So I recently began exploring JCUS OOS as another trick to use in my play, and in the process learned that using z allows you to avoid charging the up smash (tilt stick, tap jump off). Anyways, I was wondering how people felt about inputting dash > up smash options? I've started to prefer using z vs a, partially because if I flub I prefer the grab over dash attack (more options), though admittedly this seems like a backwards reason to determine an optimal input. Additionally I recognize that this is situational, for example in a tech chase scenario it might be far less optimal to flub into a grab vs a dash attack. I do go back and forth though, for instance, I never use z when up smashing off of the usual kill set ups (dair, weak nair, jab2, or any tech chase).
Any thoughts? Also, a kind of side question since I am a bit new, is there any reason to jump cancel a dash to upsmash? JC in smash 4 is only faster for OOS options, right?
Edit: Wanted to clarify my understanding of JCUS with fox. Ignoring the OOS option, JCUS is no faster than a regular US input correct? Assuming no charge of the US. Of course OOS, JC is faster than without. However, the advantage of JCUS out of a dash is that you slide farther, realistically covering more space while the hitbox is active, correct? So theoretically, any US with forward momentum is best off JC'd (assuming correct input)?
Any thoughts? Also, a kind of side question since I am a bit new, is there any reason to jump cancel a dash to upsmash? JC in smash 4 is only faster for OOS options, right?
Edit: Wanted to clarify my understanding of JCUS with fox. Ignoring the OOS option, JCUS is no faster than a regular US input correct? Assuming no charge of the US. Of course OOS, JC is faster than without. However, the advantage of JCUS out of a dash is that you slide farther, realistically covering more space while the hitbox is active, correct? So theoretically, any US with forward momentum is best off JC'd (assuming correct input)?
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