StripesOrBars
Smash Master
I've been playin alot of DK lately(again) and I wanted to make a (another) list of his matchups vs all characaters so DK n00bs can reference this page instead of makin a thread. I'm going to start this thing with my opinions and if someone sees a problem please post. I want difficulty rating, best stages for DK in that matchup, character specific tactics, amd other helpful insights.
Fox
Difficulty: 3.5/5
Best stages: Final Desination, Jungle Japes, Brinstar
DK's Offense
Fox and DK own eachother hard. Fox has the definite upper hand with speed, shine, lasers, and upsash, however DK can be very naughty to the vulpine.
Obviously, DK has his grab, cargo, up throw chain grab from 0 to around 30%. After that anything goes. Most likey, though, you'll wanna juggle Fox with 2 or 3 Uairs. Good luck catching him though.
If Fox is close to the edge you can also cargo upthrow to Bair if he DIs Behind you(torwards the end of the stage obviously) and edge guard.
Another thing is when Fox is over 100%, cargo upthrow to Fair works amazingly well.
And don't forget that when you have Fox in cargo, down throw is extremely effective if thrown off the stage.
Also, Up B out of shield is a nice little KO tactic if the Fox trys to come from behind you(plus DK is invincible on frames 3 through 5).
Platforms can also be DK's friend in this fight. One grab on Fox into an Upthrow on a plat can result in 3 or 4 Uairs. Even a nicely placed Up B works. I've gotten a few Uairs and then finished with an Up B resulting in a nice 50% combo, all because of a quick grab, cargo to upthrow.
Edgeguarding Fox can be both easy and difficult. None of DK's moves come out signifigantly fast, so ledge hogging and careful placements of Bairs and metored Fairs and Dairs are essential(yes Fair is a meteor). A well timed Nair is also a good option at times as is a drop off the stage and Up B into a FireFox to mix things up a bit.
And of course if you're up a stock at a high percentage and the Fox is at low to mid percentage, cargo suicide the little ****er. Be sure to throw him under the stage(DreamLand, Poke, BATTLEFIELD) or away from it(Final D, Yoshi Story, Fountain) or else his looooong FireFox may get him back on the stage. Make sure the throw is a downthrow as Fox will lose a lot more altitude as opposed to a forward or backthrow---- but meh, all 3 throws can be used strategically, just plz don't upthrow cuz it won't work(unless it's into a ceiling and your opponent can't tech). Also, this technique works on 2/3's of the cast in this game.
Fox's Offense
DK hates the shine. Being one of the easiest characters to wavshine, Fox is a constant threat to the ape. And with DK's horrendous shield, Fox can usually pillar his way into a waveshined grab or upsmash. With DK's weight(unless this is PAL) he shouldn't die til after 100% though(verticaly). Also, watch out for shine spikes(which counters DK's cargo suicide) cuz those suck.
Another thing Fox has is Upthrow Uairs. It's essential to know this cuz you will get grabbed about 45% of the match. Fox can usually chain 4 or 5 off the first throw. Smash DI my friend.
Fox also has his laser. DK is HUGE. DK is one of the only characters where double short hop lasers really work. And being that Fox can run circles around DK(it's really not that bad) it's tough to even catch the little **** to go on the offensive.
Fox doesn't really have much when it comes to edgeguarding DK, unless at high percentages. If Fox downsmashs, DK can DI up and more than likely make it back to the stage. Fox can also Bair DK's Up B easily, but that's if DK comes from somewhere other than the ledge or ledge level. Also Fox can shine spike(duh).
Falco
Difficulty: 5/5
Best stages: Battlefield
Shiek
Difficulty: 4.5/5
Best stages: Poke'Stadium
DK's Offense
Shiek owns DK for one reason. Chain grab. I even think she can chain grab him in PAL too(correct me if I'm wrong). Do not stop moving in this match.
Shieks will always charge thier needles right off the bat. Take this time to charge a giant punch. Wait for Shiek to downsmash(which she will do about 20 times a match) and give it to her(a forward smash works too if you have time).
DK's cargoed upthrow Uair chains work nicely on Shiek too(not like on fast fallers though). From a low percentage, you can probably chain 2 to 4 of them on a platfrom stage.
Edgeguarding Shiek is near impossible. Why in the hell would they make her Up B invulnerable?!?!? The best thing thing to do once she's off the stage, is edgehog so she has to reappear on the actual stage(make sure the blast form her Up B doesn't hit u as u come up). Once you know where she's gonna land, punish her. I would grab and get her off the stage again or Dair her to pop her up and then Up B on the ground so she gets sent flying(you can also do it airborne to rack up damage if she goes too high).
(more to come)
Marth
Difficulty: 3.5/5
Peach
Difficulty: 4/5
Captain Falcon
Difficulty: 3.25/5
Best stages: Final Destination(kinda goes both ways), Poke', Fountain, Jungle Japes
IC's
Difficulty: 5/5 (DK's toughest matchup)
Samus
Difficulty: 3/5
Jiggs
Difficulty: 4.5/5
Doc
Difficulty: 4/5
Mario
Difficulty: 2.5/5(even)
Gannondorf
Difficulty: 3/5 if it's Tipman's Gannon 6/5
Luigi
Difficulty: 4/5
Link
Difficulty: 3/5
Roy
Dfficulty: 2/5
Pikachu
Difficulty: 4/5
Zelda
Ness
Difficulty: 3/5
Game and Watch
Yoshi
Difficulty: 3/5
Bowser
Difficulty: 2/5
Kirby
Difficulty: 2.5/5
Pichu
Mew2
Fox
Difficulty: 3.5/5
Best stages: Final Desination, Jungle Japes, Brinstar
DK's Offense
Fox and DK own eachother hard. Fox has the definite upper hand with speed, shine, lasers, and upsash, however DK can be very naughty to the vulpine.
