SneaselSawashiro
Smash Apprentice
The title says it all.
For some reason on higher intensities on Classic Mode, it feels VERY VERY easy to get killed at around 40-to-90% by the CPU, to the point where a full-tank-Ganondorf with the worst mobility ever is needed to survive.
I'm wondering, is that actually the case for both 3DS and Wii U? If so, then it explains why Classic Mode compared to just fighting Lv. 9 CPU's seems a lot more irritating and gold-draining than expected.
For some reason on higher intensities on Classic Mode, it feels VERY VERY easy to get killed at around 40-to-90% by the CPU, to the point where a full-tank-Ganondorf with the worst mobility ever is needed to survive.
I'm wondering, is that actually the case for both 3DS and Wii U? If so, then it explains why Classic Mode compared to just fighting Lv. 9 CPU's seems a lot more irritating and gold-draining than expected.
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