Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ness' Uair and Dair have auto cancelling so landing lag is the same as if you just landed after jumping or Z cancelling (4 frames). Where did you find the landing lag for his PKT? I don't think anyone bothered finding out the landing lag of regular aerial moves since people just Z cancel anyway.I've wondered this for a while: do ness's aerials not have landing lag or do they just have barely any lag? No where I know has landing lag frame data for any character. I found a place with the landing lag for his PKT but that's it.
are the autocancels potent throughout the move? wow.Ness' Uair and Dair have auto cancelling so landing lag is the same as if you just landed after jumping or Z cancelling (4 frames). Where did you find the landing lag for his PKT? I don't think anyone bothered finding out the landing lag of regular aerial moves since people just Z cancel anyway.
Yes, same with Pika's Uair. Feel free to check out http://smashboards.com/threads/compilation-of-technical-frame-data.325142/are the autocancels potent throughout the move? wow.
Interesting. I've briefly used it before, but didn't know it had Ness' up special landing.heres the PKT landing lag: http://framedisplay.supersmashbros64.com/webfd/framedisplay.html
click on ness's face, click "up special landing," then play
Same. I discovered it by accident. I don't think they have the special land lag for any other move.Interesting. I've briefly used it before, but didn't know it had Ness' up special landing.
You can try using ctrl-f and search for "4.6.1 Auto-cancelling frames". You should see a chart that I made. For most moves, it basically auto cancels while the hitbox is not on. I know that it's a giant post xD.I can't find stuff about the autocancel frames in that post you linked me to. Only stuff in the comments
Great, thanks. Do you have the land lag values though? I know they're very minimal and Z canceling is almost guaranteed but I'm interestedYou can try using ctrl-f and search for "4.6.1 Auto-cancelling frames". You should see a chart that I made. For most moves, it basically auto cancels while the hitbox is not on. I know that it's a giant post xD.
You're welcome. At the moment, I do not have those values. I can add it to my todo list though :D . I might try getting back into collecting data. Keep in mind, fast fall doubles the landing lag for everything, if I remember correctly.Great, thanks. Do you have the land lag values though? I know they're very minimal and Z canceling is almost guaranteed but I'm interested
Huh. Didn't even know that. 64 has the weirdest stuffKeep in mind, fast fall doubles the landing lag for everything, if I remember correctly.
Yeah, I know that muchnormal falling is 4 frames of landing animation
fastfalled landing is 8 frames of landing animation
z-cancelling changes any landing animation to the default ones, which are the above values