rinoH
Smash Lord
nice job Chrome your such a nerd lol
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Are you saying they can still shield after 2 bananas have been thrown? That means they've been holding it a good amount of time, and if your dash attacking directly after the bananas, they're going to get hit. If they still decide to shield, you just picked up one of the bananas that bounced of the shield. Use it. If they're still shielding, they're shield is going to break. Seriously, two bananas and a dash attack takes enough time that they'll be forced to come out of the shield at least after the dash attack. Because of the little lag, you can easily glide-toss into them with the banana to get the trip.Dash attack is useless against a shield...Dash attack=getting shield grabbed, in the rare event they don't shield grab it, I Usmash to eat away their shield and maybe the last 1 or 2 hits of the Usmash hit them. So I either hit them with 2/3 hits of the Usmash for say 12 damage, or get grabbed/punished for Dash Attack for say 12% plus opportunities for more. This is a horrible tradeoff for Diddy, especially when facing someone like Snake where Diddy needs almost a 2-1 Damage Ratio to stay even with Snake. So basically what I was saying is I need another approach because Banana->Banana->Dash Attack only works on amateurs.
Ok, lets go through this again, I Glide Toss two bananas at them, they perfect shield them, which doesn't degrade the shield at all, and they are somewhere in front of the opponent and I am banana-less. If I try to dash attack either to pick up the banana or to hit them, I will get punished by a Fsmash (my buddy plays Wolf), Bair, shieldgrab, Dsmash, or Fair and the Fair also picks up the banana. I don't get why you think they would hold shield the entire time, all they have to do is perfect shield two projectiles and shield a dash attack, in which they can shield grab it in between the hits of the attack or punish it with a move with more priority. So, they actually only need to shield the two bananas, use an aerial to hit you and pick up a banana and then they have them to use against you, so it leaves you in worse shape. This is why I was looking to alternative approaches, this doesn't work on the competitive level. How do you pick up a banana that is in front of your opponent (mind you, dash attack doesn't work)?Are you saying they can still shield after 2 bananas have been thrown? That means they've been holding it a good amount of time, and if your dash attacking directly after the bananas, they're going to get hit. If they still decide to shield, you just picked up one of the bananas that bounced of the shield. Use it. If they're still shielding, they're shield is going to break. Seriously, two bananas and a dash attack takes enough time that they'll be forced to come out of the shield at least after the dash attack. Because of the little lag, you can easily glide-toss into them with the banana to get the trip.
Oh, they perfect shield them? Well that's different. Then your screwed on approaching, but you could try to drop back and spam peanuts at them, and have them approach, until the bananas degenerate, or you can get into a position to use them.Ok, lets go through this again, I Glide Toss two bananas at them, they perfect shield them, which doesn't degrade the shield at all, and they are somewhere in front of the opponent and I am banana-less. If I try to dash attack either to pick up the banana or to hit them, I will get punished by a Fsmash (my buddy plays Wolf), Bair, shieldgrab, Dsmash, or Fair and the Fair also picks up the banana. I don't get why you think they would hold shield the entire time, all they have to do is perfect shield two projectiles and shield a dash attack, in which they can shield grab it in between the hits of the attack or punish it with a move with more priority. So, they actually only need to shield the two bananas, use an aerial to hit you and pick up a banana and then they have them to use against you, so it leaves you in worse shape. This is why I was looking to alternative approaches, this doesn't work on the competitive level. How do you pick up a banana that is in front of your opponent (mind you, dash attack doesn't work)?
I want the replay.^^^ I will obliverate your falco you *****
Dekar there is no smash DI that puts them out of a gauranteed follow up unless it's behind you, but in that case it's still very fast for you to hit them while they're vunerable. Otherwise these are all legitimate combos.What if they DI through you and receive no knockback, and just punish you? Oh wait, that's all that'll happen from it -.-
Lately, my opponents have been DIing dash attack so well that it's just pointless for me to even use in, unless if it pushes them into a trip animation or something situational like that.
I love DI, but at the same time hate it.
You really think so? Dash attack is impossible to avoid if they're in a trip animation or a vunerable time like airdodging down to the ground.You have to space it properly so you just land the last hitbox, I'd assume. But then, you're attacking while they have plenty of time to shield, and being forced into a shieldgrab scenario.
Dash attack isn't that good against those who know how to get around it.
If mine and Dojo's MM had been recorded at SWAT, I'd be able to show you. He DI'd through and punished me 9 times out of 10, not kidding. It hurt my feelings =PEven if they SDI out of it, are they able to hit us before our followup if we are able to see there DI...If I see someone DI behind me, I will simply GT backwards and throw a banana up at them...I you mean that the dash attack doesn't knock them into the air, I would think turning around and grabbing would be effective. Do you have a video where the opponent SDI's the dash attack and punishes Diddy before he followups, I just don't see it often enough for it to be a problem?
i thought this was already known? its just hitting with the last part of the dash attackJust fooled around in training mode...If you mis space the Dash Attack, the 3rd hit doesn't connect and they end up on the ground behind you ready to Dsmash while cooling down from the 3rd hit...No DI involved, if a stationary computer can do it, I'm not surprised Dojo was able to do it so consistently. If you happen to mis space it, you can turn around and do a running Usmash, although I wouldn't really suggest that, better to just space the Dash Attack correctly...
If thats not it, then I'm stumped since Dojo wasn't able to do it against AZ, and when I played M2K, I remember Dash Attack to Utilt was fairly guaranteed and its not like M2K doesn't know how to DI.
I guess two people didn't know, but not everyone is in the dBR to learn all this useless information. Even if you hit with the first two parts of the dash attack, they still fall behind you, its the third hit thats actaully hits them up. And since Dojo didn't implement it against AZ, it leads me to believe that Dekar was just spacing it wrong and it not that Dojo was able to DI it. There's no reason why Dojo would use it against one Diddy and not the other.i thought this was already known? its just hitting with the last part of the dash attack
maybe you can smash di the first two so that the third doesnt hit (that is, if all parts were going to hit without di)
this was never mentioned in the dBR, its mostly covered in the op, and i remember it coming up in the q and a thread i believeSorry, but not everyone is in the dBR to learn all this useless information. Even if you hit with the first two parts of the dash attack, they still fall behind you, its the third hit thats actaully hits them up. And since Dojo didn't implement it against AZ, it leads me to believe that Dekar was just spacing it wrong and it not that Dojo was able to DI it. There's no reason why Dojo would use it against one Diddy and not the other.
I disagree.IF you hit with an earlier hit, say hit #2 or #1, THEY CAN SDI OUT OF IT AND ALMOST 100% GUARANTEE THAT YOU CANNOT FOLLOW UP ON IT.
If you see someone get hit by more than 1 part of Dash attack, then most of the time they can SDI out of it. Just because they CAN SDI out of it doesn't mean that they will notice every time that they can do so (notice that they are being hit with more than one part of Dash attack), or they might have flubbed their SDI and it didn't give them their desired effect. So if you see Dojo vs AZ and it looks like Dojo didn't SDI out of Dash attack much, it means that either AZ was spacing it to where he only connects with the last hit, or Dojo messed up his SDI/didn't notice that he was being hit with more than one part of Dash attack.
Dude...GTFO. U dont play diddy, u play kirby. And stop beating me...hacker.I'm gonna go ahead and put out there, that I didn't give my 100% against AZ.
I <3 you AZ.