Jonathan_Meadows
Smash Cadet
Smashes
Diddy Kong is an amazing character and he has so many options. His forward smash is great, and it is really good for outing. His down Smash works as a good roll trap, and it is also good for rolling into your opponent and using it. The move comes out so fast that is can sometimes take your opponent by surprise. Diddy's up smash is a really great move to do while running at your opponent in place of your running A. It has excellent combo potential and can usually set you up to hit a forward or back aerial.
Aerials
Speaking of Aerials, Diddy's Forward air is amazing. It has good knock back, killing potential, and it's useful for keeping your opponent off of the stage. Diddy's down air is a spike, and it's actually pretty nasty. If you don't time it just right, one of two things will happen. Either you will miss and be vulnerable for a few seconds, or you will connect but end up killing yourself along with your opponent. Diddy's up air is really good for comboing, and at high percentages it can kill. A good combo that I like to use is running up smash into up air into a back of forward air as they fall.
Diddy's up A is a really good anti-air
Bananas, recovery, and special moves.
Now, onto Diddy's bananas. Bananas are amazing, and they open the door to some awesome set ups. If your time is spot on you can literally throw a banana, hit your opponent, pick up another banana, throw it at your opponent, hit a running A, pick up the first banana and throw it, hit a running A, and then repeat. Another set up I really like is to have a banana in front of your opponent and one behind them. Bananas will be a big part of any competitive players game.
Diddy's recovery is pretty good, although if you get down under the stage it can be hard to come back. His up B is also really easy to gimp it seems, but if used right, it can also Spike. Timing is very important here. Diddy can also use his forward b to recover, which is a sort of command grab that launches you horizontally. This move can also be canceled into a ninja kick, but after the kick Diddy is unable to use his up B.
Diddy's peanut gun is decent against the bigger characters in the game such as DK and Bowser. You can use it to zone for a while.
Tilts
Now, onto Diddy's tilts. His forward tilt is amazing and it outs really well. I love this move. His down tilt is some sort of clap, and I really haven't found many uses for it, although it does have some combo potential. His up smash is also good for combos.
New techniques:
Som and I noticed something that could be very useful for mind games with Diddy. He has what can best be described as a "pivot." To do this, make diddy run forward, and then turn him around. Keep repeating this and the outcome looks very fluid. There seems to be a lot you can use this for, but at this point I am still playing around with it. I hope to have some new videos up early next week and i'll try to demonstrate this as my description is probably a little vague.
I also found a cool thing with the wall cling. Diddy can wall cling on Final Destination right near the ledge. This could be very effective. A good Diddy player could wall cling there, do a forward B, and then up B to get back on the stage. It could help Diddy out at times when he would have no other chance of recovery.
I also found a nice little trick on Battlefield. Diddy can drop down, Forward B, jump up, and then wall cling on the purple orb thing. From this point, Diddy can forward B again and then use his up B to get back onto the stage. I am not sure what the use of this is yet but I think it's pretty cool. I doubt any other player can accomplish this.
Videos (New videos should be on their way early next week.)
Here are some vids of me playing. Thanks goes to Kyle_Wattula for for recoding, converting, and upping these vids.
Ben@MSU (Yoshi) vs Jonathan_Meadows (Diddy) (winners bracket finals)
http://www.youtube.com/watch?v=CuvrPqlPqZk
Som (IC) vs Jonathan_Meadows (Diddy) (before the tourney)
http://www.youtube.com/watch?v=JxRXPa7WMRg
Jonathan_Meadows (Diddy) vs Som (Zelda) GRANDFINALS
http://www.youtube.com/watch?v=bIBGLXBLc70
Kyle (DK) vs Jonathan_Meadows (Diddy) (This fight has an excellent Toadstool Jump FTW)
http://www.youtube.com/watch?v=AEadPi2ALgc
Kyle (DK) vs Jonathan_Meadows (Diddy)2
http://www.youtube.com/watch?v=yumVGfyxi5A
Som (Jiggly) vs Jonathan_Meadows (Diddy)
http://www.youtube.com/watch?v=c7y3x2Ml6Fc
Note: I have vids of me against players other than Kyle and Som, but because a lot of the other players haven't had as much time with Brawl as us they just simply aren't that exciting. I hope to have some vids up early next week of me playing a good Ike player though. I think that is a match up a lot of people are eager to see.
