chimpact
Smash Lord
Ive been messing around in training mode against snake, and I noticed how well dtilt set you up for edgeguarding other characters (mainly snake). It is really hard to DI considering the knockback is poor so it sends them pretty much straight horizontally and as well all know, snake has poor horizontal speed and start up for his vertical recovery. The main way he doesnt get gimped is he just DI's up and avoids any damage because it's hard for characters to get up that high.
But Dtilt and the soft nair hit him in just the right spot, low enough for you to get him with a dair, footstool, or a fair spike. You could go for another nair or egg toss if you feel like it. Only the last hitbox of the nair offers this, so you have to Nair then DI towards the snake. What I did I training mode to set this up is Ftilt > nair. There are many other ways to get the soft nair to hit snake off stage, but that's what I did.
Just something I'd like to share with you guys.
But Dtilt and the soft nair hit him in just the right spot, low enough for you to get him with a dair, footstool, or a fair spike. You could go for another nair or egg toss if you feel like it. Only the last hitbox of the nair offers this, so you have to Nair then DI towards the snake. What I did I training mode to set this up is Ftilt > nair. There are many other ways to get the soft nair to hit snake off stage, but that's what I did.
Just something I'd like to share with you guys.