Organous
Smash Apprentice
I recently got into a big debate with a game store manager about the validity of Smash as a fighting game. In this particular debate, we obviously were not going to budge on our positions, but I'm wondering how you guys would try to convert otherwise traditional fighter gamers into Smash. Here were the points he brought up as I understand them.
1) Focus on ringouts vs. reduction of life. No need to really elaborate here. It's the primary play element of the game, but he says this just doesn't "feel" right.
2) Traditional fighters, aside from unlocking all the characters, are ready to play in hardcore competition right out of the box, fully balanced. Smash, on the other hand, with its wacky stages and items (balanced and otherwise), is not actually designed to be a balanced game, and thus any attempt to move it into tournament play (restricting stages & items) only changes our actions, not its fundamental nature.
3) Emphasis on position rather than damage & combos. Even Guilty Gear, which I'm told is very reliant on getting the right position, is still at its core about precisely what attacks you do, how much damage they deal, what combos they open up, and then fundamental stats like speed, frames, etc. His point here, which I didn't debate as it didn't really seem to be the primary thing, is that the game lacks depth because it doesn't have as many attacks as others.
I think that's the meat & potatoes of his argument. I know I'm not going to convince him to play, because apparently he just can't stand it. We've all got something like that, no matter how popular. Halo would be mine. For those who aren't so hardcore against it, though, what would you do to get people into Smash who otherwise prefer traditional fighter games? On a related note, what obstacles have you found people had regarding this game?
1) Focus on ringouts vs. reduction of life. No need to really elaborate here. It's the primary play element of the game, but he says this just doesn't "feel" right.
2) Traditional fighters, aside from unlocking all the characters, are ready to play in hardcore competition right out of the box, fully balanced. Smash, on the other hand, with its wacky stages and items (balanced and otherwise), is not actually designed to be a balanced game, and thus any attempt to move it into tournament play (restricting stages & items) only changes our actions, not its fundamental nature.
3) Emphasis on position rather than damage & combos. Even Guilty Gear, which I'm told is very reliant on getting the right position, is still at its core about precisely what attacks you do, how much damage they deal, what combos they open up, and then fundamental stats like speed, frames, etc. His point here, which I didn't debate as it didn't really seem to be the primary thing, is that the game lacks depth because it doesn't have as many attacks as others.
I think that's the meat & potatoes of his argument. I know I'm not going to convince him to play, because apparently he just can't stand it. We've all got something like that, no matter how popular. Halo would be mine. For those who aren't so hardcore against it, though, what would you do to get people into Smash who otherwise prefer traditional fighter games? On a related note, what obstacles have you found people had regarding this game?