Mmac
Smash Lord
Hello, this is a small guide I created after getting tired of Grabbing people all the time, but finding nothing to do with them. His throws can actually have quite a bit of potential to combo (His Dthrow especially), and can be used greatly in his game. Granted that none of these throw combos are 100% accurate (Excluding Grab Release), They're still effective and can work very well, they're just determine on what the victim does, and what you do.
Legend:
[RG] - Release Grab (Or Grab Release) : Grab Release is basically purposely letting them break out of your grab so that you can follow it up with another grab usually, or a strong attack depending on the character. This is the only one that is 100% accurate, but it only works on less than half the roster
[F/Btrw] - Forward/Back Throw : F/BThrows can be used to combo some characters but only in Early %'s. Can be used as a great opener, but after that, it's pretty much meh.
Dtrw - Down Throw : Yoshi's DThrow is probably his bread and butter when it comes to Throw Combos, and is probably the Number 1 Throw you want to do. It can combo into a variety of moves, and it even has HITSTUN! However the only problem is that it's direction can be skewed by slanted stages such as Lylat Cruise or Yoshi Island Brawl. It could work to your advantage, but it most likely just hinder you.
Dtrw + DownB
Accuracy - Good
Efficiency - Good
DownB Works ok out of a Dthrow. It can work pretty well as a finisher, and it has a pretty good hitbox. However the stiffness of the attack could make it hard to actually land the hit.
Dtrw + Nair
Accuracy - Bad (Good on Soft Nair)
Efficiency - Meh
I don't really recommend this at all. It only works on a few characters, and even those one are hard to land a hit on with a full strength one. Especially since the fact that if you can land a Full Nair on them, you can land the other ones much, much easier. It can be used as a Kill though if you're close to the edge.
Dtrw + Fair
Accuracy - Meh
Efficiency - Excellent!
Fair is a High Risk = High Reward type of move. It's kinda hard to land a hit with it with it's laggy nature and predictability. If you do get a hit though, you can immediately follow it up with a Fast Fall into an Nair for a easy to land and modestly powerful strike, or into a Bair, where you can follow that up with EVEN more combos, or with a powerful smash attacks. The Fair is actually disjointed too, so it's actually not that hard to land a hit.
Dtrw + Uair
Accuracy - Great
Efficiency - Great
Uair is probably the move you mostly likely want to use out of a Dthrow, as it's the most easiest to hit with due to it's lagless nature. It has a great power acceleration, and on lower %'s, can be combo greatly into good Wall of Pain Combos. Easily the most effective of the 4.
The List:
Before I start off the list, I just want to remind everyone that I am much aware that the Throw Combos are NOT 100% Accurate, but are still effective. Plus you can usually punish what they're doing to escape anyways.
The Percents are basically a reminder that this combo will only work until that Percent. After that, the combo is basically impossible to pull off because they go too high. I also conveniently listed when DownB/Uair will kill, along with some Release Grab Usmash's/Uair's.
Any% Basically means it will work at Any% before 200%. Nobody really lives past 200 anyways...
Now onto the list
Mario:
F/Bthrow + Usmash = 0-38
Dtrw + DownB = 0-121 (Kills at 94)
Dtrw + Fair = 0-120
Dtrw + Uair = 0-122 (Kills at 99)
Luigi:
F/Btrw + Usmash = 0-32
Dtrw + DownB = 0-94 (Doesn't Kill)
Dtrw + Fair = 0-96
Dtrw + Uair = 0-97 (Also doesn't kill)
Peach:
F/Btrw + Usmash = 0% only
Dtrw + DownB = 0-70
Dtrw + Fair = 0-67
Dtrw + Uair = 0-65
Bowser:
RG + DashGrab = Any%
F/Btrw + Dash = 0-28
Dtrw + DownB = 0-160 (Kills at 112)
Dtrw + Nair = 0-96
Dtrw + Fair = 0-156
Dtrw + Uair = 0-147 (Kills at 112)
DK:
RG + DashGrab = Any%
F/Btrw + Usmash = 0-21
Dtrw + DownB = 0-177 (Kills at 119)
Dtrw + Nair = 0-141
Dtrw + Fair = Any%
Dtrw + Uair = 0-173 (Kills at 120)
Diddy:
RG + DashGrab = Any%
F/Btrw + Usmash = 0% Only
Dtrw + DownB = 0-117 (Kills at 95)
Dtrw + Fair = 0-115
Dtrw + Uair = 0-136 (Kills at 99)
Yoshi:
R/Btrw + Usmash = 0% Only
Dtrw + Fair = 0-136
Dtrw + Uair = 0-137 (Kills at 105)
Wario:
RG + Grab = Any%
RG + Usmash = Any% (Kills at 129)
RG + Uair = Any% (Kills at 122)
Dthrow + DownB = Any% (Kills at 108)
Dthrow + Fair = 0-145
He's got more, but.... why?
