Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
- Messages
- 2,429
Update list:
1. Dtilt Combos
2. Combo list
3. Banana
4. Recovering
5. Advanced Techniques
6. Movement
7. General Stage Analysis
8. General MU Analysis
9. Neutral
10. And More!
Combo Game:
Combo List:
Optimal Grab Combos:
Low Percents (0-40%):
Uthrow-Uair has the possibility of getting two Uairs, and sets the opponent into the range of multiple high reward combos such as Uthrow-Dair and Uthrow-Bair-Bair.
Uthrow-Dair/Bair-Bair works best at the 20%+ range and deals massive amounts of damage. (20/24% respectively) Uthrow-Dair is a read combo, and can set up a follow-up such as FF Nair or a falling Uair, while Uthrow-Bair-Bair does not set-up any follow-ups and resets the neutral.
Dthrow-fair/Bair works at the 10%+ range and is good for getting fast, easy damage. Especially if your opponent is expecting a Uthrow combo.
Dthrow-MFK-Aerial is a good mix-up, but dangerous if whiffed, only use this combo if you have conditioned your opponent to DI away.
Medium Percents (40-80%):
Dthrow-Fair/Bair/Uair are the go to combos at these percents, as it is best to stale Uair as little as possible. Use these combos to tack on a little percent before getting to the kill percents.
High Percents (80-120%):
Uthrow-Uair will kill at certain percents if staled properly. Use Uthrow at least twice in order to get the proper KB, and use Uair less then 5 times in order to get the kill. I believe it kills Mario at 130% if done properly.
Dtilt:
Nair:
FF Uair:
Grab:
Example:
https://www.youtube.com/watch?v=EJsEiH0hZiI ZeRo vs. Big Mak
Coming soon!
Moveset Kill Percents Compendium:
Note: All moves that kill off the top were done center stage FD. All moves that kill off the side were done at the edge of the stage on FD. All Percents done on Mario, I might expand and get a average of multiple characters later.
Example:
Move:
With DI:
Without DI:
1. Dtilt Combos
2. Combo list
3. Banana
4. Recovering
5. Advanced Techniques
6. Movement
7. General Stage Analysis
8. General MU Analysis
9. Neutral
10. And More!
Combo Game:
Combo List:
True Combos
(Note: all of these were done in training mode against a Mario unless specified otherwise.)
Combo, Percentages, Optimal DI
FF Nair:
FF Nair-Uair, 0-94% Away
FF Nair-Fair, 0-88% In
FF Nair-Bair, 0-94% Up
FF Nair-Utilt, 0-20% Up+Away
FF Nair-Ftilt, 0-9% Up
FF Nair-Upsmash, 0-9% Away+Up
FF Nair-Dsmash, 0% Up
FF Nair-Fsmash, 0-5% Up
FF Nair-Rockets, 0-57% Unknown
Uthrow:
Uthrow-U Air, 10-28% None
Uthrow-Uair-Bair, ??????? Away
Uthrow-Bair-Uair, ?????? Up+Away
U throw-Nair, 0-25% None
Uthrow-Fair, 0-80% In
Uthrow-Bair, 0-103% Away
Uthrow-Bair-Bair, 23-38% Away
Uthrow-DJ Uair, 0-123% None
Uthrow-DJ Nair, 0-111% None
Dthrow:
Dthrow-Uair, 0-38% Away
Dthrow-Bair, 0-62% In+Up
Dthrow-Fair, 0-46% In+Up
Dthrow-DJ Uair, 14-117% None
Dthrow-DJ Bair, 0-120% Unknown
Dthrow-DJ Fair, 25-100% Uknown
Dthrow-Monkey Flip Kick-Uair, 0-28% Damage- 27% In
Dthrow-Monkey Flip Kick-Fair, 0-44% Damage- 31%(And it can KO off the side! tho, it's a suicide, WORTH) In
Dthrow-Monkey Flip Kick, 0-64% Damage- 19% In
Dthrow-Dair- 0-20% In/away
Fthrow:
Fthrow-Dash-SH Fair, 0-22% weak hit 17% strong hit 19% Away+down
Dtilt:
Dtilt-Dtilt, 43-88% None
Dtilt-Fair, 124-200% Away
Dtilt-RAR Bair, Unknown
Dtilt-Jab, 36-88% None
Dtilt-Grab, 10-50% None
Dtilt-Dsmash, 80-105% Up+Away
Dtilt-Fsmash, 90-106% Away+Down
Dtilt-Usmash, 107-136% Away+Up
(Note: Dtilt links into Dsmash at most percents.
