Impact009
Smash Journeyman
Nonetheless, the concept is the same. You get hit once and you're screwed.Smash =/= MvC2.
I agree that not everything needs tournament testing for it to be blatantly game-breaking. I'm used to infinites in all of my fighting games, so this really doesn't bother me though, especially since I won't be maining one of those 4 lol.Why must everything be tested in a tournament setting before it can be concluded that it's broken? How hard is it to see that Final Smashes are broken? How hard is it to see that this is broken?
Something might come along, though I highly doubt it. :-/Like what, giving those 4 an infinite of their own?
Agreed.What's wrong with testing it thoroughly at home? Brokenness can be concluded in home-testing as well.
Again, the concept is the same. One infinite and you're screwed. XvSF probably had the easiest infinites imo. An infinite combo doesn't have to be one attack repeated over and over again. In most cases they're two to four attacks repeated in a chain. Most didn't require a setup or super meters and could be done at any time anywhere.This is, that is that. I'm assuming said infinite weren't just one move over and over and required a setup/Super meter and that the infinites weren't 0-death from anywhere on the stage. But I could be wrong.
Lol @ Vega players (I refuse to call him Mike Bison).So it's balanced then, just play someone who isn't M. Bison. This is not the case here.
Strategies change. Back in the day, like six years ago, the favored strategy was to perform infinite combos until the opponent's point character was dead (Magneto, Iron Man, Cable, and Storm were notorious for this). Chipping traps were also popular (ie. Duc Do's Spiral knife trap). Unlike any other game, team dynamics are more important in MvC2. Against top-tier teams like Santhrax or MSP, it's much more beneficial to end an infinite early for a snapback in order to kill off the assist. Crippling a team > killing one of its two god tier characters. MSP's rushdown ability drastically decreases without Psylocke, and Santhrax loses nearly all offensive priority without Captain Commando.Funny how I haven't seen a true 0-death infinite despite watching some Youtube videos. They must suck.
Most tournaments back then that I knew of allowed wobbling. Wasn't it brought up earlier that a game-breaking technique's difficulty to perform didn't matter? Either way, a tournament host ultimately decides what's in and what's out.Wobbles has two requirements: Nana must be alive and synched.
For another, grabbing in Melee was much harder than in Brawl. And EVO is not the sum of all tournaments.
Yeah, too bad this is heavily against those four characters. What he probably meant (as in the case of those other games) was to parry and counter or get the first hit.You adapt? How do you adapt when only one character has a true 0-death infinite from anywhere on the stage on you? By just not playing said characters against them?
Haha, I'm not going to say any bs like "don't get grabbed" or whatever people said when they defended wobbling. I don't have anything against wobbling, but that excuse was a poor defense during Melee. Brawl's new, and the theory for fighting games has always been to eventually find a counter for something, and counters for those.And you adapt to this how? "Don't get hit"?
I never got into 3S as much as I wanted to, but I do remember seeing one infinite a long time ago. That's still only one, and I can't even name it lol.Name two.
Kim in C-Groove: http://www.youtube.com/watch?v=eLHYKTytp6UVideos, please.
Sion 421A infinite at 4:40 or so (hit with 421A, cancel into a whiffed 2A, dash, repeat): http://www.youtube.com/watch?v=LlrWlh7C0Yw
Sentinel infinite (the c. fierce is unblockable): http://www.youtube.com/watch?v=BeAD1DB2sFI
Too lazy to dig through my old MvC2 videos atm. If you're honestly interested in 0 to death combos, then look up Magneto's ROM to tempest DHC Hailstorm, magic series tempest x4, Iron Man's air throw --> guard break proton infinite, Cable's AHVB, or Storm's normal jump infinite to 236 jab XX hail storm. There's also one of Daigo (using Mike Bison) doing a partition 10 combo with Ken getting dizzied, then followed up with a combo that ended in a super. It was essentially a one-combo kill because you can't do anything when your character is dizzied.
http://www.youtube.com/watch?v=q9XEO275-GA <-- Second match; closest thing I can find to that moment. First two hits didn't really matter since the last hit of the super (which didn't connect) does the most damage. That wasn't a partition charge either, but if you played ST (Super Turbo) at that level, then you'd already know that partition + super strings = death.
Didn't Daigo come to Europe and mop the floor with everybody? I'm not saying that Sweden sucks, but I would've thought that at least France and Sweden were included.1 mistake anywhere ever = 1 round in that many video games and I've never heard of it or seen it despite knowing some of Sweden's best players in most of them? Wow, Sweden must suck then.
Anyway, XvSF wasn't that big to begin with, I don't think any of the five major iterations of Melty Blood was ever popular in Europe either. In CvS2, characters who can reap the benefits of roll cancelling (whether this is game-breaking or not has been debated for years) are preferred over infinite-capable characters. I already explained MvC2; I honestly haven't seen any European players that are of the same caliber as Japanese or the very best American players, and I'm pretty sure you guys don't play EFZ competitively. I don't know about SvC Chaos in Europe or KoF either.
You lose a character or a round in one of those games, you lose a stock here in Brawl. It equals out when you're talking about tournament sets. Believe it or not, there are plenty of horrible players out there who attempt to chain into infinite combos in the same consistent manner...always. You know as well as anybody else that mind games and strategy are important. He probably also meant bad players who fail at doing infinites. How many people failed to successfully do this Dedede technique?This matters how when two "pros" are playing and both infiniting each other? What broken and boring games people must experience at your arcade if 1 single hit truly means the round is over.
Not everybody has to play like Thomas Osaki. Would you call pros who sandbag scrubs? That'd seem like a paradox to me. There are times when you're so far ahead that you feel it's safe to be flashy or make the crowd go wild. Everybody gets those urges. Hell, just look up Justin Wong vs. Daigo in the semi-finals of 3S during EVO2K4 (an infamous match). Could Justin have not opted to go for that super and just kept turtling/poking? Yeah, but he didn't. Nobody except for maybe 2 or 3 people saw it coming, and looking back it's still pretty safe to go for that "flashier" method of that chipping. Nonetheless, he's still a very good fighting game player, whether it's MvC2, 3S, CvS2, ST, whatever.Wouldn't that make them scrubs? If infinites are so easy and prevalent, why not play to win with everything you have?
Either way it doesn't really matter. What tournament hosts (you) want to do with this is up to them. I say if you want to ban something, then ban the technique, not the character.
Edit: Hey, what fighting games are popular for tournament play atm? How about FPS and RTS? Just wondering in case I ever travel around.