Hi everyone ! I'm actually working on a custom melee sfx project and by the way, i've checked the ssm files to identify sounds and what tey're used for. If the ssm files for characters, stages and the announcer are clear enough, main.ssm is something else ! So, I've focused on this one and here is what I've found.
So, the list isn't 100% complete, some details are still missing but the most important part is here.
(for information the only sounds I haven't find yet are main05/ 06/ 21/ 24/ 25/ 3e/ c4)
Descriptions in the form of "SFX__SE_TAORE_(material)" are for "to fall on (material)" because if I'm not wrong,
TAORE = taoreru = to fall. Those in the form of "SFX_SE_STEP_(material)" are pretty obvious.
Most of the descriptons are from this page,
https://www.ssbwiki.com/Debug_menu_(SSBM)/Debug_sound_test_menu
they're more clear than those I've writed before, that's why I copied them.
In side of that, it was really helpful, so big shoutout to the one/ those behind that wiki page.
I'd like to thank @GodFed for his audio hack tutorial and @Itaru for some of his posts.
PS : One precision I'd like to make, english isn't my first languge and I know I'm not that good at it, sorry in advance for the mistakes I've potentially made. And if any file description isn't clear or if you have any suggestion, let me know !
So, the list isn't 100% complete, some details are still missing but the most important part is here.
(for information the only sounds I haven't find yet are main05/ 06/ 21/ 24/ 25/ 3e/ c4)
Descriptions in the form of "SFX__SE_TAORE_(material)" are for "to fall on (material)" because if I'm not wrong,
TAORE = taoreru = to fall. Those in the form of "SFX_SE_STEP_(material)" are pretty obvious.
Most of the descriptons are from this page,
https://www.ssbwiki.com/Debug_menu_(SSBM)/Debug_sound_test_menu
they're more clear than those I've writed before, that's why I copied them.
In side of that, it was really helpful, so big shoutout to the one/ those behind that wiki page.
main00 : Character starts dashing
main01 : Character does a rolling dodge
main02 : Character does a spot dodge
main03 : Character does a tech/ grabs ledge
main04 : Character stops dashing
main05 : (SFX_SE_JNM_L)
main06 : (SFX_SE_JNM_S)
main07 : Character wall jumps
main08 : Character hits a floor or ceiling after being launched (hard)
main09 : Character hits a floor or ceiling after being launched (medium)
main0a : Character hits a floor or ceiling after being launched (soft)
main0b : Character hits a floor or ceiling after being launched (very soft)
^ main08/9/a/b are also used for some attack end falls like falcon down-b or pikachu side-b
main0c : Character hits a wooden floor or ceiling after being launched (hard)
main0d : Character hits a wooden floor or ceiling after being launched (medium)
main0e : Character hits a wooden floor or ceiling after being launched (soft)
main0f : Character hits a wooden floor or ceiling after being launched (very soft)
^ main0c/d/e/f are also used for some attack landings like link/ ICs Dair and wall grapple
main10 : (SFX_SE_TAORE_SNOW_L / to _SSS)
main11 : (SFX_SE_TAORE_WATER_L / to _SSS)
main12 : (SFX_SE_TAORE_GRASS_L / _S)
main13 : (SFX_SE_TAORE_GRASS_SS / _SSS)
main14 : (SFX_SE_TAORE_DIRT_L / _S)
main15 : (SFX_SE_TAORE_DIRT_SS / _SSS)
main16 : (SFX_SE_TAORE_NMETAL_L / to _SSS)
main17 : (SFX_SE_TAORE_METAL_L / to _SSS)
main18 : (SFX_SE_TAORE_OIL_L / _S)
main19 : (SFX_SE_TAORE_OIL_SS / _SSS)
main1a : (SFX_SE_TAORE_STONE_L / to _SSS)
main1b : (SFX_SE_TAORE_PAPER_L / to _SSS)
main1c : Fall/ step on flat zone floor
main1d : Giant landing (sound added to normal landing when in giant state)
main1e : Landing
main1f : Bowser / DK jumps
main20 : Bowser / DK double jumps
main21 : (jump sound ?)
