Confirmed changes
Global
- Bonus Shield damage on getup attacks nerfed +10 -> +8
- Back Roll and Forward Roll invincibility durations nerfed 1 frame
- All moves deal more shieldstun
- Shield lock frames overlap with shieldstun now, so there is much less of a penalty for missing the timing of a powershield
- Powershielding window nerfed 4 frames -> 3 frames
- Powershielding reduces shieldstun to the pre-patch values (before it only negated shield damage, recoil, and shield drop lag)
- All moves infilict shieldhitlag equal to the attack's hitlag (now hitlag only affects safety on projectiles)
- Bonus Shield damage on all Side B's nerfed +30 -> +25
- Bonus Shield damage on all Punches nerfed +2 -> +0
Unconfirmed changes
-
Deconfirmed placebos
- Uair kb unchanged
- Cargo Utoss kb unchanged
In summary, shield mechanics have been reworked to be consistent across all attacks and shieldstun has been buffed to slightly higher than Melee levels. Bonus shield damage has been toned down a little to compensate for most characters with high shield damage moves.
Global
- Bonus Shield damage on getup attacks nerfed +10 -> +8
- Back Roll and Forward Roll invincibility durations nerfed 1 frame
- All moves deal more shieldstun
- Shield lock frames overlap with shieldstun now, so there is much less of a penalty for missing the timing of a powershield
- Powershielding window nerfed 4 frames -> 3 frames
- Powershielding reduces shieldstun to the pre-patch values (before it only negated shield damage, recoil, and shield drop lag)
- All moves infilict shieldhitlag equal to the attack's hitlag (now hitlag only affects safety on projectiles)
- Bonus Shield damage on all Side B's nerfed +30 -> +25
- Bonus Shield damage on all Punches nerfed +2 -> +0
Unconfirmed changes
-
Deconfirmed placebos
- Uair kb unchanged
- Cargo Utoss kb unchanged
In summary, shield mechanics have been reworked to be consistent across all attacks and shieldstun has been buffed to slightly higher than Melee levels. Bonus shield damage has been toned down a little to compensate for most characters with high shield damage moves.
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