Link:
RG + DashGrab = Any%
F/Btrw + Usmash = 0-18
Dtrw + DownB = 0-175 (kills at 111)
Dtrw + Fair = 0-178
Dtrw + Uair = 0-192 (Kills at 111)
Zelda:
F/Btrw + Usmash = 0-17
Dtrw + DownB = 0-79 (No kill)
Dtrw + Fair = 0-78
Dtrw + Uair = 0-76
:shiek: Sheik:
F/Btrw + Usmash = 0-23
Dtrw + DownB = 0-89 (Kills at 85)
Dtrw + Fair = 0-84
Dtrw + Uair = 0-120 (Kills at 91)
Ganondorf:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at 145)
RG + DownB = Any% (Kills at 136)
F/Btrw + Usmash = 0-28
Dtrw + DownB = 0-157 (Kills at 115)
Dtrw + Nair = 115
Dtrw + Fair = 0-200
Dtrw + Uair = 0-172 (Kills at 116)
Toon Link:
F/Btrw + Usmash = 0% Only
Dtrw + DownB = 0-113 (Kills at 92)
Dtrw + Fair = 0-120
Dtrw + Uair = 0-130 (Kills at 96)
Samus:
Dtrw + Downb = 0-88 (No Kill)
Dtrw + Fair = 0-103
Dtrw + Uair = 0-108 (Kills at 102)
ZSS:
RG + DashGrab = Any%
F/Btrw + Usmash = 0-14
Dtrw + DownB = 0-94 (Kills at 87)
Dtrw + Fair = 0-118
Dtrw + Uair = 0-129 (Kills at 91)
Pit:
F/Btrw + Usmash = 0-14
Dtrw + DownB = 0-132 (Kills at 98)
Dtrw + Fair = 0-139
Dtrw + Uair = 0-171 (Kills at 101)
Ice Climbers:
RG + Usmash = Any%
Don't have the patience right now
ROB:
F/Btrw + Usmash = 0-24
Dtrw + DownB = 0-134 (Kills at 100)
Dtrw + Fair = 0-153
Dtrw + Uair = 0-153 (Kills at 103)
Kirby:
F/Btrw + Usmash = 0% Only
Dtrw + DownB = 0-91 (Kills at 83)
Dtrw + Fair = 0-115
Dtrw + Uair = 0-135 (Kills at 86)
MetaKnight:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at 115)
RG + DownB = Any% (Kills at 96)
Dtrw + DownB = 0-106 (Kills at 84)
Dtrw + Fair = 0-129
Dtrw + Uair = 0-152 (Kills at 87)
Dedede:
RG + DashGrab = Any%
R/Btrw + Usmash = 0-28
Dtrw + DownB = Any% (Kills at 134)
Dtrw + Nair = Any%
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 127)
Olimar:
RG + Uair = Any% (Kills at 92)
R/Btrw + Usmash = 0-14
Dtrw + DownB = 0-117 (Kills at 88)
Dtrw + Fair = 0-152
Dtrw + Uair = 0-1 (Kills at 91)
Fox:
R/Btrw + Dash = 0-22
F/Btrw + DashGrab = 0-55
Dtrw + DownB = 0-110 (Kills at 84)
Dtrw + Fair = 0-131
Dtrw + Uair = 0-143 (Kills at 89)
Falco:
RG + Dash = Any%
RG + DashGrab = Any%
F/Btrw + Dash = 0-24
Dtrw + DownB = 0-140 (Kills at 94)
Dtrw + Nair = 0-96
Dtrw + Fair = 0-146
Dtrw + Uair = 0-148 (Kills at 96)
Wolf:
R/Btrw + Dash = 0-26
Dtrw + DownB = 0-169 (Kills at 111)
Dtrw + Nair = 0-133
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 112)
C.Falcon:
RG + DashGrab = Any%
R/Btrw + Usmash = 0-33
Dtrw + DownB = Any% (Kills at 121)
Dtrw + Nair = Any%
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 116)
Pikachu:
RG + DashGrab = Any%
Dtrw + DownB = 0-142 (Kills at 89)
Dtrw + Fair = 0-149
Dtrw + Uair = 0-165 (Kills at 91)
Squirtle:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at )
RG + DownB = Any% (Kills at 90)
Dtrw + DownB = 0-76 (No Kill)
Dtrw + Fair = 0-86
Dtrw + Uair = 0-86 (Kills at 81)
Ivysaur:
Dtrw + DownB = 0-157 (Kills at 100)
Dtrw + Fair = 0-185
Dtrw + Uair = 0-187 (Kills at 102)
Charizard:
RG + DashGrab = Any%
RG + Dash = Any%
R/Btrw + Usmash = 0-34
Dtrw + DownB = 0-180 (Kills at 104)
Dtrw + Nair = 0-155
Dtrw + Fair = Any%
Dtrw + Uair = 195% (Kills at 106)
Lucario:
R/Btrw + Usmash = 0-23
Dtrw + DownB = 0-102 (Kills at 95)
Dtrw + Fair = 0-148
Dtrw + Uair = 0-150 (Kills at 99)
Jigglypuff:
RG + Uair = Any% (Kills at 83)
Marth:
R/Btrw + Usmash = 0-20
Dtrw + DownB = 0-129 (Kills at 97)
Dtrw + Fair = 0-167