3 Dtilts, 0-15% None
2 Dtilts, 0-40% None
1 Dtilt, 0-105% None
FF Uair:
FF Uair-Uair, Away
FF Uair-Fair, In
FF Uair-Bair In
Dair:
Dair-Utilt, 40-50% (Strong hit)
Dair-Utilt, 50-90% (Weak hit)
Dair-Uair, 43-81% (Strong hit)
Dair-DJ Uair, 82-94% (Strong hit)
Dair-Uair, 70-128% (Weak hit)
Dair-DJ Uair, 120-160% (Weak hit)
Dair-Usmash, 29-45%
Dair-Fair, 39-80%
Dair-Bair, 38-82%
Dair- Nair, 44-74%
Dair-Uair-Fair, 37-50%
Dair-Uair-Uair, 38-49%
(Note: DI not possible or consequential)
Rockets-Rocket explosion, 24-57%
Banana:
Banana-Jab, any
Banana- Ftilt, any
Banana-Dtilt, any
Banana-Utilt, any
Banana- Usmash, any
Banana-Fsmash, any
Banana-Dsmash, any
Banana-Rocket-Rocket explosion, 24-57%
Banana-Monkey Flip, any
Banana-Monkey Flip Kick, any
Banana-FF Nair-Combo, any
Banana-FF Nair-Rockets, 0-57%
Aerial Banana:
Banana up toss-Uair, any
Banana up toss-Utilt, any
Banana forward toss-Fair, any
Banana toss down-FF Fair, any
Banana toss down-FF Nair, any
Banana toss down-FF Dair, any
(Note: all of these were done in training mode against a Mario unless specified otherwise.)
Combo, Percentages, Optimal DI
FF Nair:
FF Nair-Uair, 0-94% Away
FF Nair-Fair, 0-88% In
FF Nair-Bair, 0-94% Up
FF Nair-Utilt, 0-20% Up+Away
FF Nair-Ftilt, 0-9% Up
FF Nair-Upsmash, 0-9% Away+Up
FF Nair-Dsmash, 0% Up
FF Nair-Fsmash, 0-5% Up
FF Nair-Rockets, 0-57% Unknown
Uthrow:
Uthrow-U Air, 10-28% None
Uthrow-Uair-Bair, ??????? Away
Uthrow-Bair-Uair, ?????? Up+Away
U throw-Nair, 0-25% None
Uthrow-Fair, 0-80% In
Uthrow-Bair, 0-103% Away
Uthrow-Bair-Bair, 23-38% Away
Uthrow-DJ Uair, 0-123% None
Uthrow-DJ Nair, 0-111% None
Dthrow:
Dthrow-Uair, 0-38% Away
Dthrow-Bair, 0-62% In+Up
Dthrow-Fair, 0-46% In+Up
Dthrow-DJ Uair, 14-117% None
Dthrow-DJ Bair, 0-120% Unknown
Dthrow-DJ Fair, 25-100% Uknown
Dthrow-Monkey Flip Kick-Uair, 0-28% Damage- 27% In
Dthrow-Monkey Flip Kick-Fair, 0-44% Damage- 31%(And it can KO off the side! tho, it's a suicide, WORTH) In
Dthrow-Monkey Flip Kick, 0-64% Damage- 19% In
Dthrow-Dair- 0-20% In/away
Fthrow:
Fthrow-Dash-SH Fair, 0-22% weak hit 17% strong hit 19% Away+down
Dtilt:
Dtilt-Dtilt, 43-88% None
Dtilt-Fair, 124-200% Away
Dtilt-RAR Bair, Unknown
Dtilt-Jab, 36-88% None
Dtilt-Grab, 10-50% None
Dtilt-Dsmash, 80-105% Up+Away
Dtilt-Fsmash, 90-106% Away+Down
Dtilt-Usmash, 107-136% Away+Up
(Note: Dtilt links into Dsmash at most percents.