Obviously, DK has his grab, cargo, up throw chain grab from 0 to around 30%. After that anything goes. Most likey, though, you'll wanna juggle Fox with 2 or 3 Uairs. Good luck catching him though.
If Fox is close to the edge you can also cargo upthrow to Bair if he DIs Behind you(torwards the end of the stage obviously) and edge guard.
Another thing is when Fox is over 100%, cargo upthrow to Fair works amazingly well.
And don't forget that when you have Fox in cargo, down throw is extremely effective if thrown off the stage.
Also, Up B out of shield is a nice little KO tactic if the Fox trys to come from behind you(plus DK is invincible on frames 3 through 5).
Platforms can also be DK's friend in this fight. One grab on Fox into an Upthrow on a plat can result in 3 or 4 Uairs. Even a nicely placed Up B works. I've gotten a few Uairs and then finished with an Up B resulting in a nice 50% combo, all because of a quick grab, cargo to upthrow.
Edgeguarding Fox can be both easy and difficult. None of DK's moves come out signifigantly fast, so ledge hogging and careful placements of Bairs and metored Fairs and Dairs are essential(yes Fair is a meteor). A well timed Nair is also a good option at times as is a drop off the stage and Up B into a FireFox to mix things up a bit.
And of course if you're up a stock at a high percentage and the Fox is at low to mid percentage, cargo suicide the little ****er. Be sure to throw him under the stage(DreamLand, Poke, BATTLEFIELD) or away from it(Final D, Yoshi Story, Fountain) or else his looooong FireFox may get him back on the stage. Make sure the throw is a downthrow as Fox will lose a lot more altitude as opposed to a forward or backthrow---- but meh, all 3 throws can be used strategically, just plz don't upthrow cuz it won't work(unless it's into a ceiling and your opponent can't tech). Also, this technique works on 2/3's of the cast in this game.
Fox's Offense
DK hates the shine. Being one of the easiest characters to wavshine, Fox is a constant threat to the ape. And with DK's horrendous shield, Fox can usually pillar his way into a waveshined grab or upsmash. With DK's weight(unless this is PAL) he shouldn't die til after 100% though(verticaly). Also, watch out for shine spikes(which counters DK's cargo suicide) cuz those suck.
Another thing Fox has is Upthrow Uairs. It's essential to know this cuz you will get grabbed about 45% of the match. Fox can usually chain 4 or 5 off the first throw. Smash DI my friend.
Fox also has his laser. DK is HUGE. DK is one of the only characters where double short hop lasers really work. And being that Fox can run circles around DK(it's really not that bad) it's tough to even catch the little **** to go on the offensive.
Fox doesn't really have much when it comes to edgeguarding DK, unless at high percentages. If Fox downsmashs, DK can DI up and more than likely make it back to the stage. Fox can also Bair DK's Up B easily, but that's if DK comes from somewhere other than the ledge or ledge level. Also Fox can shine spike(duh).
Falco
Difficulty: 5/5
Best stages: Battlefield
Shiek
Difficulty: 4.5/5
Best stages: Poke'Stadium
DK's Offense
Shiek owns DK for one reason. Chain grab. I even think she can chain grab him in PAL too(correct me if I'm wrong). Do not stop moving in this match.
Shieks will always charge thier needles right off the bat. Take this time to charge a giant punch. Wait for Shiek to downsmash(which she will do about 20 times a match) and give it to her(a forward smash works too if you have time).
DK's cargoed upthrow Uair chains work nicely on Shiek too(not like on fast fallers though). From a low percentage, you can probably chain 2 to 4 of them on a platfrom stage.
Edgeguarding Shiek is near impossible. Why in the hell would they make her Up B invulnerable?!?!? The best thing thing to do once she's off the stage, is edgehog so she has to reappear on the actual stage(make sure the blast form her Up B doesn't hit u as u come up). Once you know where she's gonna land, punish her. I would grab and get her off the stage again or Dair her to pop her up and then Up B on the ground so she gets sent flying(you can also do it airborne to rack up damage if she goes too high).
(more to come)
Marth
Difficulty: 3.5/5
Peach
Difficulty: 4/5
Captain Falcon
Difficulty: 3.25/5
Best stages: Final Destination(kinda goes both ways), Poke', Fountain, Jungle Japes
IC's
Difficulty: 5/5 (DK's toughest matchup)
Samus
Difficulty: 3/5
Jiggs
Difficulty: 4.5/5
Doc
Difficulty: 4/5
Mario
Difficulty: 2.5/5(even)
Gannondorf
Difficulty: 3/5 if it's Tipman's Gannon 6/5
Luigi
Difficulty: 4/5
Link
Difficulty: 3/5
Roy
Dfficulty: 2/5
Pikachu
Difficulty: 4/5
Zelda
Ness
Difficulty: 3/5
Game and Watch
Yoshi
Difficulty: 3/5
Bowser
Difficulty: 2/5
Kirby
Difficulty: 2.5/5
Pichu
Mew2