Dtrw + Uair = 0-183 (Kills at 98)
Ike:
RG + DashGrab = Any%
R/Btrw + Usmash = 0-24
Dtrw + DownB = 0-180 (Kills at 115)
Dtrw + Nair = 0-183
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 113)
Ness:
RG + Usmash = Any% (Kills at 118)
RG + Nair = Any%
RG + Uair = Any% (Kills at 111)
Dtrw + DownB = 0-124 (Kills at 94)
Dtrw + Fair = 0-152
Dtrw + Uair = 0-152 (Kills at 97)
Lucas:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at 126)
Dtrw + DownB = 0-123 (Kills at 92)
Dtrw + Fair = 0-149
Dtrw + Uair = 0-159 (Kills at 97)
Game & Watch:
F/Bthrow + Usmash = 0-20
Dtrw + DownB = 0-101 (Kills at 80)
Dtrw + Fair = 0-100
Dtrw + Uair = 0-108 (Kills at 85)
Snake:
RG + DashGrab = Any%
F/Btrw + Fsmash = 0-24
Dtrw + DownB = Any% (Kills at 123)
Dtrw + Nair = Any%
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 121)
Sonic:
RG + DashGrab = Any%
F/Btrw + Fsmash = 0-21
Dtrw + DownB = 0-131 (Kills at 97)
Dtrw + Fair = 0-139
Dtrw + Uair = 0-141 (Kills at 100)
TL:DR Version: USE MORE DOWN THROWS!
Have fun!
Legend:
[RG] - Release Grab (Or Grab Release) : Grab Release is basically purposely letting them break out of your grab so that you can follow it up with another grab usually, or a strong attack depending on the character. This is the only one that is 100% accurate, but it only works on less than half the roster
[F/Btrw] - Forward/Back Throw : F/BThrows can be used to combo some characters but only in Early %'s. Can be used as a great opener, but after that, it's pretty much meh.
Dtrw - Down Throw : Yoshi's DThrow is probably his bread and butter when it comes to Throw Combos, and is probably the Number 1 Throw you want to do. It can combo into a variety of moves, and it even has HITSTUN! However the only problem is that it's direction can be skewed by slanted stages such as Lylat Cruise or Yoshi Island Brawl. It could work to your advantage, but it most likely just hinder you.
Dtrw + DownB
Accuracy - Good
Efficiency - Good
DownB Works ok out of a Dthrow. It can work pretty well as a finisher, and it has a pretty good hitbox. However the stiffness of the attack could make it hard to actually land the hit.
Dtrw + Nair
Accuracy - Bad (Good on Soft Nair)
Efficiency - Meh
I don't really recommend this at all. It only works on a few characters, and even those one are hard to land a hit on with a full strength one. Especially since the fact that if you can land a Full Nair on them, you can land the other ones much, much easier. It can be used as a Kill though if you're close to the edge.
Dtrw + Fair
Accuracy - Meh
Efficiency - Excellent!
Fair is a High Risk = High Reward type of move. It's kinda hard to land a hit with it with it's laggy nature and predictability. If you do get a hit though, you can immediately follow it up with a Fast Fall into an Nair for a easy to land and modestly powerful strike, or into a Bair, where you can follow that up with EVEN more combos, or with a powerful smash attacks. The Fair is actually disjointed too, so it's actually not that hard to land a hit.
Dtrw + Uair
Accuracy - Great
Efficiency - Great
Uair is probably the move you mostly likely want to use out of a Dthrow, as it's the most easiest to hit with due to it's lagless nature. It has a great power acceleration, and on lower %'s, can be combo greatly into good Wall of Pain Combos. Easily the most effective of the 4.