Diddy Kong is an amazing character and he has so many options. His forward smash is great, and it is really good for outing. His down Smash works as a good roll trap, and it is also good for rolling into your opponent and using it. The move comes out so fast that is can sometimes take your opponent by surprise. Diddy's up smash is a really great move to do while running at your opponent in place of your running A. It has excellent combo potential and can usually set you up to hit a forward or back aerial.
Aerials
Speaking of Aerials, Diddy's Forward air is amazing. It has good knock back, killing potential, and it's useful for keeping your opponent off of the stage. Diddy's down air is a spike, and it's actually pretty nasty. If you don't time it just right, one of two things will happen. Either you will miss and be vulnerable for a few seconds, or you will connect but end up killing yourself along with your opponent. Diddy's up air is really good for comboing, and at high percentages it can kill. A good combo that I like to use is running up smash into up air into a back of forward air as they fall.
Diddy's up A is a really good anti-air
Bananas, recovery, and special moves.
Now, onto Diddy's bananas. Bananas are amazing, and they open the door to some awesome set ups. If your time is spot on you can literally throw a banana, hit your opponent, pick up another banana, throw it at your opponent, hit a running A, pick up the first banana and throw it, hit a running A, and then repeat. Another set up I really like is to have a banana in front of your opponent and one behind them. Bananas will be a big part of any competitive players game.
Diddy's recovery is pretty good, although if you get down under the stage it can be hard to come back. His up B is also really easy to gimp it seems, but if used right, it can also Spike. Timing is very important here. Diddy can also use his forward b to recover, which is a sort of command grab that launches you horizontally. This move can also be canceled into a ninja kick, but after the kick Diddy is unable to use his up B.
Diddy's peanut gun is decent against the bigger characters in the game such as DK and Bowser. You can use it to zone for a while.
Tilts
Now, onto Diddy's tilts. His forward tilt is amazing and it outs really well. I love this move. His down tilt is some sort of clap, and I really haven't found many uses for it, although it does have some combo potential. His up smash is also good for combos.
New techniques:
Som and I noticed something that could be very useful for mind games with Diddy. He has what can best be described as a "pivot." To do this, make diddy run forward, and then turn him around. Keep repeating this and the outcome looks very fluid. There seems to be a lot you can use this for, but at this point I am still playing around with it. I hope to have some new videos up early next week and i'll try to demonstrate this as my description is probably a little vague.
I also found a cool thing with the wall cling. Diddy can wall cling on Final Destination right near the ledge. This could be very effective. A good Diddy player could wall cling there, do a forward B, and then up B to get back on the stage. It could help Diddy out at times when he would have no other chance of recovery.
I also found a nice little trick on Battlefield. Diddy can drop down, Forward B, jump up, and then wall cling on the purple orb thing. From this point, Diddy can forward B again and then use his up B to get back onto the stage. I am not sure what the use of this is yet but I think it's pretty cool. I doubt any other player can accomplish this.
Videos (New videos should be on their way early next week.)
Here are some vids of me playing. Thanks goes to Kyle_Wattula for for recoding, converting, and upping these vids.
Ben@MSU (Yoshi) vs Jonathan_Meadows (Diddy) (winners bracket finals)
http://www.youtube.com/watch?v=CuvrPqlPqZk
Som (IC) vs Jonathan_Meadows (Diddy) (before the tourney)
http://www.youtube.com/watch?v=JxRXPa7WMRg
Jonathan_Meadows (Diddy) vs Som (Zelda) GRANDFINALS
http://www.youtube.com/watch?v=bIBGLXBLc70
Kyle (DK) vs Jonathan_Meadows (Diddy) (This fight has an excellent Toadstool Jump FTW)
http://www.youtube.com/watch?v=AEadPi2ALgc
Kyle (DK) vs Jonathan_Meadows (Diddy)2
http://www.youtube.com/watch?v=yumVGfyxi5A
Som (Jiggly) vs Jonathan_Meadows (Diddy)
http://www.youtube.com/watch?v=c7y3x2Ml6Fc
Note: I have vids of me against players other than Kyle and Som, but because a lot of the other players haven't had as much time with Brawl as us they just simply aren't that exciting. I hope to have some vids up early next week of me playing a good Ike player though. I think that is a match up a lot of people are eager to see.