main22 : Character jumps
main23 : Land on a metal surface
main24 : (SFX_SE_WTYAK_L)
main25 : (SFX_SE_WTYAK_S)
main26 : Character gets launched (normal sized character)
main27 : Character gets launched (giant character)
main28 : Character successfully grabs another character
main29 : Coin sound effect for Super Jump Punch
main2a : hit (super jump punch)
main2b : Large hit (ex : falcon knee, Dair, smash attack)
main2c : Medium hit (ex : Ftilt,Dtilt)
main2d : Small hit (ex : mario Dtilt)
main2e : punch hit sound
main2f : punch hit sound (late) (rapid jab)
main30 : weak hit (almost all jabs)
main31 : energy based hit (ex : zelda's up/forward throw)
main32 : energy based hit (ex : zelda's pummel)
main33 : energy based hit (ex : zelda's down throw)
main34 : Character being stunned
main35 : close to blast zone whooshing noise
main36 : Character hits the bottom blast line
main37 : Small electric hit
main38 : Medium electric hit
main39 : Large electric hit
main3a : Small fire hit
main3b : Medium fire hit
main3c : Large fire hit
main3d : Character powershields
main3e : (SFX_JUST_IMP)
main3f : Clang hit
main40 : Sword clang hit
main41 : Character raises shield
main42 : Small slash hit
main43 : Medium slash hit
main44 : Large slash hit
main45 : explosive attack
main46 : explosive attack
main47 : explosive attack
main48 : explosive attack
main49 : explosive attack
main4a : fire attack
main4b : fire attack
main4c : fire attack
main4d : (apparently not used, not even in the debug sound test)
main4e : Character charges a smash attack
main4f : Character heals
main50 : Score count sound used in 1-Player modes
main51 : Character drops shield
main52 : Character's shield reflects a projectile
main53 : Character's shield breaks
main54 : Star KO
main55 : starman melody
main56 : hammer melody
main57 : (same as 58 but shorter sound)
main58 : DK down throw
main59 : Side blast zone (Left or Right?)
main5a : Side blast zone (Left or Right?)
main5b : Character's appearance on stage
main5c : hit someone invicible (weak hit)
main5d : hit someone invicible (stronger hit)
main5e : Character zapping after being hit by electricity
main5f : Character smoking after being hit by fire
main60 : (coin sound)
main61 : get coin
main62 : coin bounces (coin mode)
main63 : coin lands (coin mode)
main64 : Character fast falls
main65 : spinning hit swing
main66 : spinning hit swing 2
main67 : spinning hit swing 3
main68 : bowser/dk hit swing (low sound)
main69 : bowser/dk hit swing (mid sound)
main6a : Sword swing
main6b : (hit swing)
main6c : (hit swing)
main6d : (hit swing)
main6e : hit swing
main6f : hit swing
main70 : Trophy drop (lottery)
main71 : Player pulls the lottery lever
main72 : lottery machine shaking
main73 : get trophy
main74 : achievment
main75 : Player backs out of a menu
main76 : Player enters a menu
main77 : Player scrolls through options from a menu
main78 : Player attempts to select a blocked menu option
main79 : Character goes outside the camera's range
main7a : Player pauses
main7b : Starfox team radio call (Fox/Falco smash taunt & adventure scene)
main7c : Player gets a small coin (result screen)
main7d : Player gets large coin (result screen)
main7e : Character results sound effect (vs mode)
main7f : Player picks up or sets down the character select medallion
main80 : Player drops the medaillon on selected character
main81 : Player opens a player box for use in the character selection screen
main82 : Grab attempt/ Player closes a player box in the character selection screen
main83 : Warning when player attempts to erase data
main84 : Second warning when player attempts to erase data (escape from brinstar alert ?)
