• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Could earphones ever become standard?

jetfour

Smash Journeyman
Joined
Nov 22, 2007
Messages
415
Location
Tucson, Arizona
It's hard to hear your own match over Dreamland 64 at tournaments.
Seriously though.

I find that audio is a significant factor in a match. Sometimes the smoke, green rings, and other effects visually block out what is really happening and hearing a cue makes a difference. Clanks, techs, and character grunts are sometimes reacted to faster than seeing what happens. There are also (probably insignificantly) abusable things like Doc's boost grab when he lets out the yell like he's dash attacking.

My view might be skewed being a Falcon player though. Whenever Falcon does his get-up attack at >100%, his grunt is audible way before he even gets up. It is easy to react to and punish hard.

Maybe someone can clarify about the matches where SilentSpectre connects the Falcon Punches against Pink Shinobi -- I personally find that those pawnches executed in the magnifying glass have a higher success rate when the opponent doesn't hear FALCON being yelled out, thus unable to anticipate. Maybe Waffles was being loud as usual and PS couldn't hear that distinct yell?

I just used that as an extreme example to illustrate where audio could have made the difference in a stock.

I personally find it much easier to focus on the match when I hear the audio of the game. It made me wonder why there isn't a convenient way for me to hear my match clearly at tournaments without having other set-ups crank up their own volumes to hear over my loud volume.

Is there an easy way to do this at tournaments? Would it have to be something like using headphone splitters and BYOearphones? Is there a simpler way to let each station focus on their own YES's and FALCON PUNCH's?

I was sleepy when I wrote this, if it didn't make sense I'll edit it when I get the chance
 

PaperstSoapCo

Smash Lord
Joined
Nov 16, 2007
Messages
1,237
Location
537 Paper Street - Bradford - 19808
I feel the same about sound and performance. I actually find my self looking always when doing ledge stalls with Ganon and just keeping the timing of his grab sound so I can be successful. I listen to music but only when practicing. I need to at least hear my characters sounds in either situation.
 

azianraven

Smash Journeyman
Joined
Mar 13, 2007
Messages
342
Location
Gainesville, FL
Earphones would be nice, but I just crank up the volume at a suitable level for the person playing and myself.

As for Doc's grab, iirc it only just cancels the dash attack and doesn't give him a "boost", but you are correct about the sound.
 

Yuna-Maria

Smash Ace
Joined
Feb 15, 2008
Messages
967
Location
Atlanta, Georgia
I tend to wear earphones while spectating more than while playing. Hearing people scream really hurts my ears and my concentration.
 

Fuelbi

Banned via Warnings
Joined
Jun 17, 2009
Messages
16,894
Location
Also PIPA and CISPA
Interesting. Youre right I cannot play a game without sound(except for war games where I put on some rock music). When lets say my father turns down the volume to talk to someone while watching me I start to tend to do horribly and I have to crank up the volume at least a bit so I can hear the audio. Why that happens I dont know.
 

kciD

Smash Journeyman
Joined
Jan 17, 2005
Messages
225
Buy one of those bluetooth looking things called "Listen Up" or something like that. I don't know how well they work, but if you think it could be the difference between a match, try it out. Buy them at Walgreens or something, and if they don't work take them back. Walgreens will take anything back with a receipt.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
Clanks, techs, and character grunts are sometimes reacted to faster than seeing what happens.
This would only make sense if light traveled slower than sound.

but it doesnt. Depending on sound for ANY kind of reaction based movement is simply inefficient because light travels faster than sound waves.

granted, at a distance of 5-6 feets away from the tv this is all negligible, but you get the point.

Personally, i like the sound to be kinda loud durin gameplay but thats moreso to do with the fact that i enjoy the musical selection in the game, i odnt think it has any strategical advantage either way.
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
This would only make sense if light traveled slower than sound.

but it doesnt. Depending on sound for ANY kind of reaction based movement is simply inefficient because light travels faster than sound waves.
light travelling slower than sound is far less relevant than how fast the brain can interpret the information.

Also, for certain things like the animations he mentioned, the sound would happen before the animation reaches the stage where it is easily distinguished from the other get-up animations.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
light travelling slower than sound is far less relevant than how fast the brain can interpret the information.

Also, for certain things like the animations he mentioned, the sound would happen before the animation reaches the stage where it is easily distinguished from the other get-up animations.
i dont see how you could say one is less relevent than the other, when the former compliments the latter entirely.

the faster information reaches sensory organs, the faster it can be interpreted. there is no argument here.

but i understand in special cases where the sound comes before the action, thats a given.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
the brain has to distinguish one animation from hundreds of others its seen, but with sound it can hear one unique thing and know instantly what is going to happen.
 

Smoke and smash

Smash Journeyman
Joined
Sep 1, 2009
Messages
394
Location
jersey
I rely purely on vision. Music through headphones helps block out distractions and allows me to focus on the game more.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
the brain has to distinguish one animation from hundreds of others its seen, but with sound it can hear one unique thing and know instantly what is going to happen.
well there is such a thing as selective attention that pretty much eliminates the problem of needing to distinguish between anything. If you know what a particular animation looks like, the faster that information gets fed to the brain then the faster you can react.

i've already conceeded though that if the sound comes sufficiently before the animation then thats a different story.

whatever though its not a big difference either way.
 

