Hey OS,
Know the difference between
and
???
One has competitive value.
As IC said, still a logical fallacy.
Also, you forgot to define "competitive value". However, you DID imply your definition. If "rulesets played in a tournament setting are inherently more competitive than those played in a friendly environment" isn't your definition, feel free to tell me what it is.
Giving just one example of each:
Tournaments using custom stages: http://www.youtube.com/watch?v=ycqWyUs6EKM
I did an entire circuit with these. They've been used in other tournaments as well. You must agree they're competitive, right? Hell, OmegaWhiteMage and I discussed adding custom stages to his national before it had to be cancelled.
Tournaments using all items and all stages: http://www.youtube.com/user/OUGamingArts#p/u/465/rlvys07uJf0
Hey look. AZ.
This has been done multiple times, and with consistent results. Top players get top placings. Competitive?
LVL 9 CPU Tournaments and Money Matches: http://www.youtube.com/user/OUGamingArts#p/u/735/w22xtulkHtY
Yes, this has been done. Repeatedly. In a tournament fashion. For money. Competitive?
FFAs with all items and all stages on random:
http://www.youtube.com/watch?v=yBqiAh2zbtk
This has also been done multiple times. I even won one of them and made the finals of another. :B
Competitive?
That's just from one channel. The fact that you're arguing with people
hosting tournaments is kind of silly when your argument is 'no one uses those rulesets'.
Because you've got two options here if you want to stick to your "only rulesets at tournaments matter" mentality but still be contrarian:
A) Appeal to Popularity
Basically, saying "oh, yeah, those tournaments exist but they aren't common. I mean come on, not everyone uses those tournaments!"
Logical fallacy. I don't need to debunk this, you've got a thousand years of philosophers talking about how dumb this is. Just because a ruleset would be used more or less does not make it inherently better or worse than another ruleset for a specific goal, especially pertaining to balance which is the question at hand. This is especially important when you're put into a feedback loop.
B) Rethink statement
Changing your statement to "What I mean to say is 'tournaments use the most competitive rulesets, so popular rulesets are more likely to be more competitive and this can be independently verified', not 'rulesets used commonly in tournaments matter'" would make your stance more logical.
However
The current BBR ruleset was created for the sole purpose of creating stages. I've been doing this from Day 1, and I took it very seriously. Days before a tournament I didn't practice with my smash friends; I tested stages and recorded things for the BBR.
http://www.youtube.com/watch?v=1bRiPDcgWIo
Remember that? That was almost 2 years ago.
Being that the entire BBR ruleset save for a few stages (a few admittedly borderline but needed further testing, and one or two in banned that needn't be banned based on current data) has been thoroughly tested by multiple individuals in and out of tournaments, one can only come to the conclusion that
yes, the BBR ruleset is competitive regardless of how often it is used.
The question next is then
balance. As many of the BBR ruleset stages were independently tested in a vacuum at first, you can logically determine that some could have "fallen through the cracks" so to speak, and you can argue about potentially removing stages based on overlap of properties rather than independent matchup balance in a 1v1 setting. That is, you can say "Norfair is fine, we've seen it is fine, it's been used all over and has been fine, but it overlaps completely with Brinstar and Rainbow Cruise" (this isn't true) and you could make an argument for removing Norfair despite it being a tried-and-tested competitive stage for the sole purpose of preventing the saturation of the metagame in regards to character properties (i.e., Meta Knight too good). This will never happen and is a trap laid by Overswarm because Final Destination, Battlefield, and Smashville all overlap more than any other stages in this game and any argument about removing a stage would boil down to "we keep smashville and remove the other two" and then a discussion about the CP stage in question.
But other than that slippery slope trap, you are again confronted with two (logical) options.
A) Admit the stages are balanced based on current data, continue to use them. Mark certain stages as "further data needed" and collect data on them.
B) Claim that preference is just as important as balance, or at least close enough to where close calls can be made by preference
Choosing B puts you in a tough spot because you're basically just appealing to popularity again. However, you have another option:
SCIENCE.
Or, more accurately, hoarding data and evaluating it over a period of time.
Looking at who (number) goes to what tournaments (location) and what ruleset (muy importante variable) and see if there is any particularly large change.
I'll save you the time though. You'll find healthy scenes pretty much everywhere. The midwest was getting 100 man locals for a while, and they had jaaaaaanky stages. Hell, a bunch of MI people proclaimed "OS is teh dumb!" when I was making people use custom stages for a year (circuit), and decided to skip out on the Lexington event to go to LoLis. Others said they'd go along to.
Result? LoLis has small turnout, Lexington has 90+ entrants.
The ruleset doesn't determine attendance for most players, but rather proximity, players, and hype. MLG did quite alright with its ruleset. The "appeal to popularity" doesn't even apply when you take this into account. It's more "appeal to people that would grumble and show up anyway".
So please, use logic. There is no "your logic". Just... logic. That's how people learn if stages are good or bad or not. They make a hypothesis, test them in tournaments, and go from there. Look for statistical anomalies. We're looking for that right now in the MLG data, and if something crazy came up on a stage (timeouts occur like 30% more often regardless of character, suicides common, 100% win with character X or something crazy) it'd be irrefutable evidence that it'd need to either be banned, rules need to be modified (timer length, etc.), or there at the very least would have to be a serious investigation.
Making rulesets isn't hard, it just takes a lot of time. Letting them evolve is the best way.