main85 : Erase done
main86 : No distance (home run)
main87 : Snapshot
main88 : (unused falcon voice)
main89 : (unused dk voice)
main8a : (unused mario voice)
main8b : (unused pikachu voice)
main8c : Character picks up an item
main8d : z-throw item
main8e : pick up food
main8f : Item disappears
main90 : home-run bat f-smash/ ness fsmash/ rest/ luigi's shoryuken/ freezie hit 1
main91 : Fan hits with any attack
main92 : ray gun shot
main93 : ray gun shot (echo)
main94 : Ray Gun attemps to fire while out of shots
main95 : star rod f-smash
main96 : star rod f-tilt/ dash attack
main97 : star rod jab
main98 : Star Rod is attempted to be used while out of shots
main99 : beam sword f-tilt/ f-smash
main9a : beam sword dash attack
main9b : beam sword jab
main9c : Fire Flower is used
main9d : Fire Flower is attempted to be used while out of ammo
main9e : Bob-omb activates
main9f : Koopa Shell hits, red or green/ flipper/ Luigi's dash attack/ Peach's veggies hit
maina0 : Character throws a Koopa Shell, red or green
maina1 : Motion Sensor Bomb gets set
maina2 : Egg breaks (item)
maina3 : ICs neutral or down B freezes a character/ Freezie hit 2
maina4 : Crate breaks
maina5 : Parasol opens (same for peach's up b)
maina6 : Party Ball lands on ground
maina7 : get starman
maina8 : starman step/ warp star landing
maina9 : Barrel breaks
mainaa : Super Scope shoots once
mainab : Super Scope gets cocked
mainac : Super Scope gets charged
mainad : Super scope fires a charged shot 1
mainae : Super scope fires a charged shot 2
mainaf : Super Scope attempts to fire while out of shots
mainb0 : Item falls on the ground
mainb1 : Crate falls on the ground
mainb2 : Barrel falls on the ground
mainb3 : Home-Run bat falls on the ground
mainb4 : Weapon item falls on the ground
mainb5 : Food falls on the ground
mainb6 : Character throws an item
mainb7 : Mr. Saturn hits a character
mainb8 : A Poké Ball opens
mainb9 : Initial use of a Warpstar
mainba : Character jumps with the Screw Attack ball
mainbb : Character gets the Bunny Hood
mainbc : Character dashes with the Bunny Hood
mainbd : Character stops with the Bunny Hood
mainbe : Character grows with the Super Mushroom
mainbf : Character shrinks with the Poison Mushroom
mainc0 : lip's stick jab/tilt/smash
mainc1 : lip's stick polen's hit
mainc2 : Character goes metal
mainc3 : Character released from ice
mainc4 : (apparently related to an ice attack)
mainc5 : Party Ball bounces off the ground
mainc6 : balloon fanfare 1
mainc7 : balloon fanfare 2
mainc8 : Character gets in the Barrel Cannon
mainc9 : Barrel Cannon fires
mainca : Cloaking Device gets activated
maincb : Hit swing when under cloaking device effect
maincc : (Unused time bomb sound)
maincd : Character stomps on a Goomba or Koopa; Character breaks Tingle's Balloon
maince : Character breaks a target
maincf : Ennemi vanishes (adventure mode)
