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This, when people are behind me, when they stand in front of me thinking I can't hit them, to punish when you don't want to get close to something, to cancel ground based approaches, hitting people out of one of those ground travel moves (Sonic's spinny things ect.)I use it after downtilts and for punishing rolls and dodges.
it does barely, but its not nearly as fastDoes anyone know if DK's down+b has more range than Falco's shine?
Thanks I'll start using the Ripple combo. Could you d-tilt twice if they trip?
If they're too far for another d-tilt would an angled down f-tilt work?