jetfour
Smash Journeyman
It's hard to hear your own match over Dreamland 64 at tournaments.
Seriously though.
I find that audio is a significant factor in a match. Sometimes the smoke, green rings, and other effects visually block out what is really happening and hearing a cue makes a difference. Clanks, techs, and character grunts are sometimes reacted to faster than seeing what happens. There are also (probably insignificantly) abusable things like Doc's boost grab when he lets out the yell like he's dash attacking.
My view might be skewed being a Falcon player though. Whenever Falcon does his get-up attack at >100%, his grunt is audible way before he even gets up. It is easy to react to and punish hard.
Maybe someone can clarify about the matches where SilentSpectre connects the Falcon Punches against Pink Shinobi -- I personally find that those pawnches executed in the magnifying glass have a higher success rate when the opponent doesn't hear FALCON being yelled out, thus unable to anticipate. Maybe Waffles was being loud as usual and PS couldn't hear that distinct yell?
I just used that as an extreme example to illustrate where audio could have made the difference in a stock.
I personally find it much easier to focus on the match when I hear the audio of the game. It made me wonder why there isn't a convenient way for me to hear my match clearly at tournaments without having other set-ups crank up their own volumes to hear over my loud volume.
Is there an easy way to do this at tournaments? Would it have to be something like using headphone splitters and BYOearphones? Is there a simpler way to let each station focus on their own YES's and FALCON PUNCH's?
Seriously though.
I find that audio is a significant factor in a match. Sometimes the smoke, green rings, and other effects visually block out what is really happening and hearing a cue makes a difference. Clanks, techs, and character grunts are sometimes reacted to faster than seeing what happens. There are also (probably insignificantly) abusable things like Doc's boost grab when he lets out the yell like he's dash attacking.
My view might be skewed being a Falcon player though. Whenever Falcon does his get-up attack at >100%, his grunt is audible way before he even gets up. It is easy to react to and punish hard.
Maybe someone can clarify about the matches where SilentSpectre connects the Falcon Punches against Pink Shinobi -- I personally find that those pawnches executed in the magnifying glass have a higher success rate when the opponent doesn't hear FALCON being yelled out, thus unable to anticipate. Maybe Waffles was being loud as usual and PS couldn't hear that distinct yell?
I just used that as an extreme example to illustrate where audio could have made the difference in a stock.
I personally find it much easier to focus on the match when I hear the audio of the game. It made me wonder why there isn't a convenient way for me to hear my match clearly at tournaments without having other set-ups crank up their own volumes to hear over my loud volume.
Is there an easy way to do this at tournaments? Would it have to be something like using headphone splitters and BYOearphones? Is there a simpler way to let each station focus on their own YES's and FALCON PUNCH's?
I was sleepy when I wrote this, if it didn't make sense I'll edit it when I get the chance