3 Dtilts, 0-15% None
2 Dtilts, 0-40% None
1 Dtilt, 0-105% None
FF Uair:
FF Uair-Uair, Away
FF Uair-Fair, In
FF Uair-Bair In
Dair:
Dair-Utilt, 40-50% (Strong hit)
Dair-Utilt, 50-90% (Weak hit)
Dair-Uair, 43-81% (Strong hit)
Dair-DJ Uair, 82-94% (Strong hit)
Dair-Uair, 70-128% (Weak hit)
Dair-DJ Uair, 120-160% (Weak hit)
Dair-Usmash, 29-45%
Dair-Fair, 39-80%
Dair-Bair, 38-82%
Dair- Nair, 44-74%
Dair-Uair-Fair, 37-50%
Dair-Uair-Uair, 38-49%
(Note: DI not possible or consequential)
Rockets:Rockets-Rocket explosion, 24-57%
Banana:
Banana-Jab, any
Banana- Ftilt, any
Banana-Dtilt, any
Banana-Utilt, any
Banana- Usmash, any
Banana-Fsmash, any
Banana-Dsmash, any
Banana-Rocket-Rocket explosion, 24-57%
Banana-Monkey Flip, any
Banana-Monkey Flip Kick, any
Banana-FF Nair-Combo, any
Banana-FF Nair-Rockets, 0-57%
Aerial Banana:
Banana up toss-Uair, any
Banana up toss-Utilt, any
Banana forward toss-Fair, any
Banana toss down-FF Fair, any
Banana toss down-FF Nair, any
Banana toss down-FF Dair, any
Optimal Grab Combos:
Low Percents (0-40%):
Uthrow-Uair has the possibility of getting two Uairs, and sets the opponent into the range of multiple high reward combos such as Uthrow-Dair and Uthrow-Bair-Bair.
Uthrow-Dair/Bair-Bair works best at the 20%+ range and deals massive amounts of damage. (20/24% respectively) Uthrow-Dair is a read combo, and can set up a follow-up such as FF Nair or a falling Uair, while Uthrow-Bair-Bair does not set-up any follow-ups and resets the neutral.
Dthrow-fair/Bair works at the 10%+ range and is good for getting fast, easy damage. Especially if your opponent is expecting a Uthrow combo.
Dthrow-MFK-Aerial is a good mix-up, but dangerous if whiffed, only use this combo if you have conditioned your opponent to DI away.
Medium Percents (40-80%):
Dthrow-Fair/Bair/Uair are the go to combos at these percents, as it is best to stale Uair as little as possible. Use these combos to tack on a little percent before getting to the kill percents.
High Percents (80-120%):
Uthrow-Uair will kill at certain percents if staled properly. Use Uthrow at least twice in order to get the proper KB, and use Uair less then 5 times in order to get the kill. I believe it kills Mario at 130% if done properly.
Dtilt is the pride and joy of Diddy's combo game. It combos into itself, Jab, Grab, Banana, Dsmash, Fsmash, Usmash Bair and Fair. It is fast, with low start, and ending frames. It is also safe on shield.
At low percents, 0-25%, use Dtilt twice, and then end with a dsmash or grab. at a bit higher, 25-75% it is best to do one-two into grab, or one into Dsmash. After this is when the kill combos start. at 100%, it is possible to get Dtilt-RAR Bair and Dtilt-Fsmash. at 120-140 is when Dtilt-Usmash works and kills.
Do not use Dtilt sparingly.
At low percents, 0-25%, use Dtilt twice, and then end with a dsmash or grab. at a bit higher, 25-75% it is best to do one-two into grab, or one into Dsmash. After this is when the kill combos start. at 100%, it is possible to get Dtilt-RAR Bair and Dtilt-Fsmash. at 120-140 is when Dtilt-Usmash works and kills.
Do not use Dtilt sparingly.
Nair:
Nair is a rather unorthodox move. Use it as an unpredictable option, as when overused, it becomes easily read.
