Veril
Frame Savant
no >.<Just to note... I think you mean klaptrap, not gator.
klaptrap is a dumb name, its a ****ing gator
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no >.<Just to note... I think you mean klaptrap, not gator.
If anyone would like to give resizing him a go, here's the download for all we have thus far: http://www.mediafire.com/download.php?zyhna2unzj5just scale up the vertices in vertex editing,
then use this : http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025fbf71e74b1fbc142f7e866bfb1230ce0
to scale all bones translations by the same amount (which only supports whole numbers at the moment)
and it should work...
the program simply multiplies whatever number you have in the clipboard by the number you define, so you can go through each one, and hit control c, then control V
Yes, it's right under weight. However, it also increases the size of graphic effects, hitboxes, and hurtboxes. The latter is the reason I'm trying to avoid using that as a solution.isnt there a 'model size' attribute, editable in PSA?
That's beautiful. It'll be nice to see the final results!Zero status update: thanks to fortwaffles' model resizer, I have successfully resized Zero, and thanks to RandomTBush, his textures are fixed. Currently I am contacting my collaborators to amass all the completed animations, and then I will begin work on the Zero PSA.
Also, I made some updates to the moveset illustration.
https://dl.dropbox.com/u/3408506/ZeroMovesetIllus2-21-10.png
I dunno if you guys saw it, but the Trainers will probably be my little thing, but I'll more than welcome help on them as the inevitable flood of requests pour in.That's beautiful. It'll be nice to see the final results!
Which comes first, Project M beta or Zero? Either way it'll be a long time