CryoStasis
Smash Rookie
oh ok nvmzies
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cosign, there has to be a grab that is better than the rest, for almost all purposes, and at this point it seems like its the shield canceled grabThis thread would be amazing if some more stuff was added. Overall, I think the DDD community is still confused as to what characters can actually get out of the CG and by what methods DDD can keep some characters in the CG. There really isn't anywhere to go on these boards to find a clear answer to these questions. As it stands, I'm still in the dark on these issues and have many questions (can marth really upB out of the CG? how many different ways can DDD grab during a CG?). But whenever I bring these questions up, the answers are always varied and there doesn't seem to be any agreed upon answer. It's disappointing that we've had the game for just about 3 months and not only are these answers not posted anywhere, the DDD community doesn't even have agreed upon answers for these questions...
cosign, there has to be a grab that is better than the rest, for almost all purposes, and at this point it seems like its the shield canceled grab
no he cannot, we were discussing the misconception that characters can jab/grab/dodge/upB out of the CG.Snake is able to get out of the chain grab. He has some frames in between the grabs in which he can start is neutral A combo breaking him out of the chain grab.
You should not be rolling. You press shield THEN you grab, so you don't do the dashing grab animation, you instead do the standing grab. I said so in the guide.so when you perform your's when you're not grabbing anyone, do you still roll when you miss? Cuz if you do, then that's how i'm doing it, but if not, then i'm doing it wrong. Or are you supposed to dash and let the whole animation or most of it happen, then shield grab.
Glad I've helped you.Holy snap. I can finally D3 Chaingrab properly! :D
Thanks for the compliments.Thanks for saving me the trouble of writing a guide myself...
I was 3 "How do you chain grab" threads away from making a guide
This might be useful to some DDD users:
After you have reached the end of the stage via chain grabbing...You can do one final down throw...You will notice your opponent generally falls into perfect fair position below the stage...Simply chase into fair...This can create a very effective finish for your chain grab...looks great also
Great guide PPF
Added this to the guide, thank you for being so helpful.Something to add to "Follow-Ups", if you like.
If you end up in the same situation mentioned by R!S3, instead of falling into a Forward Air, you can immediately do a Forward Smash for an easy kill. There are many ways for the opponent to "escape" this, so you have to already know what they'll do.
The best way to do this is to make them believe that they'll be safe by jumping directly back onto the stage (not the ledge) after the final Down Throw. This obviously varies from player to player.
Also, a Down Smash can accomplish the same effect, at a slightly different angle.
Just a reminder:
All of these "combos" (both mine and R!S3's) only work if the final Down Throw sends them away from the stage enough to prevent them from immediately grabbing the stage.
This means that the minimum distance from the edge of the stage varies with each character. It also means that any of these "combos" become almost impossible, if not impossible, to perform on DK or Bowser.
Sure, as long as you post a link back to here so that they see I was the one to make the guide.nice guide, thanks. Might add it to smashlovers.com if thats ok?
That's my goal, I was a bit sick of seeing them myself. You're welcome.Nice explanation, learnt chain grabbing the other day and its really easy to pick up without a guide, but its good for those special people that dont get the concept of it. Hopefully this will stop all those "how do i CG" threads poping up everywhere.
I never knew about sheilding quickly before the next grab, because i wondered why somtimes i kept rolling when i miss the dash grab. Learn something new every day eh?
Thanks for the guide
This is basically what qwertyman said, you can keep repeating that to "condition" your opponent, then go for a Fsmash for the kill. Some people won't fall for it though, especially if you do it often, so be sure to mix it up.Actually, a combination of the dthrow to fair the first time you reach the end of the stage, will make them think they need to jump back up, making you miss the FF'd fair, so the next time you CG them to the end, dthrow and just do a fsmash, they think you're going to chase them under the stage again, so they'll jump up into a fsmash and bam they're dead, i can't tell you how many times i have done that. It really works
Hmm...I suppose this would work, but you might not be able to get that ftilt out before they start falling off the stage, it'd be better to try for the fairs or the Fsmash, I think.end of the stage - dthrow-ftilt works well, too. pushes them off the stage, setting up for WoP bair/fairs
Thank you, I'll be sure to add those to the guide.I'll add a few nookies:
- D-throw to d-tilt works on certain characters as a combo.
- D-throw to f-tilt is good against characters that have an easier time recovering when off stage. This only works against certain characters, and is a good mix-up when near the ledge if you prepare a quick b-air afterwads.
- Once or twice, purposely mess up your chaingrab while dashing toward them and see how they respond. If they sidestep, then you'll have a good chance of landing a dash attack and earning an early kill.
- Finally, a good follow up to sidesteppers is to dash toward them, keep dashing as they sidestep, and perform a reverse grab. Very tricky, and is definitely a plausible technique.
Just keep practicing, you'll get it. I'm making a video that shows how to do it correctly soon, so maybe that will help you.hmm when i do it i usually just dash then do a normal shield grab, and my shield usually flashes for a split second before i do the grab.
so far it seems to me like the dash grab is easier to chain together, but can be side-step dodged,
but when i try to chain together dash canceled grabs it seems that the opponent slides away before i can grab them (even on chain-grabbable chars like c.falcon). I seem to have trouble getting the dash cancel grab to come out on short dashes... i have to be dashing for a bit before i shield or i just get a regular dash grab.
i think the key is how long you hold shield for after dashing but im not sure
Off the map Dtilt? Might you mean a Dtilt at the edge of stage, or just a Dtilt during a chain?would it be possible to make a list of the charcaters that can't escape the off map dtilt after a series of chain grabs? does that finish well since they are are at the edge of the map(probebly much better than fthrow)?
when you grab someone who can't be chain grabed and they roll towards you, would it be possible to stutter backwards and Fsmash? I was trying this in some matches but never got it to work, but then I forgot and never got to test it. It looks possible though.