Roobix
Smash Rookie
- Joined
- Jun 13, 2010
- Messages
- 7
I have a bit of a strange request, and hopefully this is the correct place to ask about it.
I wish to create .brstm audio files that contain more than the standard two audio channels (right and left stereo). The reason for this is that the files I'm trying to modify contain four channels (2 stereo and 2 mono), and I cannot seem to figure out how to make my own versions with any more than just the standard two. It is possible that BrawlBox can't do this at all and I'll need another program for creating multi-channel .brstm files.
If you're curious as to why I'm going to all this bother, it is for modifying files with the "STRM" prefix in Mario Kart Wii (6 tracks) where the indoor/outdoor portions of the kart track utilize different audio channels to achieve that dampened indoor cave sound. With the 2-channel files I've been creating, half the track sits in silence. This forum is where I've found everything I've learned thus far about .brstm files, so I thought I'd ask here. You'll find a similar situation in NSMBWii in levels that contain a Yoshi segment.
Any advice or hints as to how I would go about this, or if you could you direct me to where I might be able to get some help, (my google-fu has failed) that would be awesome.
I wish to create .brstm audio files that contain more than the standard two audio channels (right and left stereo). The reason for this is that the files I'm trying to modify contain four channels (2 stereo and 2 mono), and I cannot seem to figure out how to make my own versions with any more than just the standard two. It is possible that BrawlBox can't do this at all and I'll need another program for creating multi-channel .brstm files.
If you're curious as to why I'm going to all this bother, it is for modifying files with the "STRM" prefix in Mario Kart Wii (6 tracks) where the indoor/outdoor portions of the kart track utilize different audio channels to achieve that dampened indoor cave sound. With the 2-channel files I've been creating, half the track sits in silence. This forum is where I've found everything I've learned thus far about .brstm files, so I thought I'd ask here. You'll find a similar situation in NSMBWii in levels that contain a Yoshi segment.
Any advice or hints as to how I would go about this, or if you could you direct me to where I might be able to get some help, (my google-fu has failed) that would be awesome.