_clinton
Smash Master
- Joined
- Dec 5, 2006
- Messages
- 3,189
This thread is going to take a certain character every few days (overall it is going to be less than a week mkay?) in the order of appearances on the chart...or whatever I feel like doing...
Stat wise it is dealing with what the other character talking about has on Ness...and how Ness could counter it...not what Ness has on other character...
Anyway...I have a new rule...I'm going to list only 3 things that character has on Ness...it is up to the others in this thread to expand on it...
Also note that I'll reopen this thread with the old stuff when it is done (so don't ask where the other characters are ATM) I have the lists saved in a file anyway...
Things to look out for from Wolf:
1) Dsmash and why it is a nice gimp tool as well as KO move.
2) Bair, Fsmash, and his other large hitbox moves that are annoying to deal with
3) His recovery is at least better than Falco's (for one he has like 3 different ways of using his Side special) and there is some risk at fighting him in a point as long as he doesn't have to go in a straight direction...
Things to look out for from trained pokemon:
Squirtle
1) His special movement options and all the stuff he can do with them
2) His air game and why ours can wall it but you still have to respect his just because of how fast he is...which brings up another point...how on earth is a turtle that fast?
3) His fun filled BS grab stuff, as well as Water Gun having a use on us
Ivysaur
1) Ivysaur has a large anti-air game...but Ness' Fair is a defense tool...not offense...but still that is the main reason I can see people on the other board listing Ivysaur as a 7:3 on Ness
2) Ness can force Ivysaur to play his way IMO...because baseball bats are fun, and learning how to spot dodge is fun, because Ivysaur has some pretty wicked KO moves
3) Ivysaur's lovey special moves and why learning how to SDI out of bullet seed will save Ness
Charizard
1) Rock smash and why baseball is fun and will do a good job at reflecting rock shards, also his other special moves are also able to be countered
2) Grab release BS, but also why does he have 9/10 of his moves being kill moves as well
3) His Fair being the worse thing to be hit by when you are recovering...speaking of that...he has some pretty neat gimp options...
So...anything else to add on?
Stat wise it is dealing with what the other character talking about has on Ness...and how Ness could counter it...not what Ness has on other character...
Anyway...I have a new rule...I'm going to list only 3 things that character has on Ness...it is up to the others in this thread to expand on it...
Also note that I'll reopen this thread with the old stuff when it is done (so don't ask where the other characters are ATM) I have the lists saved in a file anyway...
Things to look out for from Wolf:
1) Dsmash and why it is a nice gimp tool as well as KO move.
2) Bair, Fsmash, and his other large hitbox moves that are annoying to deal with
3) His recovery is at least better than Falco's (for one he has like 3 different ways of using his Side special) and there is some risk at fighting him in a point as long as he doesn't have to go in a straight direction...
Things to look out for from trained pokemon:
Squirtle
1) His special movement options and all the stuff he can do with them
2) His air game and why ours can wall it but you still have to respect his just because of how fast he is...which brings up another point...how on earth is a turtle that fast?
3) His fun filled BS grab stuff, as well as Water Gun having a use on us
Ivysaur
1) Ivysaur has a large anti-air game...but Ness' Fair is a defense tool...not offense...but still that is the main reason I can see people on the other board listing Ivysaur as a 7:3 on Ness
2) Ness can force Ivysaur to play his way IMO...because baseball bats are fun, and learning how to spot dodge is fun, because Ivysaur has some pretty wicked KO moves
3) Ivysaur's lovey special moves and why learning how to SDI out of bullet seed will save Ness
Charizard
1) Rock smash and why baseball is fun and will do a good job at reflecting rock shards, also his other special moves are also able to be countered
2) Grab release BS, but also why does he have 9/10 of his moves being kill moves as well
3) His Fair being the worse thing to be hit by when you are recovering...speaking of that...he has some pretty neat gimp options...
So...anything else to add on?