetspotting = boring ledge game.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
OK, I'm dumb. Apparently I had two instances of Spunits ASM code running, the old and new version. I just tested it and I get no more vortex. The shorthops aren't shorter though, that is still a problem.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
This is not possible. My code set is 129 right now and when spunit fixes the TGF and the lagless ledges code, then I will have 79 lines! o_O
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
Is there any way to bring back the slide from the old ALR code? It seriously helps out floatier characters, it's so ****ed useful.
 

Zilactic

Smash Cadet
Joined
Jan 11, 2009
Messages
47
Location
San Diego, CA
hahaah Mookie's hooked on the lastest physics exploit haha. he is on to something though. i like it too.


anyways, correct me if im wrong. but with that new no ASL code and triple jump fix, does that mean i can remove the merger code altogether? (well... when the triple jump fix is fixed and the lagless edges are fixed that is)
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
hahaah Mookie's hooked on the lastest physics exploit haha. he is on to something though. i like it too.


anyways, correct me if im wrong. but with that new no ASL code and triple jump fix, does that mean i can remove the merger code altogether? (well... when the triple jump fix is fixed and the lagless edges are fixed that is)
Ive already removed the merger and just added the standalone 56 lines of code
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Spunit I have a problem.

When I don't include Almas SH/DD/FF multiplier code then those values don't work. However, if I do use it, then the FF part is glitchy. I FF soo fast that I die in .1 secs over an edge due to a FF.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
I am still getting vortex, I don't know what Kupo did to fix that. Dash canceling is working properly for me as well.

I LOVE the slide from the ALR code though. I'm messing with Samus at 1.7 short hops and she lands her fairs into a semi-waveland. It's ****in great. I honestly think it's an amazing happy accident.
Spunit I have a problem.

When I don't include Almas SH/DD/FF multiplier code then those values don't work. However, if I do use it, then the FF part is glitchy. I FF soo fast that I die in .1 secs over an edge due to a FF.
You need to use the version I tweaked. I moved the values around.

Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C0020004 EC200072
2C002F00 4082000C
C01E0008 EC200072
2C002F5C 4082000C
C01E000C EC200072
4E800020 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
You need to use the version I tweaked. I moved the values around.

Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C0020004 EC200072
2C002F00 4082000C
C01E0008 EC200072
2C002F5C 4082000C
C01E000C EC200072
4E800020 00000000
I get a freeze

Do you want me to post my txt file?

Code:
RSBE01
SSBB

Bundle 1 (11 lines)
* 0481CB34 C0220020
* 045A9340 00000000
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000
* 02FC098A 00110000
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000
No tripping
Inf replay
No decay+fresh
Dash dancing

down gravity (1 line)
* 04641524 3FA00000
+1.25 down

Stage reversed (6 lines)
* 4A000000 90000000
* 1416A904 BF800000
* 22623090 00000014
* 22623090 0000001C
* 1416A904 3F800000
* E0000000 80008000
PS2
Warioware

buffer (1 line)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
1400015C 00000001
14000150 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
1 frame

PS MOD (1 line)
* 04B88F20 00000002
2 frame PS

Shield gain (1 line)
* 04B88454 3D4CCCCD
.05

shield stun (6 lines)
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C000B 3B9C0016
* 38800005 7F9C23D6
* 60000000 00000000
X=11
Z=22
Y=5

hitlag (8 lines)
* C2771EAC 00000003
* 1C840006 38840000
* 39C0000A 7C8473D6
* 2C040000 00000000
* C2876220 00000003
* 1C840006 38840000
* 39C0000A 7C8473D6
* 80660064 00000000
60%
 

Default settings mod (9 lines)
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000104
* 0417F364 04000A00
* 0417F368 08010101
* 0417F36C 01000000
* E0000000 80008000
4 stock
8 mins
team attack on

Shield damage
* 04B8847C 3E800000
.25

SEPARATER

Custom CSS
0668310C 00000040
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00028
94A30004 3B7B0001
2C1B0032 4180FFDC
48000028 60000000
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000024
00090C0D 0515011A
0A100317 12220616
1F180713 250B190E
02241408 1B232011
21262729 00000000