It combos into many moves and aerials, the best of which are Rockets, Fair, Bair and the possibility of a kill with Uair.
Nair is a rather good follow-up move after a combo, as it has low landing lag.
It combos into many moves and aerials, the best of which are Rockets, Fair, Bair and the possibility of a kill with Uair.
Nair is a rather good follow-up move after a combo, as it has low landing lag.
FF Uair:
FF Uair combos into itself, and Fair. It is a great follow-up if someone misses a Uthrow-Dair tech. It is outclassed by Nair, but it is easier, and slightly safer to get.
Grab:
Diddy's grab game is one of the best, however, his grab is rather short and somewhat laggy. This is not hampering, as the reward is so great at so small a downside that it is best to go for it at all percents.
Platform Combo Extensions:
Example:
https://www.youtube.com/watch?v=EJsEiH0hZiI ZeRo vs. Big Mak
Coming soon!
Moveset Kill Percents Compendium:
Note: All moves that kill off the top were done center stage FD. All moves that kill off the side were done at the edge of the stage on FD. All Percents done on Mario, I might expand and get a average of multiple characters later.
Example:
Move:
With DI:
Without DI:
Attacks:
Jab:
140%
180%
DA:
250+%
250+%
Ftilt:
140%
156%
Utilt:
150%
150%
Dtilt:
250+%
250+%
Fsmash:
80%
94%
Usmash:
134%
137%
Dsmash:
120%
137%
Aerials:
Nair:
250+%
250+%
Fair:
140%
156%
Bair:
127%
141%
Uair:
200+%
200+%
Dair:
Peanut Popgun:
250+%
250+%
Monkey Flip:
140%
161%
Monkey Flip Kick:
140%
150%
Banana:
250+%
250+%
Rockets:
Start:
130%
145%
Explosion:
133%
160%
Throws:
Fthrow:
150%
179%
Bthrow:
138%
155%
Jab:
140%
180%
DA:
250+%
250+%
Ftilt:
140%
156%
Utilt:
150%
150%
Dtilt:
250+%
250+%
Fsmash:
80%
94%
Usmash:
134%
137%
Dsmash:
120%
137%
Aerials:
Nair:
250+%
250+%
Fair:
140%
156%
Bair:
127%
141%
Uair:
200+%
200+%
Dair:
Spikes at 36%
On stage:
150%
152%
Specials:On stage:
150%
152%
Peanut Popgun:
250+%
250+%
Monkey Flip:
140%
161%
Monkey Flip Kick:
140%
150%
Banana:
250+%
250+%
Rockets:
Start:
130%
145%
Explosion:
133%
160%
Throws:
Fthrow:
150%
179%
Bthrow:
138%
155%
Note: I will be doing Kill ranges with these. So the lower number is the first percent the combo will start killing and the second percent will be when the combo won't work anymore. Both will be without DI.
Dtilt-Fsmash:
000-000%
Dtilt-Usmash:
Dtilt-Fsmash:
000-000%
Dtilt-Usmash:
Legend:
S: Starting Percents of combo with dash
K: Kill percents, Red lightning. Basically, this is the percent they will die at with bad/no DI.
All testing done on FD.
