Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Staling does affect knockback significantly. I think we can jump straight to testing the confirms, unless there's something else we have to check first. The Wiki does have a page on staling along with damage/knockback reduction formulas, but I wouldn't trust that to be accurate. Any kill setups that we have the ranges for, we should test what ranges they work at when moves are in different positions in the queue. We could probably just test one or two characters from each of the weight classes compiled by KuroganeHammer for that purpose.The other important thing to test is what the kill confirm (and/or 50/50) percent ranges are for staled Dthrow/Ftilt/Dtilt, because that's where it's going to be the most relevant.
Stealing from SSBwiki (because all the Smashboards versions of the images I found are broken links...), the formula is:
( ( ( ( ( ( (P/10) + ( (P*D) / 20 ) ) * ( 200 / (W+100) ) ) * 1.4 ) + 18 ) * S ) + B ) * R
P | Receiver's Percent (calculated post hit )
D | Attack's Damage
W | Receiver's Weight
S | Attack's Knockback Growth
B | Attack's Base Knockback
R | "Ratio", based off of things like Smash Charge KB increase, Rage, Crouch-cancelling, etc (also 1P-mode stuff like Difficulty)
(@Thinkaman if you could confirm that this is correct that'd be great)
Staling likely only affects the Damage the attack deals, so it would influence P and D exclusively. There's nothing in the KB Formula specifically about staling, so it's unlikely that it would affect knockback beyond the weakening from damage reduction; that's not to say it shouldn't be tested, though!
I don't really have the equipment to test things myself, unfortunately; no capture card here. If anyone can think of a way to test through in-game result stuff though, let me know and I'll do it!
I have confirmed from multiple tests that stale moves can in fact still be viable kill setups.Yay you took my advice!
While hitstun is seeming iffy, I still think we need a chart of the different amounts of damage sheiks moves do when stale.
And I play on 3ds so I can't help out with kill setups or hitstun malarkey.
I think this thread is important, don't let it die.
The sheik to do list is a bit more important though.
Damage and knockback is linear. Damage is way easier to test. Numbers are beautiful. Charts are my life.I have confirmed from multiple tests that stale moves can in fact still be viable kill setups.
If you can explain the significance of damage to me please do because I would gravitate more towards knockback testing.
All right then, I'll redo the OP soonDamage and knockback is linear. Damage is way easier to test. Numbers are beautiful. Charts are my life.