DHD
Smash Cadet
- Joined
- Jun 24, 2015
- Messages
- 44
I just realised that if you have a stage with ledges that go straight down like a wall (works on others as well), you can double jump towards the stage and throw out a D-air as you're coming over the ledge to land quicker than a wave land. (that is if my memory is correct)
As far as I remember, wave landing is 12 frames and L-cancel D-air is 10. So if all you want to do is land by the ledge, this could save you 2 frames. Not much, but it's if you're unsure you're going to absolutely nail that landing, the safer failed attempt is a rising D-air instead of a sloppy wave land, or even worse; air dodge off stage. (we've all been there)
This works the same way double jump landing works; by extending your landing hit box downwards while going upwards. The difference being that you're going to have to L-cancel it to make it worth doing. This could save you by letting you shield 2 frames earlier, and is a pretty good way to set up for a d-throw spike.
(oh you didn't know about d-throw spikes?)
D-Throw Spike
https://www.youtube.com/watch?v=OjIktTYQUyQ
As far as I remember, wave landing is 12 frames and L-cancel D-air is 10. So if all you want to do is land by the ledge, this could save you 2 frames. Not much, but it's if you're unsure you're going to absolutely nail that landing, the safer failed attempt is a rising D-air instead of a sloppy wave land, or even worse; air dodge off stage. (we've all been there)
This works the same way double jump landing works; by extending your landing hit box downwards while going upwards. The difference being that you're going to have to L-cancel it to make it worth doing. This could save you by letting you shield 2 frames earlier, and is a pretty good way to set up for a d-throw spike.
(oh you didn't know about d-throw spikes?)
D-Throw Spike
https://www.youtube.com/watch?v=OjIktTYQUyQ