The List:
Before I start off the list, I just want to remind everyone that I am much aware that the Throw Combos are NOT 100% Accurate, but are still effective. Plus you can usually punish what they're doing to escape anyways.
The Percents are basically a reminder that this combo will only work until that Percent. After that, the combo is basically impossible to pull off because they go too high. I also conveniently listed when DownB/Uair will kill, along with some Release Grab Usmash's/Uair's.
Any% Basically means it will work at Any% before 200%. Nobody really lives past 200 anyways...
Now onto the list
Mario:
F/Bthrow + Usmash = 0-38
Dtrw + DownB = 0-121 (Kills at 94)
Dtrw + Fair = 0-120
Dtrw + Uair = 0-122 (Kills at 99)
Luigi:
F/Btrw + Usmash = 0-32
Dtrw + DownB = 0-94 (Doesn't Kill)
Dtrw + Fair = 0-96
Dtrw + Uair = 0-97 (Also doesn't kill)
Peach:
F/Btrw + Usmash = 0% only
Dtrw + DownB = 0-70
Dtrw + Fair = 0-67
Dtrw + Uair = 0-65
Bowser:
RG + DashGrab = Any%
F/Btrw + Dash = 0-28
Dtrw + DownB = 0-160 (Kills at 112)
Dtrw + Nair = 0-96
Dtrw + Fair = 0-156
Dtrw + Uair = 0-147 (Kills at 112)
DK:
RG + DashGrab = Any%
F/Btrw + Usmash = 0-21
Dtrw + DownB = 0-177 (Kills at 119)
Dtrw + Nair = 0-141
Dtrw + Fair = Any%
Dtrw + Uair = 0-173 (Kills at 120)
Diddy:
RG + DashGrab = Any%
F/Btrw + Usmash = 0% Only
Dtrw + DownB = 0-117 (Kills at 95)
Dtrw + Fair = 0-115
Dtrw + Uair = 0-136 (Kills at 99)
Yoshi:
R/Btrw + Usmash = 0% Only
Dtrw + Fair = 0-136
Dtrw + Uair = 0-137 (Kills at 105)
Wario:
RG + Grab = Any%
RG + Usmash = Any% (Kills at 129)
RG + Uair = Any% (Kills at 122)
Dthrow + DownB = Any% (Kills at 108)
Dthrow + Fair = 0-145
He's got more, but.... why?
Link:
RG + DashGrab = Any%
F/Btrw + Usmash = 0-18
Dtrw + DownB = 0-175 (kills at 111)
Dtrw + Fair = 0-178
Dtrw + Uair = 0-192 (Kills at 111)
Zelda:
F/Btrw + Usmash = 0-17
Dtrw + DownB = 0-79 (No kill)
Dtrw + Fair = 0-78
Dtrw + Uair = 0-76
:shiek: Sheik:
F/Btrw + Usmash = 0-23
Dtrw + DownB = 0-89 (Kills at 85)
Dtrw + Fair = 0-84
Dtrw + Uair = 0-120 (Kills at 91)
Ganondorf:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at 145)
RG + DownB = Any% (Kills at 136)
F/Btrw + Usmash = 0-28
Dtrw + DownB = 0-157 (Kills at 115)
Dtrw + Nair = 115
Dtrw + Fair = 0-200
Dtrw + Uair = 0-172 (Kills at 116)
Toon Link:
F/Btrw + Usmash = 0% Only
Dtrw + DownB = 0-113 (Kills at 92)
Dtrw + Fair = 0-120
Dtrw + Uair = 0-130 (Kills at 96)
Samus:
Dtrw + Downb = 0-88 (No Kill)
Dtrw + Fair = 0-103
Dtrw + Uair = 0-108 (Kills at 102)
ZSS:
RG + DashGrab = Any%
F/Btrw + Usmash = 0-14
Dtrw + DownB = 0-94 (Kills at 87)
Dtrw + Fair = 0-118
Dtrw + Uair = 0-129 (Kills at 91)
Pit:
F/Btrw + Usmash = 0-14
Dtrw + DownB = 0-132 (Kills at 98)
Dtrw + Fair = 0-139
Dtrw + Uair = 0-171 (Kills at 101)
Ice Climbers:
RG + Usmash = Any%
Don't have the patience right now
ROB:
F/Btrw + Usmash = 0-24
Dtrw + DownB = 0-134 (Kills at 100)
Dtrw + Fair = 0-153
Dtrw + Uair = 0-153 (Kills at 103)
Kirby:
F/Btrw + Usmash = 0% Only
Dtrw + DownB = 0-91 (Kills at 83)