maind0 : Character kills an enemy (adventure mode)
maind1 : Redead Screams
maind2 : Character breaks a Mushroom Kingdom block
maind3 : Octorok shoots a rock
maind4 : Octorok's rock hits something
maind5 : Like-Like eats a character
maind6 : Like-Like expels a character
maind7 : Metal step (Bowser / DK / GBowser)
maind8 : miraculous come back crowd reaction
maind9 : hyped crowd 1
mainda : hyped crowd 2
maindb : no contest crowd reaction
maindc : crowd applause
maindd : (SFX_SE_STEP_SNOW)
mainde : (SFX_SE_STEP_WATER/ _S)
maindf : (SFX_SE_STEP_WATERB)
maine0 : (SFX_SE_STEP_FROZEN)
maine1 : (SFX_SE_STEP_WOOD/ _B)
maine2 : (SFX_SE_STEP_WOODS)
maine3 : C.falcon step
maine4 : Giant step (mid weight/light characters)
maine5 : Metal step (mid weight characters)
maine6 : swordmen/ganondorf steps
maine7 : Metal step (lighter characters)
maine8 : DK step
maine9 : doc/mario/luigi steps
mainea : fox/falco steps
maineb : ICs steps
mainec : kirby step
mained : bowser step
mainee : Gbowser step
mainef : ness step
mainf0 : peach step
mainf1 : pichu/pikachu step
mainf2 : puff step
mainf3 : samus step
mainf4 : zelda/sheik steps
mainf5 : yoshi step
main01 : Character does a rolling dodge
main02 : Character does a spot dodge
main03 : Character does a tech/ grabs ledge
main04 : Character stops dashing
main05 : (SFX_SE_JNM_L)
main06 : (SFX_SE_JNM_S)
main07 : Character wall jumps
main08 : Character hits a floor or ceiling after being launched (hard)
main09 : Character hits a floor or ceiling after being launched (medium)
main0a : Character hits a floor or ceiling after being launched (soft)
main0b : Character hits a floor or ceiling after being launched (very soft)
^ main08/9/a/b are also used for some attack end falls like falcon down-b or pikachu side-b
main0c : Character hits a wooden floor or ceiling after being launched (hard)
main0d : Character hits a wooden floor or ceiling after being launched (medium)
main0e : Character hits a wooden floor or ceiling after being launched (soft)
main0f : Character hits a wooden floor or ceiling after being launched (very soft)
^ main0c/d/e/f are also used for some attack landings like link/ ICs Dair and wall grapple
main10 : (SFX_SE_TAORE_SNOW_L / to _SSS)
main11 : (SFX_SE_TAORE_WATER_L / to _SSS)
main12 : (SFX_SE_TAORE_GRASS_L / _S)
main13 : (SFX_SE_TAORE_GRASS_SS / _SSS)
main14 : (SFX_SE_TAORE_DIRT_L / _S)
main15 : (SFX_SE_TAORE_DIRT_SS / _SSS)
main16 : (SFX_SE_TAORE_NMETAL_L / to _SSS)
main17 : (SFX_SE_TAORE_METAL_L / to _SSS)
main18 : (SFX_SE_TAORE_OIL_L / _S)
main19 : (SFX_SE_TAORE_OIL_SS / _SSS)
main1a : (SFX_SE_TAORE_STONE_L / to _SSS)
main1b : (SFX_SE_TAORE_PAPER_L / to _SSS)
main1c : Fall/ step on flat zone floor
main1d : Giant landing (sound added to normal landing when in giant state)
main1e : Landing
main1f : Bowser / DK jumps
main20 : Bowser / DK double jumps
main21 : (jump sound ?)