Mario: S: 92% K: 131%
Luigi: S: 100% K: 121%
Peach: S: 97% K: 115%
Bowser: S:120% K: 140%
Yoshi: S: 96% K: 128%
Rosalina and Luma: S: -90% K: 108%
Bowser Junior: S: 100% K: 136%
Wario: S: 93% K: 135%
DK: S: 90% K: 145%
Diddy Kong: S: 95% K: 130%
Mr. Game and Watch: S: -90% K: 107%
Little Mac: S: -90% K: 123%
Link: S: -90% K: 134%
Zelda: S: -90% K: 118%
Shiek: S: -90% K: 113%
Ganondorf: S: 100% K: 140%
Toon Link: S: 91% K: 120%
Samus: S: 92% K: 129%
Zero Suit Samus: S: -90% K: 117%
Pit: S: 95% K: 128%
Palutena: S: 95% K: 120%
Marth: S: -90% K: 126%
Ike: S: 104% K: 139%
Robin: S: 94% K: 125%
Duck Hunt Dog: S: 93% K: 128%
Kirby: S: -90% K: 109%
King Dedede: S: 107% K: 156%
Meta Knight: S: -90% K: 114%
Fox: S: -90% K: 114%
Falco: S: -90% K: 120%
Pikachu: S: -90% K: 117%
Charizard: S: 102% K: 133%
Lucario: S: 105% K: 136%
Jigglypuff: S: -90% K: 98%
Greninja: S: 97% K: 120%
R.O.B.: S: 103% K: 135%
Ness: S: 102% K: 123%
Captain Falcon: S: 105% K: 140%
Villager: S: 95% K: 124%
Olimar: S: -90% K: 113%
Wii Fit Trainer: S: 97% K: 123%
Shulk: S: 105% K: 130%
Dr. Mario: S: 92% K: 131%
Dark Pit: S: 95% K: 128%
Lucina: S: -90% K: 126%
Pac-Man: S: 98% K: 125%
Megaman: S: -90% K: 138%
Sonic: S: 99% K: 125%
Mewtwo: S: -90% K: 111%
Lucas: S: 104% K: 124%
Roy: S: 99% K: 131%
Ryu: S: 106% K: 131%
Cloud: S: 100% K: 133%
Corrin: S: 94% K: 133%
Bayonetta: S: -90% K: 123%
Dtilt-RAR Bair:
000-000%
Dtilt-Fair:
000-000%
Uthrow-Uair:
000-000%
Dtilt-DA-Uair:
000-000%
S: Starting Percents of combo with dash
K: Kill percents, Red lightning. Basically, this is the percent they will die at with bad/no DI.
All testing done on FD.
Mario: S: 92% K: 131%
Luigi: S: 100% K: 121%
Peach: S: 97% K: 115%
Bowser: S:120% K: 140%
Yoshi: S: 96% K: 128%
Rosalina and Luma: S: -90% K: 108%
Bowser Junior: S: 100% K: 136%
Wario: S: 93% K: 135%
DK: S: 90% K: 145%
Diddy Kong: S: 95% K: 130%
Mr. Game and Watch: S: -90% K: 107%
Little Mac: S: -90% K: 123%
Link: S: -90% K: 134%
Zelda: S: -90% K: 118%
Shiek: S: -90% K: 113%
Ganondorf: S: 100% K: 140%
Toon Link: S: 91% K: 120%
Samus: S: 92% K: 129%
Zero Suit Samus: S: -90% K: 117%
Pit: S: 95% K: 128%
Palutena: S: 95% K: 120%
Marth: S: -90% K: 126%
Ike: S: 104% K: 139%
Robin: S: 94% K: 125%
Duck Hunt Dog: S: 93% K: 128%
Kirby: S: -90% K: 109%
King Dedede: S: 107% K: 156%
Meta Knight: S: -90% K: 114%
Fox: S: -90% K: 114%
Falco: S: -90% K: 120%
Pikachu: S: -90% K: 117%
Charizard: S: 102% K: 133%
Lucario: S: 105% K: 136%
Jigglypuff: S: -90% K: 98%
Greninja: S: 97% K: 120%
R.O.B.: S: 103% K: 135%
Ness: S: 102% K: 123%
Captain Falcon: S: 105% K: 140%
Villager: S: 95% K: 124%
Olimar: S: -90% K: 113%
Wii Fit Trainer: S: 97% K: 123%
Shulk: S: 105% K: 130%
Dr. Mario: S: 92% K: 131%
Dark Pit: S: 95% K: 128%
Lucina: S: -90% K: 126%
Pac-Man: S: 98% K: 125%
Megaman: S: -90% K: 138%
Sonic: S: 99% K: 125%
Mewtwo: S: -90% K: 111%
Lucas: S: 104% K: 124%
Roy: S: 99% K: 131%
Ryu: S: 106% K: 131%
Cloud: S: 100% K: 133%
Corrin: S: 94% K: 133%
Bayonetta: S: -90% K: 123%
Dtilt-RAR Bair:
000-000%
Dtilt-Fair:
000-000%
Uthrow-Uair:
000-000%
Dtilt-DA-Uair:
000-000%
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