• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Critique Week 1

Firestorm88

Smash Lord
Joined
Jun 4, 2005
Messages
1,249
Location
Vancouver, BC
Link to original post: [drupal=579]Critique Week 1[/drupal]



1. What kind of users does your game target?
2. What kind of play style does the game support? Give two examples

Super Smash Bros. Brawl is a fighting game that's targeted almost exclusively at social gamers and those with a strong brand identification with Nintendo. Although it has an ESRB rating of T, its clearly targeted at everyone including children. Almost every mode in the game has the option to play with at least two players. The main attraction in the game is the versus mode for one to four players. The offline mode is limited and a strong focus is placed on the offline multiplayer aspect of the game. As for skill level, Super Smash Bros. Brawl has taken quite a few steps since its predecessor (Super Smash Bros. Melee) to make the game more accessible for less skilled players. Much of the more technical sides of the game have been toned down or removed entirely and the speed of the game has been drastically reduced to make the game more appealing to the Wii's audience.

The game allows for a single player to have fun in its many single player modes. Most single player modes can also be played with two players (a paradox, yes). This includes the Subspace Emissary (a roughly 8 hour platformer which serves as the main story mode), Events, Stadium, Classic, and All-Star modes. The game's main draw however is for head-to-head combat between multiple players. This second aspect of the game is what much of the game's effort is based on. It itself is customizable to let players play exactly as they want. Every setting in the game can be tweaked so that the game can become a complete game of chance or even a game of skill played in tournaments around the world. The ability of the Super Smash Bros. series to cater to such different tastes is what's kept it one of the most important Nintendo franchises, even though it's only on its third iteration.
 
Top Bottom