SinkingHigher
Smash Lord
I've been incorporating a new method of recovering into my games, and so far, I have to say I'm quite pleased with the results.
As you know, when using Din's Fire Zelda gets a little boost in whatever direction you may choose. Well, depending on how hard you tap right or left.
Anyway, this little method is done from above the stage. After you've been hit, at high percentages, you can use this boost to decend back to the stage once you're close enough, and be guarded by the Din all the way down.
But wait, what if they jump at me and/or do an aerial attack?
Well, they'll get hit by the Din, which, if you did it right, should be at it's full potential by now.
So, what if they air-dodge?
Well, most characters take some time. If they plan on dodging, they'll move AWAY from the incoming attack. Ergo, you will be free to move. Which brings to some other questions.
Well they don't have to come at me. What if they roll away?
Then Zelda will have enough time to prepare a counter attack for when they charge at you.
Okay, then I'll just charge a smash for when you come down.
Duh, Din will screw you.
Oh.
I guess I have no choice but to spot dodge, which takes some timing skills.
Yeah. I guess I can't do much about that. However, if I just send it out a little later, sacrificing some damage from the full blast, then I'll just fast fall down to the edge, since you won't be able to do anything if you're on the edge. But, if you are, then I'll just move over to somewhere safe.
Okay, well, that was a longer conversation with myself than I had intended. Basically, they have really one option: Spot dodge. Most people will instinctively try to follow up the attack, though, which would make them vulnerable. Use some discretion if you try this out. Learn when it works, and if the risk is with it.
If it connects, you will launch them upwards as a PERFECT set up for a Hyphen-Usmash. It's all about timing. As you are about to touch the gound, they should be freshly burnt. You can then follow that up with a f-air or b-air, or just space yourself.
Well, since I can't record vids, I suppose that is all. This is merely a suggestion. Use it as you see fit. Feel free to discuss.
As you know, when using Din's Fire Zelda gets a little boost in whatever direction you may choose. Well, depending on how hard you tap right or left.
Anyway, this little method is done from above the stage. After you've been hit, at high percentages, you can use this boost to decend back to the stage once you're close enough, and be guarded by the Din all the way down.
But wait, what if they jump at me and/or do an aerial attack?
Well, they'll get hit by the Din, which, if you did it right, should be at it's full potential by now.
So, what if they air-dodge?
Well, most characters take some time. If they plan on dodging, they'll move AWAY from the incoming attack. Ergo, you will be free to move. Which brings to some other questions.
Well they don't have to come at me. What if they roll away?
Then Zelda will have enough time to prepare a counter attack for when they charge at you.
Okay, then I'll just charge a smash for when you come down.
Duh, Din will screw you.
Oh.
I guess I have no choice but to spot dodge, which takes some timing skills.
Yeah. I guess I can't do much about that. However, if I just send it out a little later, sacrificing some damage from the full blast, then I'll just fast fall down to the edge, since you won't be able to do anything if you're on the edge. But, if you are, then I'll just move over to somewhere safe.
Okay, well, that was a longer conversation with myself than I had intended. Basically, they have really one option: Spot dodge. Most people will instinctively try to follow up the attack, though, which would make them vulnerable. Use some discretion if you try this out. Learn when it works, and if the risk is with it.
If it connects, you will launch them upwards as a PERFECT set up for a Hyphen-Usmash. It's all about timing. As you are about to touch the gound, they should be freshly burnt. You can then follow that up with a f-air or b-air, or just space yourself.
Well, since I can't record vids, I suppose that is all. This is merely a suggestion. Use it as you see fit. Feel free to discuss.