ParanoidDrone
Smash Master
How's this for a blast from the past? Dream Land (64) will be very familiar to veterans of the Smash Bros. series, but not everything is as it seems...
(Don't worry, it's nothing horrible like Whispy Woods actually posing a threat. That would be silly.)
As a DLC stage, Dream Land (64) costs $1.99 to purchase for either the Wii U or 3DS version, or $2.99 for both versions together.
Previously Covered
Final Destination & Ω Forms
PAC-LAND
75M
Skyworld
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Dream Land 64 has the same layout as ever. A solid main base with three platforms overhead in the shape of a triangle. Typical Battlefield archetype. That said, the lower set of platforms is slightly higher, enough so that Little Mac must use his double jump to reach them. (Shoutouts to @ Thinkaman who pointed this out to me.)
Players 1 and 2 start on the side platforms, while Players 3 and 4 start on the top platform and middle of the base. The Omega form floats over a void.
Home sweet home.
In Melee, Dream Land was known for its unusually large size, both in terms of raw walking space and the distance to the blast zones. In Smash 4, the stage has been drastically shrunk on all counts. Not only is there less room to walk around, or at least it feels like there's less room, the distance to the blast zones has also been reduced. The following table records the minimum percent necessary for black lightning to appear when hitting Mario with a fully charged smash attack from Bowser at the location specified. Compare the values for Battlefield and Dream Land (64).
Bowser's Attack, Mario's Position|Battlefield|Dream Land (64)
Forward smash, lower right platform|29%|27%
Forward smash, top platform|36%|36%
Forward smash, main ledge|22%|21%
Up smash (point blank), top platform|44%|40%
Up smash (point blank), center of main platform|54%|51%
The data shows that not only is Dream Land (64) slightly smaller than Battlefield horizontally in terms of damage required to KO, it is also noticeably shorter vertically. This represents a drastic change from its Melee incarnation, where its reputation was quite the opposite.
Apart from the newly shrunken blast zones, the stage has one hazard: Whispy Woods.
Whispy Woods
Whispy Woods is the name of the tree visible in the background of the stage. Every 10-20 seconds, it picks a direction and blows a gust of wind for 4 seconds that will gently push players away, although players standing on the ground will never get pushed off of a ledge. The direction Whispy Woods blows depends on where the fighters are located at the time -- it will always face the direction with more fighters. If both sides have an equal number, it will pick a side randomly.
The gusts of wind generated by Whispy Woods can still affect players standing on the lower platforms, but not players on the top platform. The wind also stops exactly at the ledge -- players offstage are not affected. Even if a player is not currently in an area that Whispy Woods can reach, they still count for the purposes of deciding which way it will face.
Whispy Woods blowing to the right. He's not center with the stage for whatever reason.
Summary
(Don't worry, it's nothing horrible like Whispy Woods actually posing a threat. That would be silly.)
As a DLC stage, Dream Land (64) costs $1.99 to purchase for either the Wii U or 3DS version, or $2.99 for both versions together.
Previously Covered
Final Destination & Ω Forms
PAC-LAND
75M
Skyworld
Flat Zone X
The Great Cave Offensive
Onett
Palutena's Temple
Yoshi's Island
Wily Castle
Gaur Plain
Pyrosphere
Temple
Mario Circuit (Brawl)
Boxing Ring
Port Town Aero Dive
Bridge of Eldin
Pilotwings
Jungle Hijinxs
Wrecking Crew
Halberd
Pokemon Stadium 2
Big Battlefield
Battlefield
Smashville
Lylat Cruise
Castle Siege
Town & City
Duck Hunt
Delfino Plaza
Kalos Pokemon League
Mario Galaxy
Coliseum
Gamer
Wii Fit Studio
Kongo Jungle 64
Windy Hill Zone
Luigi's Mansion
Norfair
Orbital Gate Assault
Woolly World
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Dream Land 64 has the same layout as ever. A solid main base with three platforms overhead in the shape of a triangle. Typical Battlefield archetype. That said, the lower set of platforms is slightly higher, enough so that Little Mac must use his double jump to reach them. (Shoutouts to @ Thinkaman who pointed this out to me.)
Players 1 and 2 start on the side platforms, while Players 3 and 4 start on the top platform and middle of the base. The Omega form floats over a void.
Home sweet home.
In Melee, Dream Land was known for its unusually large size, both in terms of raw walking space and the distance to the blast zones. In Smash 4, the stage has been drastically shrunk on all counts. Not only is there less room to walk around, or at least it feels like there's less room, the distance to the blast zones has also been reduced. The following table records the minimum percent necessary for black lightning to appear when hitting Mario with a fully charged smash attack from Bowser at the location specified. Compare the values for Battlefield and Dream Land (64).
Forward smash, lower right platform|29%|27%
Forward smash, top platform|36%|36%
Forward smash, main ledge|22%|21%
Up smash (point blank), top platform|44%|40%
Up smash (point blank), center of main platform|54%|51%
The data shows that not only is Dream Land (64) slightly smaller than Battlefield horizontally in terms of damage required to KO, it is also noticeably shorter vertically. This represents a drastic change from its Melee incarnation, where its reputation was quite the opposite.
Apart from the newly shrunken blast zones, the stage has one hazard: Whispy Woods.
Whispy Woods
Whispy Woods is the name of the tree visible in the background of the stage. Every 10-20 seconds, it picks a direction and blows a gust of wind for 4 seconds that will gently push players away, although players standing on the ground will never get pushed off of a ledge. The direction Whispy Woods blows depends on where the fighters are located at the time -- it will always face the direction with more fighters. If both sides have an equal number, it will pick a side randomly.
The gusts of wind generated by Whispy Woods can still affect players standing on the lower platforms, but not players on the top platform. The wind also stops exactly at the ledge -- players offstage are not affected. Even if a player is not currently in an area that Whispy Woods can reach, they still count for the purposes of deciding which way it will face.
Whispy Woods blowing to the right. He's not center with the stage for whatever reason.
Summary
- Static layout, but noticeably shrunk from Melee. See table above for details.
- Whispy Woods blows every 10-20 seconds, wind lasts for 4 seconds.
- Whispy Woods faces the direction with more fighters. Picks a side randomly if equal.
- Wind cannot push players off of a ledge.
- Wind cannot reach players on the top platform, or anyone offstage.
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