CD Hack
4A000000 8098D528
D2000000 00000003
2C060001 40820008
38C0000B 60000000
90DD08C0 00000000
Franklin badges are CDs

hitstun (2 lines)
* 02B88F48 00030001
* 04B87AA8 3EF851EC
.485

Contants (5 lines)
* 065A9300 00000020
* 3F800000 3F95C28F
* 3F933333 4F000000
* 3F800000 3FE66666
* 3F8CCCCD BF266666
Short hop: 1
Dash Dance: 1.17
Fast fall: 1.15
Lagless ledges: 1
Jump speed: 1.8 
Throw speed: 1.1 

No ASL (7 lines)
* C27812B0 00000006
* 2C04000A 40A20020
* 8181003C 816C0018
* C00B0010 C02B001C
* FC000840 40A10008
* 38000000 5400CFFF
* 60000000 00000000

buffer (1 line)
* 0485B784 38600001
1 frame

lagless ledges (24 lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 00000014
* 58010000 0000007C
* 30000038 00000074
* 86000002 00000040
* 86910002 40800000
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000

triple jump (26 lines)
* 80000000 80623320
* 80000001 00000000
* 60000006 00000000
* 60000003 00000001
* 4A001000 00000000
* 4A101001 00000000
* 36000000 00000032
* 58010000 00000004
* DE000000 80008180
* 58010000 00000060
* DE000000 80008180
* 92210002 00000070
* 58010000 0000007C
* 30000038 00000073
* 4A001002 00000000
* 58010000 00000020
* 92210002 0000001C
* 86310002 FFFFFFF7
* E2000001 00000000
* 80100001 00000008
* 62000000 00000001
* E200000F 00000000
* 80000001 00000000
* 80100000 00000244
* 62000000 00000000
* E0000000 80008000

Leave these alone

throw and jump speed (7 lines)
* C2766C20 00000006
* 807D007C 80630038
* 2C03000A 40A2000C
* C022FFF4 FC000072
* 2C03003C 40A2000C
* C022FFF8 FC000072
* D01F0010 00000000

Constants ASM bundle (13 lines)
* C2766C24 0000000C
* 807F0030 809D007C
* 80840038 80BD0014
* C0250040 A0050040
* 80DD0068 2C040018
* 40A20008 FC21002A
* 2C040074 40A20010
* 2C000000 40A20008
* C022FFF0 2C040005
* 40A20018 C046003C
* C062FFFC FC021840
* 41A10008 C022FFEC
* D0250040 00000000
Auto L cancel
Lagless ledges
Dash canceling

SH/DD/FF ASM Bundle (8 lines)
* C285765C 00000007
* 2C002F20 4082000C
* C0020004 EC200072
* 2C002F00 4082000C
* C01E0008 EC200072
* 2C002F5C 4082000C
* C01E000C EC200072
* 4E800020 00000000
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
I got a freeze, too. I kept getting them last night as well, until I switched back to Almas's version of that code.
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Try this one.

Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C002FFE0 EC200072
2C002F00 4082000C
C01EFFE4 EC200072
2C002F5C 4082000C
C01EFFE8 EC200072
4E800020 00000000
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Try this one.

Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C002FFE0 EC200072
2C002F00 4082000C
C01EFFE4 EC200072
2C002F5C 4082000C
C01EFFE8 EC200072
4E800020 00000000
Freeze. Btw, Idk if this is intentional but your missing the second line from almas' code.

3FC0805A 3BDE7304

Should that be squeezed in after your first line?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Freeze. Btw, Idk if this is intentional but your missing the second line from almas' code.

3FC0805A 3BDE7304

Should that be squeezed in after your first line?
N0, but that was related to the problem. I forgot to switch all the loads to use r2 instead of r30.

Short Hop Height/Dash Speed/Fastfall Speed Multiplier [Almas]
C285765C 00000007
2C002F20 4082000C
C002FFE0 EC200072
2C002F00 4082000C
C002FFE4 EC200072
2C002F5C 4082000C
C002FFE8 EC200072
4E800020 00000000
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Good to see the line limit getting further and further away. We may even be able to fit in codes like CSS and Ness's bat makes a HRB sound (should anyone make it).
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
I'm sorta confused as to why Spunit is tossing out the older codes. Why not fix the short hop in his current code, and perhaps create an alternate version with the slide? That'd make me very happy.

Also, IIRC, I wanna get in on this. What do I need to do?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I'm sorta confused as to why Spunit is tossing out the older codes. Why not fix the short hop in his current code, and perhaps create an alternate version with the slide? That'd make me very happy.

Also, IIRC, I wanna get in on this. What do I need to do?
lol, its nice to see that you have crazy ideas like the rest of us xD

Im testing this code out and once it works, Ill post my updated code set
 
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