Dtrw + Fair = 0-115
Dtrw + Uair = 0-135 (Kills at 86)
MetaKnight:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at 115)
RG + DownB = Any% (Kills at 96)
Dtrw + DownB = 0-106 (Kills at 84)
Dtrw + Fair = 0-129
Dtrw + Uair = 0-152 (Kills at 87)
Dedede:
RG + DashGrab = Any%
R/Btrw + Usmash = 0-28
Dtrw + DownB = Any% (Kills at 134)
Dtrw + Nair = Any%
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 127)
Olimar:
RG + Uair = Any% (Kills at 92)
R/Btrw + Usmash = 0-14
Dtrw + DownB = 0-117 (Kills at 88)
Dtrw + Fair = 0-152
Dtrw + Uair = 0-1 (Kills at 91)
Fox:
R/Btrw + Dash = 0-22
F/Btrw + DashGrab = 0-55
Dtrw + DownB = 0-110 (Kills at 84)
Dtrw + Fair = 0-131
Dtrw + Uair = 0-143 (Kills at 89)
Falco:
RG + Dash = Any%
RG + DashGrab = Any%
F/Btrw + Dash = 0-24
Dtrw + DownB = 0-140 (Kills at 94)
Dtrw + Nair = 0-96
Dtrw + Fair = 0-146
Dtrw + Uair = 0-148 (Kills at 96)
Wolf:
R/Btrw + Dash = 0-26
Dtrw + DownB = 0-169 (Kills at 111)
Dtrw + Nair = 0-133
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 112)
C.Falcon:
RG + DashGrab = Any%
R/Btrw + Usmash = 0-33
Dtrw + DownB = Any% (Kills at 121)
Dtrw + Nair = Any%
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 116)
Pikachu:
RG + DashGrab = Any%
Dtrw + DownB = 0-142 (Kills at 89)
Dtrw + Fair = 0-149
Dtrw + Uair = 0-165 (Kills at 91)
Squirtle:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at )
RG + DownB = Any% (Kills at 90)
Dtrw + DownB = 0-76 (No Kill)
Dtrw + Fair = 0-86
Dtrw + Uair = 0-86 (Kills at 81)
Ivysaur:
Dtrw + DownB = 0-157 (Kills at 100)
Dtrw + Fair = 0-185
Dtrw + Uair = 0-187 (Kills at 102)
Charizard:
RG + DashGrab = Any%
RG + Dash = Any%
R/Btrw + Usmash = 0-34
Dtrw + DownB = 0-180 (Kills at 104)
Dtrw + Nair = 0-155
Dtrw + Fair = Any%
Dtrw + Uair = 195% (Kills at 106)
Lucario:
R/Btrw + Usmash = 0-23
Dtrw + DownB = 0-102 (Kills at 95)
Dtrw + Fair = 0-148
Dtrw + Uair = 0-150 (Kills at 99)
Jigglypuff:
RG + Uair = Any% (Kills at 83)
Marth:
R/Btrw + Usmash = 0-20
Dtrw + DownB = 0-129 (Kills at 97)
Dtrw + Fair = 0-167
Dtrw + Uair = 0-183 (Kills at 98)
Ike:
RG + DashGrab = Any%
R/Btrw + Usmash = 0-24
Dtrw + DownB = 0-180 (Kills at 115)
Dtrw + Nair = 0-183
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 113)
Ness:
RG + Usmash = Any% (Kills at 118)
RG + Nair = Any%
RG + Uair = Any% (Kills at 111)
Dtrw + DownB = 0-124 (Kills at 94)
Dtrw + Fair = 0-152
Dtrw + Uair = 0-152 (Kills at 97)
Lucas:
RG + DashGrab = Any%
RG + Usmash = Any% (Kills at 126)
Dtrw + DownB = 0-123 (Kills at 92)
Dtrw + Fair = 0-149
Dtrw + Uair = 0-159 (Kills at 97)
Game & Watch:
F/Bthrow + Usmash = 0-20
Dtrw + DownB = 0-101 (Kills at 80)
Dtrw + Fair = 0-100
Dtrw + Uair = 0-108 (Kills at 85)
Snake:
RG + DashGrab = Any%
F/Btrw + Fsmash = 0-24
Dtrw + DownB = Any% (Kills at 123)
Dtrw + Nair = Any%
Dtrw + Fair = Any%
Dtrw + Uair = Any% (Kills at 121)
Sonic:
RG + DashGrab = Any%
F/Btrw + Fsmash = 0-21
Dtrw + DownB = 0-131 (Kills at 97)
Dtrw + Fair = 0-139
Dtrw + Uair = 0-141 (Kills at 100)
TL:DR Version: USE MORE DOWN THROWS!
Have fun!