Midnitekoala
Smash Cadet
yes i agree most deaths are your own fault but stages like flatzone 2 could be considered unfair in the aspect that everything seems to be a hazard to the point where your too scared to move.
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Flat Zone 2 is bannedyes i agree most deaths are your own fault but stages like flatzone 2 could be considered unfair in the aspect that everything seems to be a hazard to the point where your too scared to move.
Yeah, but where's the fun in that?If there were only neutrals allowed we wouldn't have this problem
What problem? Most counterpicks have no problemsIf there were only neutrals allowed we wouldn't have this problem
Not being ***** by klaptraps, bombs and lava.Yeah, but where's the fun in that?
I'm guessing you don't consider bombs, lava, klaptraps, acid, lasers, shooting arwings, and exploding yellow blocks to be a problem.What problem? Most counterpicks have no problems
They're not a problem if you're aware and capable of avoiding them.I'm guessing you don't consider bombs, lava, klaptraps, acid, lasers, shooting arwings, and exploding yellow blocks to be a problem.
Klaptraps - Don't do under the stage (duh)Not being ***** by klaptraps, bombs and lava.
Somebody hasn't read a post of this topic. They never learn.I'm guessing you don't consider bombs, lava, klaptraps, acid, lasers, shooting arwings, and exploding yellow blocks to be a problem.
People, the claw is so easy to avoid. and if you find yourself under Japes and get hit by the Klaptrap, you honestly had it coming. Seriously. You can't blame the stage for your mistakes, especially if you know of what the stage can do.I would say it's the fault of the player; however the stage obstacles can become very annoying in a close fight. You could be at 83% and your opponent at 141% and both of you are on your last lives. You have the momentum and can feel victory and then BOOM! you get screwed over by the stage like a Klap Trap or the Claw at Halberd. You can see these things coming but you strongly believe that if it wasn't for these deaths that kill you early than you would have won.
FD's ledges may say otherwise. The diversion of attention argument has been made, and we've discussed that it doesn't require your undivided attention to avoid a hazrd. You can still play on key and avoid hazards like you avoid attacks. It's not a big deal.These hazards may be avoidable but you still have to focus on the hazards until you're safe.
On neutrals like FD you focus 100% on your opponent, and you don't have to look at the background.
DID YOU EVEN READ THE OPENING POSTS!?Sometimes it could be the opponents fault where we have no control. Like getting thrown into a missile on pictochat
That would be a good strategy if you were playing on a stage like Pictochat. Grab, Aim, and Throw.Sometimes it could be the opponents fault where we have no control. Like getting thrown into a missile on pictochat
AND YET ANOTHER PERSON REFUSES TO READ ANY OF THE TOPIC BEFORE POSTING!!!It's my fault for getting hit. It's not my fault that the hit did an extra 20%. I deserve only 10 or so %, not 30. Prate Ship and Pictochat are broken lucksack stages.
We've already discussed that glitches are the exceptionYou see, sometimes It's the players fault.
HOWEVER...Glitches happen, the stage can vanish for a split second and spike you down(online battlefield), or sudden explosions from invisible bombs (online pirate ship). In those freak occurances, how canm it be the players fualt, or the opponents?
Yeah... I should, but if people keep posting, I feel like I should respond. I shouldn't have bumped this with my theory compiling questionDude... nobody reads any more. Let's just let this die, people are repeating what we've discussed so many times.
Or getting thrown into a klaptrap on japes.Sometimes it could be the opponents fault where we have no control. Like getting thrown into a missile on pictochat
Then don't let it hit you. and learn to read.On Halberd:
CLAW DOES NOT APPROVE OF YOUR RECOVERY!
Sorry, it's just irritating to re-answer the same stuffSorry about my previous post, My comp wouldn't let some of the pages load, so I ust prayed that it hadn't already been said.
uhhh... lol, wut?Yes, I have read the entire 10 pages of this thing. Mainly because I'm off work and there is nothing to do today so therefore, I have no life today lol.
The only time it is the stages fault is when you're playing BattleFeild or Final Destination or any other course you have with a lip that you can get caught under. But there is a way around it, create a stage WITHOUT a lip. I did it and so can anyone else.
But, like most everyone has said before, you getting KO-ed is your own fault. You can dodge someone's grab so it is not the stages fault you get thrown into the Fireballs/Comets on Pictochat.
The only way to get hit by a Klaptrap is if your opponent coincidentally Meteor Smashes you into a Klaptrap or you are dumb enough not to get back on the stage after grabbing the ledge. There is a rock platform so why not jump on it then jump on the stage to avoid the Klaptrap?
It is a basic rule of fighting, know your surroundings. If you have not looked into what happens on a particular stage and tried to become knowlegable when it comes to how to fight on it without it becoming a pure disadvantage, that is your own fault. Word of advice: Act like the stage is another enemy! When you're on a stage with a hazard that can kill you, pay attention to the stage and the person you're fighting. Doing otherwise is just stupidity and claiming that its the stages fault is ignorance when you should have been paying attention.
Anyway, hazards don't bother me. Some stages are just boring for me to play on. But they are fun, especially when all of us get hit by a hazard at the same time and we're all at a KO-able percentage and on our last life. It is fun as hell because "who wins!? Aw, crap" and we laugh about it and play another match on Final Destination instead so we know who REALLY would have won that one. I'm surprised no one mentioned the Bob-ombs on Sudden Death. Me and my friends usually just sit around dodging the bombs until they eventually wind up hitting us.
Yoy making no sense. Youre saing that it is and isn't the stage's fault it seemsI am saying that the only way someone can logically or rationally say it is the stage's fault that they got KO-ed is if they get stuck under the lip of the stage just under the ledge and even then, it is situational. What I mean by "lip" is a part of the stage that sticks out and you can get stuck under so you basically fall to your death.
Hopefully this shows what I mean: I was playing as Samus and had knocked the opponent off the stage. I go for Samus's Down-Air and managed to get the meteor smash. I jump back up towards the stage and do the Up-B and wind up getting stuck under the stage just inches from the edge.
Although, I will admit that it is kinda dumb to say that the stage killed me in the sense that I should have known not to take that risk but at the same time it is a reasonable thing to say in maybe a few situations. But nine out of ten cases where someone says "The stage killed me" is basically due to something that they stupidly did or didn't do that resulted in them getting KO-ed and makes about as much sense as saying that "the game won't let me double jump so I can try to recover" (I've heard that several times before).