main22 : Character jumps
main23 : Land on a metal surface
main24 : (SFX_SE_WTYAK_L)
main25 : (SFX_SE_WTYAK_S)
main26 : Character gets launched (normal sized character)
main27 : Character gets launched (giant character)
main28 : Character successfully grabs another character
main29 : Coin sound effect for Super Jump Punch
main2a : hit (super jump punch)
main2b : Large hit (ex : falcon knee, Dair, smash attack)
main2c : Medium hit (ex : Ftilt,Dtilt)
main2d : Small hit (ex : mario Dtilt)
main2e : punch hit sound
main2f : punch hit sound (late) (rapid jab)
main30 : weak hit (almost all jabs)
main31 : energy based hit (ex : zelda's up/forward throw)
main32 : energy based hit (ex : zelda's pummel)
main33 : energy based hit (ex : zelda's down throw)
main34 : Character being stunned
main35 : close to blast zone whooshing noise
main36 : Character hits the bottom blast line
main37 : Small electric hit
main38 : Medium electric hit
main39 : Large electric hit
main3a : Small fire hit
main3b : Medium fire hit
main3c : Large fire hit
main3d : Character powershields
main3e : (SFX_JUST_IMP)
main3f : Clang hit
main40 : Sword clang hit
main41 : Character raises shield
main42 : Small slash hit
main43 : Medium slash hit
main44 : Large slash hit
main45 : explosive attack
main46 : explosive attack
main47 : explosive attack
main48 : explosive attack
main49 : explosive attack
main4a : fire attack
main4b : fire attack
main4c : fire attack
main4d : (apparently not used, not even in the debug sound test)
main4e : Character charges a smash attack
main4f : Character heals
main50 : Score count sound used in 1-Player modes
main51 : Character drops shield
main52 : Character's shield reflects a projectile
main53 : Character's shield breaks
main54 : Star KO
main55 : starman melody
main56 : hammer melody
main57 : (same as 58 but shorter sound)
main58 : DK down throw
main59 : Side blast zone (Left or Right?)
main5a : Side blast zone (Left or Right?)
main5b : Character's appearance on stage
main5c : hit someone invicible (weak hit)
main5d : hit someone invicible (stronger hit)
main5e : Character zapping after being hit by electricity
main5f : Character smoking after being hit by fire
main60 : (coin sound)
main61 : get coin
main62 : coin bounces (coin mode)
main63 : coin lands (coin mode)
main64 : Character fast falls
main65 : spinning hit swing
main66 : spinning hit swing 2
main67 : spinning hit swing 3
main68 : bowser/dk hit swing (low sound)
main69 : bowser/dk hit swing (mid sound)
main6a : Sword swing
main6b : (hit swing)
main6c : (hit swing)
main6d : (hit swing)
main6e : hit swing
main6f : hit swing
main70 : Trophy drop (lottery)
main71 : Player pulls the lottery lever
main72 : lottery machine shaking
main73 : get trophy
main74 : achievment
main75 : Player backs out of a menu
main76 : Player enters a menu
main77 : Player scrolls through options from a menu
main78 : Player attempts to select a blocked menu option
main79 : Character goes outside the camera's range
main7a : Player pauses
main7b : Starfox team radio call (Fox/Falco smash taunt & adventure scene)
main7c : Player gets a small coin (result screen)
main7d : Player gets large coin (result screen)
main7e : Character results sound effect (vs mode)
main7f : Player picks up or sets down the character select medallion
main80 : Player drops the medaillon on selected character
main81 : Player opens a player box for use in the character selection screen
main82 : Grab attempt/ Player closes a player box in the character selection screen
main83 : Warning when player attempts to erase data
main84 : Second warning when player attempts to erase data (escape from brinstar alert ?)
