- the highest up hitbox of his bair doesn't hit any character, but Rosalina seems to come closest
- some characters don't get hit if you run in front of them and RAR bair through them, even if "hits if you move into opponent" is true
Character | standing | running | hits if you move into opponent
Mario
![Mario :4mario: :4mario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
specific spacing
|
no
|
no
Luigi
![Luigi :4luigi: :4luigi:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| easy to hit |
specific spacing
|
no
Peach
![Princess Peach :4peach: :4peach:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Bowser
![Bowser :4bowser: :4bowser:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit (crouch: only at specific frames) | yes | yes
Yoshi
![Yoshi :4yoshi: :4yoshi:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| easy to hit |
no
| yes
Rosalina
![Rosalina :rosalina: :rosalina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Bowser Jr.
![Bowser Jr. :4bowserjr: :4bowserjr:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| easy to hit | yes | yes
Wario
![Wario Classic :4wario2: :4wario2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
specific spacing
| yes |
no
DK
![Donkey Kong :4dk: :4dk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Diddy
![Diddy Kong :4diddy: :4diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
only during jumping idle animation
|
no
|
no
G&W
![Mr. Game & Watch :4gaw: :4gaw:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Little Mac
![Little Mac :4littlemac: :4littlemac:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
specific spacing
|
no
|
no
Link
![Link :4link: :4link:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Zelda
![Zelda :4zelda: :4zelda:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Sheik
![Sheik :4sheik: :4sheik:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
no
| yes
Ganondorf
![Ganondorf :4ganondorf: :4ganondorf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Toon Link
![Toon Link :4tlink: :4tlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
only during very specific parts of idle animation
|
no
|
no
Samus
![Samus :4samus: :4samus:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
ZSS
![Zero Suit Zamus :4zss: :4zss:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Pit
![Pit :4pit: :4pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
very specific spacing (lowest part & he needs to "hop" during the run)
| yes
Palutena
![Palutena :4palutena: :4palutena:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
somewhat specific (lower hitboxes of bair)
| yes
Marth
![Marth :4marth: :4marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
no
| yes
Ike
![Ike :4myfriends: :4myfriends:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Robin
![Robin :4robinm: :4robinm:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| easy to hit | yes | yes
Duck Hunt
![Duck Hunt :4duckhunt: :4duckhunt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Kirby
![Kirby :4kirby: :4kirby:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Dedede
![King Dedede :4dedede: :4dedede:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Meta Knight
![Meta Knight :4metaknight: :4metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Fox
![Fox :4fox: :4fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
specific spacing
|
no
|
sometimes (an idle animation avoids it)
Falco
![Falco :4falco: :4falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Pikachu
![Pikachu :4pikachu: :4pikachu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Charizard
![Charizard :4charizard: :4charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
a little specific (higher hitboxes of bair don't hit)
| yes
Lucario
![Lucario :4lucario: :4lucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
somewhat specific spacing
|
no
| yes
Jigglypuff
![Jigglypuff :4jigglypuff: :4jigglypuff:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Greninja
![Greninja :4greninja: :4greninja:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
only during specific part of idle animation
|
no
|
no
ROB
![R.O.B :4rob: :4rob:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Ness
![Ness :4ness: :4ness:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Cpt.Falcon
![Captain Falcon :4falcon: :4falcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| easy to hit | yes | yes
Villager
![Villager Male :4villager: :4villager:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
very specific spacing
|
specific spacing (only lower parts of bair hitbox)
|
no
Olimar
![Olimar :4olimar: :4olimar:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
WiiFitTrainer
![Wii Fit Trainer Female :4wiifit: :4wiifit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Shulk
![Shulk :4shulk: :4shulk:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Dr.Mario
![Dr. Mario :4drmario: :4drmario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
specific spacing
|
no
|
no
Dark Pit
![Dark Pit :4darkpit: :4darkpit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
very specific spacing (lowest part & he needs to "hop" during the run)
| yes
Lucina
![Lucina :4lucina: :4lucina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
no
| yes
Pac Man
![Pac-Man :4pacman: :4pacman:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
very specific spacing
|
very specific spacing (lowest part & he needs to "hop" during the run)
|
no
Megaman
![Megaman :4megaman: :4megaman:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| easy to hit |
no
|
no
Sonic
![Sonic :4sonic: :4sonic:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
no
| yes
Mewtwo
![Mewtwo :4mewtwo: :4mewtwo:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Lucas
![Lucas :4lucas: :4lucas:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
|
no
|
no
|
no
Roy
![Roy :4feroy: :4feroy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit |
no
| yes
Ryu
![Ryu :4ryu: :4ryu:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
| very easy to hit | yes | yes
Miis
![Mii Male :4mii: :4mii:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(normal size) | easy to hit |
no
|
no