keep in mind that while his shine cannot be CCed, wolf makes up for this in a lot of other areas compared to fox and falco. also, it was stated, but there are ways to help counter the CC like with double shines and utilizing certain aerials. both dair and nair cannot CCed, so a shine follow up will result in the opponent ASDIing down and knocking themselves down on the ground if they try to CC, since they wont actually be crouching after being hit by the nair/dair (im pretty sure i remember magus talking about this somewhere else in these threads, he gave a good breakdown of the scenarios). the PMBR seemed to design wolf so that he gets a lot of the perks spacies have (amazing pressure, shine tricks, flexible projectiles.. etc), but without having too many abusable, quasi-broken traits like an uncounterable shine, or massively large, hitboxed attacks that have pretty much broken qualities aka falcos dair. instead they gave him flexibility in other areas, like having an extensive throw game as opposed to just one or two effective throws, and having amazing aerial mobility coupled with extremely low lag aerials in the air. additionally, his ground game is quite extensive with a great DD, great projectile, and extremely quick and well ranged (and in some cases, greatly ranged) smash attacks and tilts. i would also put in the argument that wolf has more tools in his set that can be used as kill options, and pretty much most of them can be reliably comboed into.
a lot of people have talked about the CCable shine with wolf, but i would definitely recommend to try not to look at him as a fox/falco clone and do not regard his moves in the same way you would look at theirs. try to look at the flexibility, adaptability, and variety in all the tools in wolfs arsenal seperately from the other two space animals, and judge his maneuvers, techniques, and approaches likewise, instead of comparing them directly. you will have a much more positive perspective of the character after you do that.