main85 : Erase done
main86 : No distance (home run)
main87 : Snapshot
main88 : (unused falcon voice)
main89 : (unused dk voice)
main8a : (unused mario voice)
main8b : (unused pikachu voice)
main8c : Character picks up an item
main8d : z-throw item
main8e : pick up food
main8f : Item disappears
main90 : home-run bat f-smash/ ness fsmash/ rest/ luigi's shoryuken/ freezie hit 1
main91 : Fan hits with any attack
main92 : ray gun shot
main93 : ray gun shot (echo)
main94 : Ray Gun attemps to fire while out of shots
main95 : star rod f-smash
main96 : star rod f-tilt/ dash attack
main97 : star rod jab
main98 : Star Rod is attempted to be used while out of shots
main99 : beam sword f-tilt/ f-smash
main9a : beam sword dash attack
main9b : beam sword jab
main9c : Fire Flower is used
main9d : Fire Flower is attempted to be used while out of ammo
main9e : Bob-omb activates
main9f : Koopa Shell hits, red or green/ flipper/ Luigi's dash attack/ Peach's veggies hit
maina0 : Character throws a Koopa Shell, red or green
maina1 : Motion Sensor Bomb gets set
maina2 : Egg breaks (item)
maina3 : ICs neutral or down B freezes a character/ Freezie hit 2
maina4 : Crate breaks
maina5 : Parasol opens (same for peach's up b)
maina6 : Party Ball lands on ground
maina7 : get starman
maina8 : starman step/ warp star landing
maina9 : Barrel breaks
mainaa : Super Scope shoots once
mainab : Super Scope gets cocked
mainac : Super Scope gets charged
mainad : Super scope fires a charged shot 1
mainae : Super scope fires a charged shot 2
mainaf : Super Scope attempts to fire while out of shots
mainb0 : Item falls on the ground
mainb1 : Crate falls on the ground
mainb2 : Barrel falls on the ground
mainb3 : Home-Run bat falls on the ground
mainb4 : Weapon item falls on the ground
mainb5 : Food falls on the ground
mainb6 : Character throws an item
mainb7 : Mr. Saturn hits a character
mainb8 : A Poké Ball opens
mainb9 : Initial use of a Warpstar
mainba : Character jumps with the Screw Attack ball
mainbb : Character gets the Bunny Hood
mainbc : Character dashes with the Bunny Hood
mainbd : Character stops with the Bunny Hood
mainbe : Character grows with the Super Mushroom
mainbf : Character shrinks with the Poison Mushroom
mainc0 : lip's stick jab/tilt/smash
mainc1 : lip's stick polen's hit
mainc2 : Character goes metal
mainc3 : Character released from ice
mainc4 : (apparently related to an ice attack)
mainc5 : Party Ball bounces off the ground
mainc6 : balloon fanfare 1
mainc7 : balloon fanfare 2
mainc8 : Character gets in the Barrel Cannon
mainc9 : Barrel Cannon fires
mainca : Cloaking Device gets activated
maincb : Hit swing when under cloaking device effect
maincc : (Unused time bomb sound)
maincd : Character stomps on a Goomba or Koopa; Character breaks Tingle's Balloon
maince : Character breaks a target
maincf : Ennemi vanishes (adventure mode)
maind0 : Character kills an enemy (adventure mode)
maind1 : Redead Screams
maind2 : Character breaks a Mushroom Kingdom block
maind3 : Octorok shoots a rock
maind4 : Octorok's rock hits something
maind5 : Like-Like eats a character
maind6 : Like-Like expels a character
maind7 : Metal step (Bowser / DK / GBowser)
maind8 : miraculous come back crowd reaction
maind9 : hyped crowd 1
mainda : hyped crowd 2
maindb : no contest crowd reaction
maindc : crowd applause
maindd : (SFX_SE_STEP_SNOW)
mainde : (SFX_SE_STEP_WATER/ _S)
maindf : (SFX_SE_STEP_WATERB)
maine0 : (SFX_SE_STEP_FROZEN)
maine1 : (SFX_SE_STEP_WOOD/ _B)
maine2 : (SFX_SE_STEP_WOODS)
maine3 : C.falcon step
maine4 : Giant step (mid weight/light characters)
maine5 : Metal step (mid weight characters)
maine6 : swordmen/ganondorf steps
maine7 : Metal step (lighter characters)
maine8 : DK step
maine9 : doc/mario/luigi steps
mainea : fox/falco steps
maineb : ICs steps
mainec : kirby step
mained : bowser step
mainee : Gbowser step
mainef : ness step
mainf0 : peach step
mainf1 : pichu/pikachu step
mainf2 : puff step
mainf3 : samus step
mainf4 : zelda/sheik steps
mainf5 : yoshi step
I'd like to thank @GodFed for his audio hack tutorial and @Itaru for some of his posts.
PS : One precision I'd like to make, english isn't my first languge and I know I'm not that good at it, sorry in advance for the mistakes I've potentially made. And if any file description isn't clear or if you have any suggestion, let me know !
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