Vulcan55

Smash Lord
Joined
May 7, 2008
Messages
1,824
Location
May-Lay
I know that in HD remix, they made Zangief's kick lariat and punch lariat make different sounds, but that's because they look the same at the beginning (On just lasts longer, and they have very different hit boxes), so you need that to differentiate between the two instantly, and you'd miss that with music playing. I don't think anything like that exists in Melee, though.
 

Tamoo

Smash Master
Joined
Aug 30, 2008
Messages
4,499
Location
England, Orpington, S.London
This would be pretty **** useful actually, i constantly get distracted by crowds and commentators although i really shouldnt :ohwell:
I remember this french jiggs called benoit putting earplugs into his ears during a match, i personally dont know how id play without the game music
 

keeper

Smash Champion
Joined
Jan 4, 2008
Messages
2,080
Location
Lake Oswego, OR
I've actually wanted to do this in tournaments. Just plug my headphones into the TV and listen to the game.
 

AXE 09

Smash Master
Joined
Dec 3, 2006
Messages
3,825
Location
Avondale, AZ
a lot of my gameplay is based on sound. if i can't hear what sounds are going on in the match, i play a lot worse

sometimes if my opponents can't hear, it's good for me too

i can recall hitting a peach floating in the air twice by doing pikachu's down b. if they could hear the match, they would hear the "pika!" before the thunder came, but since there was no sound, it seemed like the thunder just came outta no where

i 100% agree that sounds can be a big part of the match.

i love when falcon uses his attack to get up from the ledge lol. he grunts like an entire year before he actually attacks

but if you couldn't hear the match, you'd never know if falcon was gonna roll, or attack, or just get up, etc...
 

Nø Ca$h

Smash Champion
Joined
Jan 15, 2009
Messages
2,726
Location
Philadelphia PA
i think its a good idea. i edge gaurd better w/ sound. marth up bing falco/fox side bing, i prefer sound.

although, i do like my own music. :]

but sound is NOT a viable jon
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
Location
Illinois
Well, any form of headset may never become standard, but it could always be an option for any tournament director. I do agree with your theory though, sound cues play a very crucial role in knowing what to do and where to be at a given point in a match.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
It's not seriously hard to hear your own TV. I think it only seems that way on videos, I've never had that problem. Don't get me wrong, I know exactly what you are trying to say, however when I actually started playing the match, my focus didn't pick up anything else buy my televisons sounds.
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,536
Location
The back country, GA
It's not seriously hard to hear your own TV. I think it only seems that way on videos, I've never had that problem. Don't get me wrong, I know exactly what you are trying to say, however when I actually started playing the match, my focus didn't pick up anything else buy my televisons sounds.
I mean it all depends on the volume, lol.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Yeah. I mean I've been to tourneys with blasting Dreamland sounds, while my tv was only at like 10 volume, and in those, I had no trouble concentrating. I think it depends on the person, rather than the volume.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
I use sound to tell if I've used my DJ
Also with fox's side B, while I am not fast enough to short it when I randomly perform it, I do hear the sound before I see it.
 

jetfour

Smash Journeyman
Joined
Nov 22, 2007
Messages
415
Location
Tucson, Arizona
Oh! That is a crucial point I left out. Some characters let out loud grunts when they use their second jump, and if they get hit out it right away you will not see the animation but still hear the sound. That makes all the difference for juggling and gimps.
 

Vegard

Smash Lord
Joined
Apr 22, 2005
Messages
1,220
Location
Oslo, Norway
I support your theory to the fullest about the audio in Smash. I simply can't play on my a game if the TV's on mute..
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
Joined
Jul 29, 2008
Messages
24,020
Location
Grancypher
I personally love that no matter how loud the tv im playing at is, you can always hear dreamland.
 

AXE 09

Smash Master
Joined
Dec 3, 2006
Messages
3,825
Location
Avondale, AZ
I use sound to tell if I've used my DJ
Also with fox's side B, while I am not fast enough to short it when I randomly perform it, I do hear the sound before I see it.
Oh! That is a crucial point I left out. Some characters let out loud grunts when they use their second jump, and if they get hit out it right away you will not see the animation but still hear the sound. That makes all the difference for juggling and gimps.
these are also very important. a lot of times, i would never know if i lost my 2nd jump if i wasn't able to hear it, because a lot of times you use your 2nd jump right before you get hit. you can't see yourself do your 2nd jump, but you can hear it.
 

Figgz

Smash Cadet
Joined
Sep 23, 2009
Messages
33
I know that in HD remix, they made Zangief's kick lariat and punch lariat make different sounds, but that's because they look the same at the beginning (On just lasts longer, and they have very different hit boxes), so you need that to differentiate between the two instantly, and you'd miss that with music playing. I don't think anything like that exists in Melee, though.

True


huh, im hungry
 
Top Bottom