- Joined
- Feb 27, 2008
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- 26,545
^Best setup ever. True story.
I had this idea for a little bit now, since MEXICAN kinda left and the "ask" thread kinda died because of it. Plus, with this one I'll be able to update the first post with important info as it becomes available to me/I learn it through experience. I'm not necessarily good with DK, but I am kinda good and I know a lot about DK regardless. That and no one else uses the DK boards.... there are like 7-8 threads, 4 of which are stickies....?
So we all know that DK isn't exactly a good character... but he has an amazing taunt and we all love the big gorilla for one reason or another, otherwise we wouldn't use him. Maybe it's his amazing sound effects? Maybe it's the fact that he is so classy that he wears his tie when he goes to work (i.e. ***** the **** out of people)? Or is it because you can't spell **** without ape? No matter the reason, we all love DK, so let's discuss him.
I intend to go through the Ask MEXICAN thread in its entirety at some point in time where I'm not completely swamped with homework and regular work and c/p important pieces into the first post. I might even ask Bum some stuff if I feel like it.
Here, I just think I'll put in some fun info that might be useful to someone about DK that some people may not know. I'll put more real info here later. :3
Up-air auto-cancels when you shorthop and fastfall it. There is no need to L-cancel it. For some reason, some DK players don't know this.... step it up DK mains. This bit of info actually helped me a lot when I was first learning the up-air combos vs. fast-fallers, since I was putting more effort and focus into doing something that I didn't need to do, when I should be paying attention to my opponent's DI and position and focusing on making decisions about what to do next in the combo.
Up-air has really weird/annoying hitstun properties. Whether or not it knocks the opponent over is affected by falling speed, weight, %, and how much move decay your up-air has, for some stupid reason. I've tried extensively to figure it out but I've never quite understood its properties.
Dreamland and FD (obviously) are the only neutral stages that you can't up-b someone who is on the platform above you on. Sux... it's a pretty useful technique since you can up-b and then grab the ledge next to you. Battlefield require ridiculous spacing though. XD
DK can ledgehop and do either a nair, u-air, bair, or fully charged Giant Punch and then regrab the ledge. Best thing ever, srsly. I've done it in teams while trying to edge-guard; one opponent was off-stage recovery and another was heading toward me to save his team mate. I ledge-hop Giant Punch him, killing him, and then regrab the ledge with some invincibility to edgehog the recovering opponent. If I can get it recorded one of these days.... ****.
DK can moonwalk... lol. I might put a vid up of little tricks like this sometime. Almost entirely pointless unless you feel like doing an off-stage bair (since it's the only way to gain backwards momentum... plus run -> jump -> reverse giant punch -> cancel charge w/ z/l/r is probably better XD). It's difficult to do though
Donkey Kong has the best taunt in the game. Actually, his taunt is seriously technically second best. Luigi's taunt is obviously the best because it has a hitbox, but DK's taunt is tied for quickest taunt. Completely useless information, but.... uh-roo?!
I'll update later with more stuff/match-up information/stage stuff. If anyone wants to talk about anything specific with DK, go ahead and do so. Anyone can ask questions and anyone can answer. ^_^
First, I'll give you a quick history about the colors of DK. Courtesy of otg.
Monkey Copter ftw. I use Black DK and own everyone, though... I always choose Blue team if I ever use DK in teamsAlright here is the 'Legend of Blue DKs (phonetically 'deeks') '. The DK's are a graceful and peaceful race. They all live under Blue DK's law for you see he is the strongest DKs. Why? His arms are stronger after years of underwater training, and as a result he can throw and monkey copter better than the rest of the DK's.
Red DK punches harder, Brown DK is just your average banana hunting chum, Green DK is stoner/sickly DK, and the strangest one of all is Black DK... the betrayer. You see, Betrayer DKs is the only one who can stand up to Blue DK's... but only when the other kongs align behind him. One day the two went head to head, but in the end Blue DK's BFDD (donkey punch/big floppy donkey ****) proved to be the mightiest. Since that day, Blue DK has continued his quest to find his bananas. So let it be known: Blue DK = Top tirez.
also, what does everyone think of a match-up discussion thread? Should we just do that here from time to time, and then I can update the first posts with the info, or should I make a new thread for it?
also I might remake the DK guide if I feel like it. some of the info is pretty dated IMO.